Pathfinder Society Roleplaying Guild Guide (PFRPG) PDF Season 8?


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Shadow Lodge

Paizo Superscriber; Pathfinder Companion Subscriber; Starfinder Superscriber

Every game store that I have played at prints out a copy for people to reference.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

AkosPrime wrote:
torrquan wrote:
...I realize the guide has a page count or word count limit...

I'd like to ask the PFS newbie pink elephant question: why is there a page/word count limit on an electronic only document?

Development time. It takes longer to put together a longer PDF than a shorter one.

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

1 person marked this as a favorite.
Steven Schopmeyer wrote:
AkosPrime wrote:
torrquan wrote:
...I realize the guide has a page count or word count limit...

I'd like to ask the PFS newbie pink elephant question: why is there a page/word count limit on an electronic only document?

Development time. It takes longer to put together a longer PDF than a shorter one.

Perhaps even more importantly, user attention span.

The previous iteration of the guide was much longer and as a result most new players did not read it. The new guide is much shorter, and the important parts are closer to the front.

5/5 ⦵⦵⦵

I'd like to ask the PFS newbie pink elephant question: why is there a page/word count limit on an electronic only document?

The guide is already too long to hand to a newbie and say "here read this"

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

There's also editing, layout, and other digital document development. ^_^


2 people marked this as a favorite.
Jared Thaler wrote:
Steven Schopmeyer wrote:
AkosPrime wrote:
torrquan wrote:
...I realize the guide has a page count or word count limit...

I'd like to ask the PFS newbie pink elephant question: why is there a page/word count limit on an electronic only document?

Development time. It takes longer to put together a longer PDF than a shorter one.

Perhaps even more importantly, user attention span.

The previous iteration of the guide was much longer and as a result most new players did not read it. The new guide is much shorter, and the important parts are closer to the front.

Funny, I'm actually finding the season 8 guide much harder to read. It's pedantic at some parts and to create room for this it seems they reduced the word count for other sections making them so vague that it's hard to understand intention of the explanation without having outside knowledge. Looks like the amount of art included in the guide has also been reduced and I don't like that they pushed back the character creation guidelines so far back since it's easily the most valuable reference for new players who don't actually need to read through the GM relevant sections.

Shadow Lodge

3 people marked this as a favorite.

Something I loved about the 7.0 Guide was that it included the stats for a wayfinder, making that item legal not just for people who don't own another source for it, but for the Core Campaign, too.

I just realized that it isn't included in the 8.0 Guide...

Sczarni 5/5 ⦵⦵

Starfinder Charter Superscriber

Hmmm...


The glossary of terms was however a thoughtful addition. For the remainder of the Guide I do feel that they decided to put focus on the wrong parts of organized play.

Sovereign Court 5/5

My understanding is reduce word or page count to make the document not so daunting.

My point of putting things in the guide is so that these rules I know to be true like animal companions taking average hp per hit die, is to make it a one stop resource for new players to find information. The three things I mentioned are Core campaign concepts that should be in the guide for all players to find when making a character.

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

BigNorseWolf wrote:

I'd like to ask the PFS newbie pink elephant question: why is there a page/word count limit on an electronic only document?

The guide is already too long to hand to a newbie and say "here read this"

I think the idea is that you can now hand them chapter 1 & 2, and they can read the rest later.

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

1 person marked this as a favorite.
p-sto wrote:
Jared Thaler wrote:
Steven Schopmeyer wrote:
AkosPrime wrote:
torrquan wrote:
...I realize the guide has a page count or word count limit...

I'd like to ask the PFS newbie pink elephant question: why is there a page/word count limit on an electronic only document?

Development time. It takes longer to put together a longer PDF than a shorter one.

Perhaps even more importantly, user attention span.

The previous iteration of the guide was much longer and as a result most new players did not read it. The new guide is much shorter, and the important parts are closer to the front.

Funny, I'm actually finding the season 8 guide much harder to read. It's pedantic at some parts and to create room for this it seems they reduced the word count for other sections making them so vague that it's hard to understand intention of the explanation without having outside knowledge. Looks like the amount of art included in the guide has also been reduced and I don't like that they pushed back the character creation guidelines so far back since it's easily the most valuable reference for new players who don't actually need to read through the GM relevant sections.

Can you please PM me with which sections you found pedantic and which you found vague? I am in the process of compiling specific feedback to submit for improving the guide and this would help me make my feedback better.

Or email me at jared@thalernet.com

(That goes for anyone else. The more specific people can make complaints and recommendations the better.)

Sczarni 5/5 ⦵⦵

Starfinder Charter Superscriber

Not beating a dead horse here, just highlighting a discrepancy that I realized in a different thread:

Page 18 wrote:
All Tier 1 and 1-2 adventures can be replayed an unlimited number of times with a 1st-level character for credit. The Tier 1 and 1–2 adventures can also be played with a 2nd-level character once for credit in each campaign mode (Core and Standard Modes). GMs receive another Chronicle sheet each time they run one of the Tier 1 and Tier 1-2 adventures, but can only apply a Chronicle sheet to one 2nd-level character per adventure per campaign mode.
Page 7 wrote:
The character’s level cannot exceed the Tier range of any Chronicle sheets applied to her.

So, that will need to be fixed during the next edit.

5/5

1 person marked this as a favorite.
Nefreet wrote:

Not beating a dead horse here, just highlighting a discrepancy that I realized in a different thread:

Page 18 wrote:
All Tier 1 and 1-2 adventures can be replayed an unlimited number of times with a 1st-level character for credit. The Tier 1 and 1–2 adventures can also be played with a 2nd-level character once for credit in each campaign mode (Core and Standard Modes). GMs receive another Chronicle sheet each time they run one of the Tier 1 and Tier 1-2 adventures, but can only apply a Chronicle sheet to one 2nd-level character per adventure per campaign mode.
Page 7 wrote:
The character’s level cannot exceed the Tier range of any Chronicle sheets applied to her.
So, that will need to be fixed during the next edit.

Hey, cut it out!

Shadow Lodge

There is no discrepancy, the second quote is just taken out of full context.

Guide page 7 Pregenerated Characters: wrote:


Applying Credit: You may apply credit for an adventure once your Roleplaying Guild character reaches the level of the pregenerated character used to play through it. For example, if you played a 7th level pregenerated character, you would apply the credit once your character reaches 7th level. To apply credit, follow the steps below.
If you apply credit for multiple adventures at once, your Roleplaying Guild character might advance multiple levels. The character’s level cannot exceed the Tier range of any Chronicle sheets applied to her.

It's simply saying that if you played a Pregenerated Character and are applying multiple credits to a PC at once, you have to do them in order, and if one of the credits leveled you out of the Tier Range, you can not apply that credit to that character, just like you could not apply credit, or even play the character in a game they are outside of the Tier Range.

Furthermore, if you play a Pregen, you can only apply credit to a character who is lower level than the Pregen or a 1st level character, so the Tier 1 and Tier 1-2 really doesn't apply.

Guide page 6 wrote:
Credit for playing higher level pregenerated characters must be applied to a Roleplaying Guild character of a lower level than the pregenerated character or to a newly created character.

Sovereign Court

How about coming up with a one or two page (printed back to back)summary for new players to PFS. A few times so far I have seen chronicles not filled out or a pregen chronicle not applied correctly to a first level character. Maybe like

1.Welcome to Pathfinder Society
a.What you need to participate.
b.Character creation.
c.Tips to enjoy your game.

2.What do you do if you join a game but do not have a character of that level? (pregens)
a.How to apply chronicle sheets.
b.What can you buy and where?

3.Rebuild rules.


John Compton wrote:

The re-roll situation has not changed since Season 7, and one still receives only a single re-roll—and only when in possession of a qualifying shirt or other merchandise. I have not had the means or time to investigate the exact nature and source of this misprint, but I assure you that it is by my initial assessment an error introduced somewhere in the Guide's reorganization, rewriting, and/or editing. We'll address this and similar concerns after Gen Con.

Please help correct this misunderstanding by directing people to this post.

Does this apply just to players with no GM stars and GMs with stars get more than re-roll per session?

Or is the WHOLE re-roll situation out of whack and GMs with stars AND players with no stars limited to one re-roll per session? And if this is the case, does GM stars have any effect on re-rolls like previous season's guides' "number of stars = bonus to the re-roll"?

Silver Crusade 5/5

1 person marked this as a favorite.
Protoman wrote:
John Compton wrote:

The re-roll situation has not changed since Season 7, and one still receives only a single re-roll—and only when in possession of a qualifying shirt or other merchandise. I have not had the means or time to investigate the exact nature and source of this misprint, but I assure you that it is by my initial assessment an error introduced somewhere in the Guide's reorganization, rewriting, and/or editing. We'll address this and similar concerns after Gen Con.

Please help correct this misunderstanding by directing people to this post.

Does this apply just to players with no GM stars and GMs with stars get more than re-roll per session?

Or is the WHOLE re-roll situation out of whack and GMs with stars AND players with no stars limited to one re-roll per session? And if this is the case, does GM stars have any effect on re-rolls like previous season's guides' "number of stars = bonus to the re-roll"?

The reroll situation is the exact same as it was last year. Everyone playing gets one and only one reroll, provided they have a qualifying item. Players with GM stars get a bonus on the reroll equal to the number of stars they have.

Paizo Employee 5/5 Developer

3 people marked this as a favorite.
shaventalz wrote:
The Additional Resources still allows languages from the Bestiaries to be taken with Linguistics. I assume this overrides the new list of available languages in the 8.0 Guide (page 25)?

The 8.0 Guide languages are legal regardless of which sources you have, and available to players in the Core campaign. Languages that appear in other books are still legal if you have the appropriate source.


Mitch Mutrux wrote:
Protoman wrote:
John Compton wrote:

The re-roll situation has not changed since Season 7, and one still receives only a single re-roll—and only when in possession of a qualifying shirt or other merchandise. I have not had the means or time to investigate the exact nature and source of this misprint, but I assure you that it is by my initial assessment an error introduced somewhere in the Guide's reorganization, rewriting, and/or editing. We'll address this and similar concerns after Gen Con.

Please help correct this misunderstanding by directing people to this post.

Does this apply just to players with no GM stars and GMs with stars get more than re-roll per session?

Or is the WHOLE re-roll situation out of whack and GMs with stars AND players with no stars limited to one re-roll per session? And if this is the case, does GM stars have any effect on re-rolls like previous season's guides' "number of stars = bonus to the re-roll"?

The reroll situation is the exact same as it was last year. Everyone playing gets one and only one reroll, provided they have a qualifying item. Players with GM stars get a bonus on the reroll equal to the number of stars they have.

Ah ok, I thought the misprint issue being corrected was about several re-roll granting items still only allowed one re-roll for players and the GM stars superceded that restriction. I'll stick with one re-roll + GM stars as bonuses.


On further review of the new guide, I'm not seeing a proviso for a GM to run, say, a tier 3-7 scenario and knock the credit down to a 1st level character (reducing gold as appropriate.) The guide indicates the GM is to hold the chronicle until level 3, but goes on to say he could apply credit as a player would. This would seem to include the possibility of knocking the sheet down to a 1, but this is contradictory to the prior paragraphs pertaining to applying credit.

Confused...

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