Oradin build


Advice


I am trying to build an Oradin (Oracle / Paladin), and have some questions.

I have read the Giant in the Playground Thread on the guide to Oradin. The thing that I am most interested in is, what order should I take Paladin / Oracle levels.

So far:
Human Paladin (Hospitaliter) 1
Ability scores: Str 14, Dex 10, Con 16, Int 12, Wis 8, Cha 16 (14+2) (20 point buy)
Skills: Diplomacy, Sense Motive, Perception, K (religion) (all maxed)
Traits: Seeker (Perception as class skill), Campaign
Feats: Fey Foundling, Power Attack

I am thinking of:
Paladin 1
Paladin 1 / Oracle 1 (pick up Life Mystery and Life Link, Clouded Vision Curse)
Paladin 2 / Oracle 1
Paladin 2 / Oracle 4 (pick up Oracle Channel)
Paladin x / Oracle 4 (rest of levels Paladin)

Feats: Toughness, Extra Lay on Hands, ?????

Does anyone have any other ideas, especially as to what order to take levels in and what other feats?

-- david


It doesn't really matter what order you take them in, though it would be less useful to continue taking paladin levels past two before getting at least one oracle level.

Since you started with paladin I would get to level two of paladin right away to grab your lay on hands and save bonuses, then grab your oracle levels and finish paladin the rest of the way out, I think that's what you're looking at anyway.

I took my oracle levels up front starting with channel and picking up life link at level three, for fluff reasons and to make the early game healing without wands a bit easier. Now I'm finishing out paladin after four levels of oracle.

Edit: I also opted for spirit guide oracle, because it changes virtually nothing about the class at four levels or less, except that you can trade out your spirit if you need different spells or a different hex more than life link. Beyond that you can leave both your mystery and spirit as life and it's just a regular life oracle. Downside is you have to wait until oracle three for life link, which I was doing anyway. As an added bonus, in my mind anyway, you trade handle animal and survival as class skills for all of the knowledge skills as class skills.


PRD Says wrote:
Spirit Guide: Bonded Spirit (Su): ....... This ability replaces the revelations gained at 3rd, 7th, and 15th levels.

As a 4th level Oracle I would only have 1 Revelation, so either Channel or Life Link.

Not a sacrifice that I am willing to make. But I do like the Spirit Guide in general, and would consider it if going straight Oracle.

Hmmm... Oracle levels first, something to think about. Thanks for the feedback.

-- david


Papa-DRB wrote:

I am trying to build an Oradin (Oracle / Paladin), and have some questions.

When I played an Oradin I opted to go:

Oracle 1 Life Mystery, Channel
Paladin 1
Paladin 2
Oracle 2
Oracle 3 Life Link
Paladin X

My reasoning was simple: I wanted to be able to heal at level 1 since combat is so utterly deadly. I however didn't want to pick up Life Link until I was capable of efficiently healing it and not dying from it.


Papa-DRB wrote:
PRD Says wrote:
Spirit Guide: Bonded Spirit (Su): ....... This ability replaces the revelations gained at 3rd, 7th, and 15th levels.

As a 4th level Oracle I would only have 1 Revelation, so either Channel or Life Link.

Not a sacrifice that I am willing to make. But I do like the Spirit Guide in general, and would consider it if going straight Oracle.

Hmmm... Oracle levels first, something to think about. Thanks for the feedback.

-- david

One of the hexes you can pick from the life spirit is life link. So you would get the channel revelation and the life link hex, if you doubled up on life mystery and spirit, functionally being the same as a regular life Oracle, but you could change out life link if you really needed to, not that it's a common thing.

Grand Lodge

Is this for PFS?

Spirit Oracle 1/Hospit. Paladin 2/Oracle 3/ Paladin X

PB I recommend:
Str: 14, Dex: 14, Con: 14, Int: 12, Wis: 8, Cha: 16

Feats:
1: Fey Foundling, Combat Reflexes
3: Power Attack
5: Extra Revelation- Life Link

Like Heretek says HAVING the HP for Life Link is important.

I personally like to use Reach tactics to squeeze in more attacks for the rounds you will spend healing as your standard action. (Like Channel Energy.) Power attack is not 100% always 1st level feat. It is very nice to have but your role is HEALER first and I have noticed from years of Play that in some campaigns (and PFS by extention) PA can be put off as late as 5th level if need be.

I also really like 4 levels of Oracle for 2nd level Oracle/Cleric Spells. As well as the Wandering Spirit Spells for being 4th level. Being a spontaneous caster Any change to your spell list helps.

Some Items I like to grab:

Silver Smite Braclets- This keeps your Smite evil at your full HD for bringing down the really evil baddies quickly.
Wand of Cure Light Wounds- 2pp or 750gp this is one VERY good investment.
Vestment, Mnemonic- Since you can cast both Paladin and Cleric spells without a UMD check this helps you build a scroll library of Utility style spells.

Last thought I can Give you IF you are not playing PFS and your DM allows VMC then Cavalier order of the stars is worth it every time. You can make a Powerful Hospitalier Paladin healer with just VMC and no dips, Just giving up some feats for stronger LoH, Channels, and CHALLENGE. Another worthy mention is Bard as bardic performance is a very nice Support ability.


I never really mentioned feats, the two you have there would be fine, it depends on what you want to do other than be a hit point battery. If you want to swing a big sword, power attack is all that's really required, anything else is gravy.


Not PFS. There is only one weekly game in my area that runs PFS and it is full. As well, I am in two different locations about six months each so it would not be fair to the others.

Hmmm... Never thought about VMC. Will have to look into that.

I looked into the Spirit Guide archetype, now that I understand it better that looks to be quite useful.

thanks!

-- david

Grand Lodge

Fruian, you always want Paladin first so you get the extra HP from Max HP at first level. :)


Markov Spiked Chain wrote:
Fruian, you always want Paladin first so you get the extra HP from Max HP at first level. :)

Normally this is true, but I feel Channel and casting is more important if you're actually starting at level 1.


Heretek wrote:
Markov Spiked Chain wrote:
Fruian, you always want Paladin first so you get the extra HP from Max HP at first level. :)
Normally this is true, but I feel Channel and casting is more important if you're actually starting at level 1.

You'll get channel and casting by level 3-5 anyway. Remember that your level 1 character isn't Spider-Man, he's Peter Parker.

Your character doesn't have to be able to do everything at level 1, it's more important that he can survive level till level 2. Especially for a multi-class character.

I usually try to get my characters to be functioning with their main schtick by about level 5. Considering the whole schtick of an oradin (swift action heals to the whole team) doesn't come online till you have 2 levels in paladin anyway, I'd be inclined to get them first to help your survivability.

Ignoring the mechanics of it, I guess it's whichever one you'll enjoy playing for the first few levels.

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