Petition to open up Retraining for the Occult Classes


Pathfinder Society

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Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

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Kalindlara, I will link Compton's posts tonight, I am on my phone.

Silver Crusade 1/5 Contributor

Jared Thaler wrote:
Kalindlara, I will link Compton's posts tonight, I am on my phone.

I see - thank you for the update. ^_^

Sczarni 5/5 5/55/5 ***

It's actually one of my favorited links =)

But I don't have the one on gluing together Alchemical items.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

Nefreet wrote:
It's actually one of my favorited links =)

That is a lovely link, Nefreet.

Thanks for sharing that Compton post.

Hmm

Silver Crusade 1/5 Contributor

Having read it - thank you! - I'm still not wholly convinced that it should apply to the retraining rules. But, I can understand the viewpoint of those who do. ^_^

4/5 5/55/55/55/5 ****

It does not apply.

This is not a character option missing a key piece of information.

This is a supplement with its own rules.

It has a list of what you can do.

That list has been expanded already to include the ACG classes.

We have yet to see an expansion for the Occult classes or the Vigilante.

~

If we get to add any rules we want, can I add that Humans gain a fly speed 250' (perfect) at level 2?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Tempest_Knight wrote:
If we get to add any rules we want, can I add that Humans gain a fly speed 250' (perfect) at level 2?

GMs are expected to use good judgement in making rulings. Does allowing humans to gain a fly speed seem appropriate in your own good judgement? I assume not. Does allowing Occult classes to participate in the retraining rules in a similar manner as other classes seem appropriate in your own good judgement? I assume not as well, but in my judgement it is. Thus, I will run it as such, and you will run it as such.

Sczarni 5/5 5/55/5 ***

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The bad analogies are breeding.

Silver Crusade 1/5 Contributor

I tried to keep my bad analogy within the realm of possibility, at least. ^_^

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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Tempest_Knight wrote:

It does not apply.

This is not a character option missing a key piece of information.

This is a supplement with its own rules.

It has a list of what you can do.

That list has been expanded already to include the ACG classes.

We have yet to see an expansion for the Occult classes or the Vigilante.

~

If we get to add any rules we want, can I add that Humans gain a fly speed 250' (perfect) at level 2?

Careful you don't slip on that slope.

You keep comparing retraining class features - which is allowed for almost every class feature for the classes discussed - to entirely outlandish things. It doesn't make for a very convincing argument.

4/5 5/55/55/55/5 ****

Specifically allowed.

Since it is not specifically allowed, though almost all other classes are specifically allowed, it is creating a house rule.

We don't, as PFS GMs, have the right to make house rules.

~

If we do have the right to make house rules, then why can't I have mine since you want yours so much?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

It is a house rule to say 'yes this class can use the retraining rules'?

4/5 5/55/55/55/5 ****

If it is not one of the class features specifically allowed to? Yes.

~

If you don't have Ultimate Campaign, you can't retrain, why?

The PF RPG rules don't allow for retraining, you are stuck with the choices you make when leveling your character.

~

Ultimate Campaign makes specific allowances for retraining.

Show me where we have an official blog post granting Occult class feature retraining.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Tempest_Knight wrote:
If it is not one of the class features specifically allowed to? Yes.

I disagree. A character should not be locked out of a legal option because their class was added after the option was published. The ACG classes are not, and I don't believe the OA classes should be either. Until the campaign staff can give official guidance, I expect my GMs to exercise good judgement when a player with an OA classed character asks them what to do about retraining.

4/5 5/55/55/55/5 ****

But it is not a legal option. It requires the GM to make a house rule.

~

The ACG classes have been given synergies, by an Official Blog Post. To my understanding, they have not been given class feature retraining.

The OA classes have not been given synergies, nor have they been given class feature retraining.

~

If you want to retrain the class, that is allowed, Ultimate Campaign allows for that, but at full cost (no synergy).

If you want to retrain a class feature, show me where it is allowed and the cost/rules for doing so.

If you can't, you can't.

4/5

Steven Schopmeyer wrote:
Tempest_Knight wrote:
If it is not one of the class features specifically allowed to? Yes.
I disagree. A character should not be locked out of a legal option because their class was added after the option was published. The ACG classes are not, and I don't believe the OA classes should be either. Until the campaign staff can give official guidance, I expect my GMs to exercise good judgement when a player with an OA classed character asks them what to do about retraining.

Whether you belive that should or shouldn't be is not the point. The point is they are. The viewpoint that they are is supported by a blog post being made to include ACG classes.

Retrain a level without synergy if you want to as that is allow by the rules. Any other retraining however is NOT supported by the current rules.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

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Hmm holds up a hand.

Can we return back to the 'petition' part? We already know we disagree on the details, but it would be nice to see if the triumverate would give us a ruling on OA class retraining.

Hmm

Grand Lodge 4/5

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Pathfinder Adventure, Rulebook Subscriber

Agreed.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

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I, Hmm, happily support a petition to extend retraining to the newer classes.

Hmm

4/5

I marked it as a faq candidate 2 pages ago. I would suggest that all of us who are disagreeing here do the same.

Scarab Sages 5/5 5/5 *** Venture-Captain, Washington—Spokane

I too agree that we need a definitive ruling on OA and UI retraining as well as synergies. Marked original post as an FAQ candidate.

Paizo Employee 4/5 Pathfinder Society Lead Developer

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How the occult classes (and vigilante, for that matter) synergize or do not synergize is a good question and one that I've noted for us to look into and clarify in the near future.

I've seen only a few suggestions of what such a list of synergies would look like—most notably having the occult classes all synergize with one another. I'm amenable to hearing what thoughts folks have regarding how we move forward on this issue; hyperbolic analogies are not terribly conducive to that process.

1/5

I feel that the Vigilante should at least synergize with the Fighter and Rogue. The trickiest part with the Vigilante is that almost all of the archetypes sync with a different class.

Silver Crusade 5/5

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In before they make Vigilante synergistic with all the classes!

5/5 *****

John Compton wrote:

How the occult classes (and vigilante, for that matter) synergize or do not synergize is a good question and one that I've noted for us to look into and clarify in the near future.

I've seen only a few suggestions of what such a list of synergies would look like—most notably having the occult classes all synergize with one another. I'm amenable to hearing what thoughts folks have regarding how we move forward on this issue; hyperbolic analogies are not terribly conducive to that process.

Could we also please get some clarity on whether or not retraining class features is something which occult classes and the vigilante can do and if so which features can be retrained.

Alternatively, in order to future proof things could we get a general statement on whether feature retraining is supposed to cover any feature where you have a choice or if it is limited to those items listed in UC and the blog posts.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Did we ever get a statement about retraining hybrid class features?

I remember seeing the blog about the class synergies, but I do no recall whether anything was ever said about retraining specific new class features.

Scarab Sages 5/5 5/5 *** Venture-Captain, Washington—Spokane

John Compton wrote:

How the occult classes (and vigilante, for that matter) synergize or do not synergize is a good question and one that I've noted for us to look into and clarify in the near future.

I've seen only a few suggestions of what such a list of synergies would look like—most notably having the occult classes all synergize with one another. I'm amenable to hearing what thoughts folks have regarding how we move forward on this issue; hyperbolic analogies are not terribly conducive to that process.

John,

Thanks for responding to this thread.

Here is what I have and what I have been given for some suggestions on the synergies of the OA classes. As previously mentioned upthread, I feel the OA classes should have synergy with themselves. A suggestion I received from a local player was that the Kineticist and other OA claees that are not casters, should have synergy with the melee classes. The OA classes with some type of casting component, should be synergistic with the standard casters.

The Vigilante, is going to be a tricky one especially when involving the various archetypes as they make them compatible with any class.

Hope this helps.

4/5

Just to get the conversation started for Occult adventures:

Kineticist - no synergies

Medium - shaman

Mesmerist - witch and/or bard

Occultist - arcanist

Psychic - sorceror or arcanist

Spiritualist - unchained summoner

and of course for each other.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Preston Hudson wrote:
John Compton wrote:

How the occult classes (and vigilante, for that matter) synergize or do not synergize is a good question and one that I've noted for us to look into and clarify in the near future.

I've seen only a few suggestions of what such a list of synergies would look like—most notably having the occult classes all synergize with one another. I'm amenable to hearing what thoughts folks have regarding how we move forward on this issue; hyperbolic analogies are not terribly conducive to that process.

John,

Thanks for responding to this thread.

Here is what I have and what I have been given for some suggestions on the synergies of the OA classes. As previously mentioned upthread, I feel the OA classes should have synergy with themselves. A suggestion I received from a local player was that the Kineticist and other OA claees that are not casters, should have synergy with the melee classes. The OA classes with some type of casting component, should be synergistic with the standard casters.

The Vigilante, is going to be a tricky one especially when involving the various archetypes as they make them compatible with any class.

Hope this helps.

The Kineticist really shouldn't have synergy with anything. Mind you I like the class but its the type of thing where I can't really figure out any synergies. As for the others you start running into the same problems with the Vigilante in that in some cases the archetypes run vast. For example the Occultist works really well with Fighter, Brawler, Inquisitor, Cleric, and Im sure even more than even I wrote down.

EDIT:
Right I forgot Vigilante gets Occultist mechanics so throw that onto the list.

Grand Lodge 3/5

Quote:

Did we ever get a statement about retraining hybrid class features?

I remember seeing the blog about the class synergies, but I do no recall whether anything was ever said about retraining specific new class features.

No, we didn't. :( I tried to ask in the ACG retraining thread and didn't get a response. It seems pretty clear that hybrid classes can retrain the corresponding features their parents can retrain, but a real statement there would help.

Lantern Lodge 5/5

I like Mitch's idea above- -the Vigilante, a class that can pretend to do anything, ought to have synergy with all classes.

Grand Lodge 4/5 5/5

Psychic classes fall into two main camps Kineticist, mesmerist and psychic forming one group and medium occultist and spiritualist forming the other

Vigilante is somehow everything and nothing at the same time. The mental discipline of being two people in one does suggest Rogue, Ninja, monk, mesmerist, psychic and spiritualist maybe?

As for class feature I will revise my previous request to enable retraining of any class feature after second level (to take into account those classes such as oracle and witch that class feature retraining does not allow a fundamental shift of almost class defining features taken at first level)

4/5

Jeff Hazuka wrote:
I like Mitch's idea above- -the Vigilante, a class that can pretend to do anything, ought to have synergy with all classes.

+1

Silver Crusade 4/5

For vigilante, I was thinking: fighter, rogue, unchained rogue, ranger, slayer, and investigator.

Vigilante might need a few more for the spellcasting archetypes - perhaps whichever class their spell progression or spell list is based on.

As far as Occult classes, outside of themselves:

Kineticist - sorcerer
Medium - shaman, oracle, or witch.
Mesmerist - cries out for bard.
Occultist - arcanist, magus
Psychic - arcanist, sorcerer, oracle
Spiritualist - summoner/unchained summoner

Liberty's Edge 3/5 *

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Pathfinder Adventure Path Subscriber

Can we also get some class feature retraining for the unchained classes?

For example, Unchained monks can't retrain ki powers because they aren't available as a choice in UC. This is due to the core monk getting set powers at certain levels, so there was nothing to be retrained for core monks.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I like many of the above suggestions.

The only one I really see missing is that Psychic, as a scholarly caster class, should also have synergy with Wizard.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Tempest_Knight wrote:

Specifically allowed.

Since it is not specifically allowed, though almost all other classes are specifically allowed, it is creating a house rule.

We don't, as PFS GMs, have the right to make house rules.

~

If we do have the right to make house rules, then why can't I have mine since you want yours so much?

John Compton saying PFS GMs can make house rules, but are not required to.

Quote:

Where to from Here?: I wouldn't bet on gluing flasks together dealing extra damage in the organized play setting, as you'll likely have at least a handful of different GMs over the character's career who rule in different ways on this strange circumstance. Maybe you don't care about that rules consistency and are happy to say, "[GM], my alchemist has glued five alchemist's fires together, so he pulls it out, lobs it, and hopes for the best. I've had GMs let me deal extra damage, and others have increased the splash radius. I'm not too concerned about the details, so however you want to rule this goes is fine by me." Just recognize that there is no established rule for gluing flasks together, and the GM is not obligated to provide your character any benefit for your efforts.

Were I the GM, I'd probably find a fun way for you to cause a little more pain and more than a little extra collateral damage to reward your gold expenditure—at least the first time or if you used it sparingly. I'm sure there are plenty of others who would be willing to facilitate your mayhem so long as you don't expect immense returns on this particular practice.

Emphasis above by John Compton, also sorry for the delay.

5/5 5/55/55/5

Something that happens strictly at one table is a far cry from something that roves around.

Liberty's Edge 1/5

Personally, I think the Vigilante should get synergy with the fighter and the rogue, but that's about it. No other class has archetypes or other limited abilities (like minor/major magic) affect synergies. Take the cleric for example. A cleric can rage and gain rage powers, can inspire courage, can gain bonus feats including fighter only feats, can gain an animal companion at level -3, and it can also cast spells usually limited to arcane casters through domains. Really the only classes from the core rulebook they can't emulate in some way are the rogue and the monk. I would never say that they should synergize with most of the CRB classes though.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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I don't think archetypes should affect synergy because it'll create a LOT more work maintaining that down the road as new archetypes for every class get published.

I'm going to work on a detailed proposal for retraining in PFS later today.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Deighton Thrane wrote:
Personally, I think the Vigilante should get synergy with the fighter and the rogue, but that's about it. No other class has archetypes or other limited abilities (like minor/major magic) affect synergies. Take the cleric for example. A cleric can rage and gain rage powers, can inspire courage, can gain bonus feats including fighter only feats, can gain an animal companion at level -3, and it can also cast spells usually limited to arcane casters through domains. Really the only classes from the core rulebook they can't emulate in some way are the rogue and the monk. I would never say that they should synergize with most of the CRB classes though.

Emulate is not the same as copy wholesale. Admittedly, the Vigilante as a class doesn't emulate well at all class abilities. In fact the only class the consistently gains the ability to copy other classes is weirdly the Inquisitor. This as a phenomenon also happened more after Ultimate Campaign too so I wouldn't cite that as a source of authority on that either.

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