Heathwool |
Here is my dilemma: I am having trouble deciding if I should train out my Sorcerer. Here is my Class:
N Medium Kitsune (kitsune, Shapechanger)
Init: 0 Senses: Low Light Vision, Perception +7
Defense
AC 22, Touch 15, Flat-Footed 18 (+7 Armor, +1 Deflection, +4 Dex)
HP 49 (7d8+11)
Fort: +4 Reflex: +7 Will: +6
Offense
Speed 30 Ft.
Ranged Scorching Ray +9 (4d6 Fire or Cold Damage), Spear of Purity +9 (3d8 Evil, 6d6 + dc 17 or Blind against Evil Outsider), cold elemental ray +9 (1d6+1 Cold)
Spells Oracle (cl 6th; Concentration +11)
3rd- Bestow Curse (Dc 19), Blindness/Deafness (Dc 19), Cure Serious
2nd- Oracle's Burden (Dc 18), Cure Moderate, Spear of Purity (dc 17), hold person (dc 18), flaming sphere (dc 17), Scorching Ray
1st- Burning hands (dc 16), Cure Light Wounds, Detect Evil, Obscuring Mist, Ill Omen, Doom (dc 17)
0 (at will)- Stabilize, Guidance, Resistance, Create Water, Purify Food and Drink
Sorcerer Spells
1st- Mage Armor, Shield
0- Detect Magic, Light, Mending, Read Magic
Statistics
Str 9 Dex 18 Con 12 Int 12 Wis 10 Cha 21
Base Attack +5 CMB +4 CMD 17
Feats Selective Channeling, Skill Focus Knowledge (Religion), Eldritch Heritage, eschew materials, Spell Focus (Curse)
Skills: Bluff +13, Diplomacy +14, Fly +5, Handle Animal +11, Heal +4, Intimidate +11, Linguistics +2, Perception +7, Sense Motive +4, Spellcraft +5, Stealth +2, UMD +17, Knowledge (Arcana) +5, Knowledge (History) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +10, Profession (cleric) +4, Perform (Dance) +8
Traits: Fast Talker, Beneficiary Touch
SQ Low Light Vision, Change Shape, Agile, Kitsune Magic, Natural Weapons, Channel Energy, Lifelink, Fortune, Bloodline Arcana (cold)
Relevant Gear: Belt of Dex +2, Circlet of Persuasion +2, Headband of Alluring Charisma +2, +1 Mithril Agile Breastplate, Cloak of Resistance +1, Ring of Seven Lovely Colors
Special Abilities
Channel Energy 3d6
Fortune
Lifelink (up to 6)
Familiar Hawk
Curses Blackened (Minor), Deafened (Major)
Elemental Bloodline Change any Elemental Damage to Cold instead
So I was wondering is it worth it to keep the Sorcerer Level to: Change all Fire to Cold (if need be), Have buffs for when I turn into a bird form with Ring of Seven Lovely Colors, Have Arcane aspects for UMD, More Cantrips, and be able to cast spells with a +2 to hit? If I retrained it, I would get 1 more 1-3 known spells, a Revelation (I would be taking Misfortune), 1 more d6 Channel, more casting of spells.
supervillan |
Swings and roundabouts really. The sorcerer dip gives you a few extra tricks at the expense of spell progression. You're probably more powerful with the full oracle spell progression: you'll notice this more at even numbered levels if you keep the dip, because you'll be a spell level behind a full oracle.
I'd keep the dip though, because I like a bit of complexity. As long as I don't find myself struggling in adventures because of the spell progression lag.
Flagging this for moving to the advice forum by the way.