Derek Vande Brake |
And if so, what would you like to see in it?
Personally, I'd like...
1) Clarifications on various rules and spells that have been made on the boards, so people who don't keep up with the FAQ can find them.
2) Advice on dealing with experienced players who have different rules interpretations.
3) More advice on building your own campaign setting, esp. regarding planar cosmology.
4) Pros and cons of various table policies. (For example, penalizing death makes players more likely to swap characters when they die, while penalizing new characters will make players stick with their characters even if it means paying for a resurrection.)
5) Updated encounter tables, using later Bestiaries as well, and giving low/medium/high CR ranges for each type of terrain.
Rub-Eta |
Really depends on what they'd do with it. As far as I'm concerned, about everything is already covered in the original.
As for your points:
1) I'm not paying for a printed FAQ compilation.
2) I think it's already covered in the first one - DM has the final say.
3) I don't really care for my own campaign setting. Though I would like a guide to creating great adventures within Golarion.
4) Could definitely be a part of the book. Not a selling point for me.
5) Would be very nice with Golarion location specific tables as well.
Milo v3 |
I'd want additional settlement qualities and disadvanatages, and sample settlements.
More planar traits and some sample demiplanes that you can drop into your settings.
Alternate rules to deal with if your setting has non-golarion cosmology.
A splattering of rules that can make things easier for GM's in the same vein as the Chase and Haunt rulesets.
Some more disasters, haunts, hazards, and traps.
Additional NPC classes.
A small number of house rules.
Additional information to help in creation of encounters and adventures.
Additional tables for Magic Items and Art Items to deal with the new items created.
Keep Golarion out of it. If people want golarion stuff, they should buy the Campaign Setting line not the RPG-line.