Archpaladin Zousha |
I've got an idea for a backstory for a character for Serpent's Skull and I was wondering if it'd work well with it:
The idea is that the character is a Spireborn Half-Elf, the child of a Mordant Spire Elf and a human, taken back to the spire and raised among the mysterious elves who guard Azlant's ruins. Why does he get aboard the Jenivere? Because his elders have sent him to travel to the Mwangi Expanse to examine the Azlanti ruins there, and make contact with the Ekujae. The shipwreck on Smuggler's Shiv only cements his desire to explore the Adventure Path's mysteries further and prevent the knowledge and magic of Saventh-Yi from falling into the wrong hands, exploring not only the magic the Azlanti left behind, but also what magics the Mwangi humans added to it in the years that followed.
Does this work for a Serpent's Skull character? My understanding is that there are those among them looking to change their xenophobic ways and share Azlanti knowledge with the deserving, like the Pathfinder Society, whom they apparantly send envoys to to negotiate what Azlanti ruins and artifacts the Society may have access to, and it'd be an interesting way to sort of juxtapose things, his Elven side representing the Azlant features of the campaign, while his human side could represent some of the more Mwangi side of things, as he seeks to understand the magic of the likes of Old Mage Jatembe and how it differs from the ancient Azlanti powers.
Archpaladin Zousha |
I was under the impression that Serpent's Skull had been out so long that it's plot was familiar to anyone still posting on this particular sub forum and thus no longer required spoiler tags.
I'm wondering if there are gaps in my knowledge of the Mordant Spire's culture that would prevent such a concept from working. Obviously a character with an ulterior motive to kill everyone else to prevent such knowledge from spreading would suck, so if that's what a Mordant Spire character would do according to canon, I'd want to play something else.