He who senses everything


Advice


So with the personality and other aspects out of the way i wanted to start with a clean thread to get a build together because after looking at this the build idea of blind swordsman is quite difficult. So i call upon the powers of the forums to help make this a viable build while still maintaining the original idea

Since originally starting this where i started at oracle i have since changed. but anyway the base idea is a character who doesn't need his eyes to fight, he was trained to fighting without sight.

I would like to use the blind fight and blinded blade style of feats to work with this. If you can think of a way to basically enable him to fight someone and not care if they turn invisible.

Half elf so i can grab Katana proficiency unless the class has a way of acquiring it in which case it is up for change. i'm probably going to two hand the Katana.

Class i am considering-These aren't set just my personal ideas

Fighter

Ranger

both because i imagine well feats will be needed for this build a lot of them

I would like emphasis on the wisdom/ he see's everything aspect.

As far as the character goes i won't be dropping any stats, as i suffer from NAA (negative attribute aversion). A few leftover things to throw out there, the character isn't really blind just when he get's serious (he normally isn't, he's more of a show off/party boy) he closes his eye's and focuses. basically the idea is he isn't dependent on his eyes.


Pathfinder Companion Subscriber

To know where somebody is and not care if they turn invisible at all, you need blindsight. Fortunately, the style capstone, Blinded Master, gives it to you with a 30 foot range while you are in the style.

However, the feat chain has a number of prerequisites, six in total, and you could not cap it until level 13, barring access to bonus feats.

The easiest way to get these bonus feats is, of course, Fighter. Playing as a fighter, you can get all the feats at as early as level 9... 8 if you choose to retrain one of your former irrelevant feats that you picked up while waiting for the 5 ranks in Perception prerequisite.

That's a long way to go to get complete perfection while blinded, but along the way, you'll still be pretty good while blinded! Though you may need to be able to get help from teammates (or take a peek through the blindfold) to know where the enemies are before then.


Saethori wrote:

To know where somebody is and not care if they turn invisible at all, you need blindsight. Fortunately, the style capstone, Blinded Master, gives it to you with a 30 foot range while you are in the style.

However, the feat chain has a number of prerequisites, six in total, and you could not cap it until level 13, barring access to bonus feats.

The easiest way to get these bonus feats is, of course, Fighter. Playing as a fighter, you can get all the feats at as early as level 9... 8 if you choose to retrain one of your former irrelevant feats that you picked up while waiting for the 5 ranks in Perception prerequisite.

That's a long way to go to get complete perfection while blinded, but along the way, you'll still be pretty good while blinded! Though you may need to be able to get help from teammates (or take a peek through the blindfold) to know where the enemies are before then.

Actually i just planned on closing my eye's, not a blindfold, but yea i thought of that problem my solution was to not activate it until i knew where the foe was and then kind of just charging or something. the benefit of not actually being blind ya know?

but anyway as a quick addition to make this a little more relevant i played briefly with the idea of using something like obscuring mist or some darkness spell to make people fight him in a scenario where they are just as blind as he is


There's another way entirely to not care about invisibility (& darkness, illusions, etc.) if you're interested. The Ultimate Clarity rage power; minimum level 6. Best with rage cycling since it lasts 1 round, 1/rage.


true and good suggestion but barbarian doesn't fit too well for a character who calms himself to get stronger


Clouded Vision Oracle Curse. It can get you Blindsense 30ft by level 10 and Blindsight 15ft by level 15.

Dwarves can get the feat Stone Sense which gives them Tremorsense 10 feet. It takes 10 ranks in Perception.

Swordmaster's Blindfold is great if your weapon has long reach.


ideas in the head now i dont like dwarves but oread could do tremorsense with a feat tax...


If you're going to two-hand a katana, you don't need exotic weapon proficiency with it. For that matter you could just use a nodachi, which is basically a two-handed katana.

Four levels of Sacred Fist and the right traits can get you a swift-action +3 Divine Favor and the ability to use Flurry of Blows with a sword, plus some Blessing use. Shizuru allows flurry with katana, and has some solid Blessing picks. Crossed with Weapon Master, there's plenty of bonus feats and early weapon training; by the time you can afford gloves of dueling, you can have a +6 to attack and damage from Divine Favor and Weapon Training.


Half Orc plus the feat keen scent gives the scent ability. Combined with blindsight and an ever smoking bottle, you can navigate your way around.

Maybe a Ninja or Samurai dip for the Katana and some other nice features they offer. Two levels of ninja gives ki and a ninja trick, plus the magical knack trait boosts your caster level so your oracle spells will be the same power.


MoMS Monk or Unarmed Fighter let you start taking the feat chain at level 1.

MoMS Monk 2/Fighter3(I suggest Lore Warden for the maneuver/skills since you won't be wearing armor anyways) could have all 6 feats, plus another monk feat and expertise free.

Blinded Blade Style lets you ignore the perception reqs for the next one in the chain, and so on... so you can take them all by level 5, using all your feats.

Human MoMS 2/Warpriest of Shizuru 5 could also do it, and might have more synergy, plus will have another monk feat and a free weapon focus, Sacred Fist will have one less feat but other things added, like evasion for fortitude.

It would also qualify you for Crusader's Flurry with Katana... and be a pretty good mix.

Cleric could also be good by taking the domain that gets you free blind-fight.


i do actually plan on using the katana or nodachi so good points there

i'm not usually a multiclassing man, but i am open to it so long as it's not too complicated.

Half orc could work so good call there


Okay so small update with current suggestions

Races

Oread could work with dwarf blooded and then the stone sense feats

Human

Half elf

Half orc with keen scent

Weapon update

Thanks to badbird learned i don't really need the proficiency since i am two handing the katana. Nodachi is also an option for weapon.

as far as classes go i've seen suggested

Monk MoMS

I'm still liking fighter because all of the feats

Ranger could accomplish the same thing or at least similar to a lesser extent and works with the planned high wisdom


This is a totally different direction to go, but it's possible to gain the spell Echolocation as early as level 7. Urban Druid with the Nobility Domain (buff with Divine Favor instead of Wild Shape) or Samsaran Cleric would both be doable as solid swordfighters, and could multiclass afterwards. If you're willing to be Samsaran, Cleric has a huge potential bag of tricks...


i'd probably still invest in the styles and such but i am open to other ways as long as it sticks within the theme of seeing and fighting using sense other than sight.

My problem with cleric is i've been told it can be incredibly boring, that there isn't much in terms of uniqueness to it.


personally i have wanted to use Samsaran but my issue with them isn't mechanical it's there really is no fluff on them and getting an image of them is difficult


The idea that Cleric is boring probably comes from people playing uninspired healbots or support/control casters with no inspiration. Between Archetypes, Domain powers and spells, Inquisitions, a huge spell list, feats like Guided Hand, and potential dips, Cleric can do a huge range of different things. The main base for a Cleric swordsman is using Divine Favor/Power and Fate's Favored to basically become a martial character. An Evangelist Cleric with Heroism Domain can be a buffed killing machine.

Samsarans are fairly light on fluff, but that just lends freedom; meditative and past lives seems like a pretty good fit for your concept.


i've thought about it and how about warpriest of Shizuru? warpriest helps balance the combat and magic.


Well, I was just talking about building to grab Echolocation as soon as possible. The two big advantages to Warpriest over Cleric are that Warpriest gets lots of bonus feats, and can swift-action cast Divine Favor. Cleric has much better spell progression, and it's own extra combat bonus options like Evangelist.

There are a million different ways to build a swordsman with some casting ability if you don't care so much about how quickly spells are coming into play. Warpriest is a solid choice for feat-intensive melee builds that get some casting. An Evangelist Cleric of Shizuru with a level of Monk can be pretty awesome in a fight as well and is a more powerful caster, but would probably have feat-issues for what you're trying to do.

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