My new favorite combo, hit the enemy 3 times before th eenemy hits me once: Unexpected Strike + Fortuitous + Taunting Stance


Pathfinder First Edition General Discussion


Hi everyone, I just wanted to share my new favorite combo. My unchained barbarian just hit level 12 and got access to taunting stance.

When someone charges him or arrives into a square he threatens, even if it would not provoke an attack of opportunity such as 5ft step, I get an AOO granted through Unexpected Strike.

Then my Fortuitous weapon triggers and I get an immediate extra AOO (which I believe does not count against my max AOO count) at a -5 penalty.

Then because the enemy attacks me, my Taunting Stance grants me another AOO before the enemie's attack resolves.

  • So to recap, the enemy charges me,
  • I get an AOO for them arriving in a square I threaten,
  • a second extra free AOO because of my fortuitous weapon,
  • and a third AOO before their attack resolves.

All three are triggered from different sources, and only two count against my AOO per round limit!

Just thought I'd share. Feel free to correct me if I'm wrong or if you have ways to exploit this even further :)

Dark Archive

I believe that without the text 'this does not count against attacks of opportunity for the round' that they would. I've reviewed the threads on Fortuitous and believe that taking 2 attacks for one action is the 'more AOOs' described in the text. So, at my table at least, this would require 3 AOOs to pull off.

Also, it's nice as a once-per-rage situation, since Unexpected Strike is limited to once per rage.


Keith Apperson wrote:

I believe that without the text 'this does not count against attacks of opportunity for the round' that they would. I've reviewed the threads on Fortuitous and believe that taking 2 attacks for one action is the 'more AOOs' described in the text. So, at my table at least, this would require 3 AOOs to pull off.

Also, it's nice as a once-per-rage situation, since Unexpected Strike is limited to once per rage.

Quote:
Unexpected Strike (Ex): The barbarian can make an attack of opportunity against a foe that moves into any square threatened by the barbarian, regardless of whether that movement would normally provoke an attack of opportunity. The barbarian can use this ability only when there are no other foes in a square threatened by the barbarian. A barbarian must be at least 8th level to select this rage power.

This is the unchained version that the OP is using.


Punishing Kick as the last hit? That way, they come at you, you hit them three times, and push them 5 ft. back, out of melee range (possibly), that way, they have to repeat the process next turn, or just go ranged.

Maybe Pushing Assault would be an easier way to do that, as a barbarian, though.


Mechanical Pear wrote:

Punishing Kick as the last hit? That way, they come at you, you hit them three times, and push them 5 ft. back, out of melee range (possibly), that way, they have to repeat the process next turn, or just go ranged.

Maybe Pushing Assault would be an easier way to do that, as a barbarian, though.

Pushing Assault requires using Power Attack to function, which means you'd need to attack or something before they act. In addition, losing PA damage can really bite. By ~8th level, where you'll be getting +9 damage from PA with a two-handed weapon, that's 27 damage you're missing out on, and that will only go up with levels (and certain feats/rage powers).

It's more prudent to, for example, ready an attack (and declare Power Attack) for when the enemy moves into your melee range after your other attacks of opportunity resolve, and then proceed to 5-foot out afterward, forcing their charge or movement to not do anything.

It's a basic, concise Readied Action that falls within the realm of possibility for a GM to allow.

This gives you:

-3 Attacks, 2 of which are at full BAB, 1 of which at BAB - 5, and is very nice.

-Full benefits of Power Attack with all of your attacks (as you must apply Power Attack at the time of readying your attack)

-The ability to invalidate an enemy's Charge action, or make them require more movement, which can potentially negate any sort of attack they would make.

Unfortunately, you won't be able to Full Attack in the following round, but you can repeat this process again and again until they're dead. Makes for a very solid tactic.

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