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MadScientistWorking wrote:As a side note the faction cards are completely borked in terms of page order.Will fix first thing tomorrow morning. Thank you for letting us know!
Yeah its not a huge deal but I got kind of confused as to why the Scarab Sages had a vested interest in slavers.

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There don't appear to be any mechanical changes to the Roleplaying Guild, but there is a LOT of clarifying and enhanced terminology. My favorite so far is that the text referring to GM Stars as "bragging rights" is gone—they're specifically called out as being rewards now, and everything you can do with GM Stars is listed right there under the GM Star Rewards section.
I still think that a reevaluation of GM rewards is needed (please don't try to rebuke; I'd rather keep this thread on-topic), but overall this is a step in the right direction. Psychology is a powerful thing.
EDIT: Another great bit of clarifying terminology is the specific listing of the difference between veneration and worship. And the specific rule that you can change your regional affinity (aka where your character is from) and its ethnicity) between sessions if you desire.

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Big thanks to everyone who worked to clear up the Guide! The new order/format/arrangement will make it easier to find a specific rule. Oh, and the new glossary rocks.
I have only one pedantic question: was it the intent to change how GM starts affect rerolls?
Previously, it was "add your starts to the roll." However the new wording on p.16, 3rd bullet from the end, under GM Rewards, is "A bonus number of free rerolls (see Rerolls on page 36) equal to the number of GM stars earned." This sounds like we now get multiple reroll opportunities, but with no static bonus added. I like both ideas, but need clarification for weekend gaming with all the local GMs who did not get to go to GenCon.

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I've noticed that a list of items that grant rerolls is no longer included in the Guide, but instead we are directed to paizo.com/pathfindersociety/rerolls. That link does not appear to be working for me.
EDIT: Never mind. I just saw Chris's edit to an earlier comment.

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Pg 25 -- Skills for investigators
Ranks assigned to Craft skills are used only to perform Day Job checks, not to craft mundane items, with the following exceptions.
• Alchemists can use Craft (alchemy).
• Gunslingers can use Craft (gunsmithing).
• Investigators can use Craft (gunsmithing).
Gunsmithing should be alchemy.
EDIT: Ninja'd!

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I see one big clarification:
NO PLAYER-VERSUS-PLAYER COMBAT In keeping with the “cooperate” theme of the Pathfinder Society, player-versus-player conflict should be kept to a minimum. While circumstances may arise where friendly fire occurs, a player must always receive the other player’s consent before performing such actions. Deliberate death of a character at the hands of another character should never occur. This rule does not apply in situations where a character is not acting of his own initiative, such as being mind-controlled by an NPC and forced to attack a fellow Pathfinder.
Thank you for that!

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In Pathfinder Society, character sheets and Chronicle sheets are used to track character progression. GMs and event coordinators rely on these documents to keep the campaign honest, fair, and fun for everyone. It is your responsibility to maintain accurate records. You must bring the character sheet and all accompanying Chronicle sheets of any character you wish to play to Roleplaying Guild events. If you don’t, you will be asked to play a pregenerated character for that session. We suggest keeping your character sheets and Chronicle sheets in a binder with a dedicated pocket folder for each character.

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Under calculating APL, this has been moved to its own paragraph:
In the fringe case where there are no PCs that are high enough level to have reached the subtier level (such as a party of six 3rd-level characters), the group can decide to play the lower subtier.
That follows the rules for both seasons 0-3 and 4-8. It now fairly clearly applies to all seasons and not just Seasons 0-3. Another great clarification!

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Well, I'm super disappointed to see the outsider races listed as "half-human" in the languages section when the vast majority of the background descriptions don't consider them as such. This is just going to make the errant conclusion that they can take any human options out there even more widespread.

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Well, I'm super disappointed to see the outsider races listed as "half-human" in the languages section when the vast majority of the background descriptions don't consider them as such.
Aasimars, Tieflings, Sylphs, Oreads, Ifrits and Undines are all specifically of human ancestry intermixed with other blood.
Though I agree that the "half-human" language needs to clarify that there is no mechanical benefit.

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Well, I'm super disappointed to see the outsider races listed as "half-human" in the languages section when the vast majority of the background descriptions don't consider them as such. This is just going to make the errant conclusion that they can take any human options out there even more widespread.
As long as you have Inner Sea Races you can in fact pick any human option as an elemental race.
EDIT:Also, Inner Sea Races calls them out as being half human. Admittedly, the half being that they have a human body but still that is the way that book describes.

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Well, I'm super disappointed to see the outsider races listed as "half-human" in the languages section when the vast majority of the background descriptions don't consider them as such. This is just going to make the errant conclusion that they can take any human options out there even more widespread.
Agreed. I was wondering this myself.
The 'Don't be a Jerk' rule has been removed. The jerks may see this as an endorsement to be one. Is there a reason that this paragraph was removed?
Probably because "don't be a jerk" is both negative and very subjective, and often it's a two way street rather than one person at fault. Calling someone a jerk is kind of being a jerk, right?
So is it a change that now if you use a pregen and apply it to a lv 1 you get the boons as soon as you reach the low tier. Like a 3-7 gets the boons at lv3 if you played a lv7 pregen?
Isn't that how it's always worked? You couldn't apply a Boon until you where actually in the level, and you could only apply a Chronicle Sheet from a Pregen to a 1st level character or one that was lower level than the pregen, who then gets the entire Chronicle as soon as they are legally able to (so at the lowest level they would be able to have played that scenario).
GM Star Replay: As a GM earns GM stars, she gains a limited ability to replay adventures (see Chapter 3: GM Basics). Note on the Chronicle sheet that you are using one of these limited replay opportunities (for example, “GM Star Replay #3”).
How does this interact with the GM Star Replay Boon?
Keep Good Records wrote:In Pathfinder Society, character sheets and Chronicle sheets are used to track character progression. GMs and event coordinators rely on these documents to keep the campaign honest, fair, and fun for everyone. It is your responsibility to maintain accurate records. You must bring the character sheet and all accompanying Chronicle sheets of any character you wish to play to Roleplaying Guild events. If you don’t, you will be asked to play a pregenerated character for that session. We suggest keeping your character sheets and Chronicle sheets in a binder with a dedicated pocket folder for each character.
THANK YOU THANK YOU THANK YOU for removing that annoying Inventory Tracking Sheet as mandatory!!!
Clerics who worship Irori receive Improved Unarmed Strike as a bonus feat so they can use their deity’s favored weapon (unarmed strike) without provoking attacks of opportunity.
This is not a new issue, but would it be possible to change this to include All Legal deities whose Favored Weapon is Unarmed Strike and not just Irori. Korada and Lythertida for example.

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zefig wrote:Well, I'm super disappointed to see the outsider races listed as "half-human" in the languages section when the vast majority of the background descriptions don't consider them as such.Aasimars, Tieflings, Sylphs, Oreads, Ifrits and Undines are all specifically of human ancestry intermixed with other blood.
Though I agree that the "half-human" language needs to clarify that there is no mechanical benefit.
Exactly! That's all the language that it needs.
zefig wrote:Well, I'm super disappointed to see the outsider races listed as "half-human" in the languages section when the vast majority of the background descriptions don't consider them as such. This is just going to make the errant conclusion that they can take any human options out there even more widespread.As long as you have Inner Sea Races you can in fact pick any human option as an elemental race.
EDIT:
Also, Inner Sea Races calls them out as being half human. Admittedly, the half being that they have a human body but still that is the way that book describes.
Where does it say that? Why else would they get Scion of Humanity-type options otherwise? Which DOES open things up a bit more, but you have to give up being an outsider. As Nefreet said, they're counting as descended from humans, and many may have completely human parents. That doesn't make them "half-human."

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Just to clarify:
All GMs receive the following rewards based on the
number of GM stars that they have earned.
• A bonus number of free rerolls (see Rerolls on page 36)
equal to the number of GM stars earned.
this is not a typo? I'm a four-star GM and I get four re-rolls per scenario? Guess I can give away my character folio now.
That seems.... excessive. Also, Falcatta's for all my PCs now!

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Just to clarify:
All GMs receive the following rewards based on the
number of GM stars that they have earned.
• A bonus number of free rerolls (see Rerolls on page 36)
equal to the number of GM stars earned.this is not a typo? I'm a four-star GM and I get four re-rolls per scenario? Guess I can give away my character folio now.
It also looks as though no one is limited to one reroll anymore.
REROLLS
As a way of rewarding players who show their support for the Pathfinder Society Organized Play campaign by purchasing and using items featuring campaign insignia, faction logos, or Pathfinder branding, a player utilizing any of the items on paizo.com/pathfindersociety/rerolls can reroll one d20 roll during the course of that scenario. Recognize that this reroll must happen before the original result is determined and the player must use the reroll result, even if the result is lower. Game Masters are also invited to wear Pathfinder Society Organized Play shirts, but gain no additional benefits other than supporting Pathfinder.
vs
Free Rerolls
As a way of rewarding players who show their support for the Pathfinder Society Organized Play campaign by purchasing. . .
. . . If a player is using a physical copy (not a PDF, printout, or photocopy) of the Pathfinder RPG Player Character Folio, he receives a free reroll. No player may receive more than one free reroll per session.
Additionally, when a player uses a free reroll, she may present her Pathfinder Society membership card and receive an additional +1 for every GM star she has earned, for a maximum of a +5.

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This is not a new issue, but would it be possible to change this to include All Legal deities whose Favored Weapon is Unarmed Strike and not just Irori. Korada and Lythertida for example.
That's actually a redundancy that should have been removed from the Guide.
Favored Weapon (Unarmed Strike): If my deity's favored weapon is Unarmed Strike, do I gain Improved Unarmed Strike as a bonus feat?
Yes, if your class grants you proficiency in your deity's favored weapon as a class ability.

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As a side note the faction cards are completely borked in terms of page order.
EDIT:
Still can't get the guide to work.
I think this is intentional. They are arranged so you can print them two-sided and flip along the long edge. You can tell which is which by the colored borders along the edge.
However, it would be great if they weren't personalized. Can we get our names and emails taken off?

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I know, but why not put it right there in the guide?
"Clerics who worship Irori receive Improved Unarmed Strike as a bonus feat so they can use their deity’s favored weapon (unarmed strike) without provoking attacks of opportunity."
vs
"Clerics who worship a Patron Deity whose Favored Weapon is Unarmed Strike receive Improved Unarmed Strike as a bonus feat so they can use their deity’s favored weapon (unarmed strike) without provoking attacks of opportunity."
or to keep word count in mind
"Clerics who worship a Patron Deity whose Favored Weapon is Unarmed Strike receive Improved Unarmed Strike as a bonus feat so they can use their deity’s favored weapon without provoking."

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It also looks as though no one is limited to one reroll anymore.
New Guide wrote:REROLLS
As a way of rewarding players who show their support for the Pathfinder Society Organized Play campaign by purchasing and using items featuring campaign insignia, faction logos, or Pathfinder branding, a player utilizing any of the items on paizo.com/pathfindersociety/rerolls can reroll one d20 roll during the course of that scenario. Recognize that this reroll must happen before the original result is determined and the player must use the reroll result, even if the result is lower. Game Masters are also invited to wear Pathfinder Society Organized Play shirts, but gain no additional benefits other than supporting Pathfinder.
Doesn't the quoted text I bolded above limit these rerolls to one a scenario?

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THANK YOU THANK YOU THANK YOU for removing that annoying Inventory Tracking Sheet as mandatory!!!
Inventory Tracking Sheet (ITS): You must track
your PC’s purchases over 25 gp on an item tracking
sheet. A sample sheet is located on page 4 4 , or you can
use a sheet of your own design so long as it tracks the
same information.
AFTER THE ADVENTURE
After you finish an adventure, the GM tracks character
advancement, wealth gained, and Prestige Points earned
and spent. Record any item purchases worth 25 gp or
more on the character’s Inventory Tracking Sheet.
Sometimes a player must have you witness a roll to
verify he successfully scribed a scroll into his spellbook
or trained an animal companion to do a new trick. Write
your initials next to any such entries in this sections to
show that you witnessed the roll and that the PC was
successful in the attempt. Any equipment purchased or
sold (that is more than 25 GP) should be tracked on the
character’s current Inventory Tracking Sheet, denoting
the Character Chronicle # (A) next to the item purchased,
sold, or expended during the course of the scenario or
after its conclusion.
It's mentioned in plenty of other places, and I assume that it's included under character.

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Where does it say that? Why else would they get Scion of Humanity-type options otherwise? Which DOES open things up a bit more, but you have to give up being an outsider. As Nefreet said, they're counting as descended from humans, and many may have completely human parents. That doesn't make them "half-human."
Probably because the fluff is so all over the place that you are talking about one specific instance. Hell the whole descended from humans bit is completely unnecessary too.

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There are several different classifications of games in the Roleplaying Guild.
Pathfinder Quests: Written for the Roleplaying Guild, quests are 1-hour introductory adventures.
Pathfinder Quest Arcs: Written specifically for the Roleplaying Guild, quest arcs include several quests that involve a common theme, typically culminating in a capstone adventure.
Pathfinder Society Scenarios: Written specifically for the Roleplaying Guild, scenarios each present a single episode in a continuing story and typically take 4–5 hours to complete.
Pathfinder Modules: Modules are 32- or 64-page adventures using the Pathfinder Roleplaying Game (RPG) rules set. The Pathfinder Society leadership team sanctions Pathfinder Modules on a case-by-case basis for use in the Roleplaying Guild.
Pathfinder Adventure Paths: Adventure Paths are sixbook Pathfinder RPG campaigns. The Pathfinder Society development team sanctions Adventure Path content on a case-by-case basis for use in the Roleplaying Guild.
A couple critiques of this section.
One being the inconsistency of "written specifically for" versus "written for". I don't think "specifically" is needed, but whatever final decision is made, it should at least be consistent.
The second being the inclusion of playable material that doesn't fall within these categories, such as the Free RPG Day Modules and the Thornkeep and Emerald Spire superdungeons.

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Roleplaying Guild Scenarios are designed so that players of a variety of levels can participate in a given adventure together. Every scenario has a tier range and many have associated subtiers. Tiers indicate which character levels are legal for that scenario. If a PC’s level does not fall within the tier, that character cannot legally play in that scenario.
• Tier 1 (no subtier)
• Tier 1–2 (no subtier)
• Tier 1–5 (Subtiers 1–2 and 4–5)
• Tier 1–7 (Seasons 0–2 only, Subtiers 1–2, 4–5, and 6–7)
• Tier 3–7 (Subtiers 3–4 and 6–7)
• Tier 5–9 (Subtiers 5–6 and 8–9)
• Tier 7–11 (Subtiers 7–8 and 10–11)
• Tier 12+ (Seeker Content; Subtiers 12–13, 14–15, and 16+)Within each tier, PCs or pregenerated characters should be used in the subtier in which they fall whenever possible, but they may be adjusted up or down, based on the average party level at the table, as outlined below. For scenarios with more than two subtiers, characters must be in adjacent subtiers to play together.
Thank you for this!
I'm tired of arguing with ppl who insist on bringing their Level 2 characters to Master of the Fallen Fortress.
Though there is one error: Tier 1-7 scenarios are subtiered at 1-2, 3-4 and 6-7, not 1-2, 4-5 and 6-7.

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If they deliberately changed GM re-rolls so that you get no GM star bonus, but you get a number of re-rolls equal to your stars, I think that's smart. That nerfs the re-rolls but makes them more frequent/showy. And that means people will see GMs getting lots of re-rolls and it may end up being good advertising for people to GM more. Was that the intention?