Crimson / Red Mantis Assassin build (help please) @ home campaign


Advice


Good evening people,

I decided to play a Red Mantis Assassin on a homebrew campaign. However, our DM crew has made several changes which open up for so many possibilities that I am lost.

CHANGES:

1. Paladins/Antipaladins, Warpriests and "traditional" Clerics have been merged into a single "divine warrior" class called "Templar". It uses the Warpriest's BAB, Saves & Spellcasting progression, along with some Paladin abilities plus Paladin spells added to the cleric list (traditional clerics and oracles have been replaced by the "priest" class, a d6HD - 1/2BAB full caster class using the arcanist's casting system).

-If needed, I suppose the Mantis Zealot archetype will be valid.

2. CHA is used on Will saves instead of WIS.

3. All fighters get Combat Stamina for free.

4. The Sawtooth Sabre is a Finessable weapon.

5. Rangers have taken Studied Target from Slayers.

6. Ninjas, Slayers and most other hybrid classes have been removed.

7. We use a 25-pt buy, but can't dump a stat below 8.

I chose to be a half-elf for Ancestral Arms and the Sleep Immunity/Enchantment resistances.

My (rearrangable) stats are STR10 DEX19 CON14 INT10 WIS10 CHA14

I am considering going Ranger 1 (Trapper Archetype), Unchained Rogue 4 (Waylayer Archetype), Shadowdancer 2, RMA 10 and I don't know what else. I am considering Fighter 2 for the bonus feats and combat stamina and perhaps Templar 1 for the Weapon Focus and access to divine spells. Any more suggestions?


How does this homebrew work with existing archetypes?


Nohwear wrote:
How does this homebrew work with existing archetypes?

Case-by-case examination (Pathfinder is too vast). Any recommendations?

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Crimson / Red Mantis Assassin build (help please) @ home campaign All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Druid Gear