Finlanderboy |
Unchained rogue stands out for a melee person. Your dex will be yoru staple for damage.
I love those stats for a sorcerer. But that is my favorite class. With a racial bump you will be at 19 cha, and level 4 bump it to 20. Your Dcs will pretty scary.
Now I hate making people play things they are force into. What do you enjoy playing? Or what are you int he mood to do?
I think that is much move valuable, because if you enjoy the character you will be more involved and more fun for the rest of the table.
ChaosTicket |
With those stats, Bard. Swashbackler as mentioned also fits the theme.
Best you can get with melee is focusing on the Weapon Finesse feat to allow you to use dexterity to hit with. Charisma is best utilized by the Bard, both to interact with NPCs and to cast spells with.
Rogue could fit, but charisma doesnt benefit them as much.
Finlanderboy |
In our group we can use any race. I was thinking suli for the xtra damage and elemental assult
I would not pick suli, their elemental damage is sad. Once a day an extra 3.5 damage is meh. If you took a race that gave a dex bonus. That is a perm +1 to hit/damage/ac/reflex
Azata blooded assamar gives you a dex cha bump, and glitterdust once a day.
Cavall |
An urban skald may be fun as well, boosting everyone's dex and still keeping casting.
However I think the dervish bard or the rogue or the paladin all suit you well, and swashbuckler suits best. You've a high dex decent con and strong charisma, 3 key ingredients for a great swashbuckler.
With a 14 int, inspired blade swashbuckler would work out well.
The unchained summoner would also be a decent add in.
ShroudedInLight |
You can also gain Fencing Grace at level one by being an Inspired Blade. Since you were using a rapier anyway, its certainly the way to go.
Gisher |
You can also gain Fencing Grace at level one by being an Inspired Blade. Since you were using a rapier anyway, its certainly the way to go.
That would be my choice as well.
babson99 |
Sometimes it helps to imagine the personality you want to play, or the character's background, and work from there.
-- Are you a wealthy big-game hunter who had booked passage on the ship that was wrecked? Maybe you could be a gunslinger.
-- Are you a pirate who had gotten a job as a sailor on a legitimate ship because you were hiding from the authorities? Swashbuckler all the way.
-- Are you a priest who was being sent to a distant land to spread the faith with your high charisma? Maybe you were the first mate, able to keep the crew in line and heal them up?
In other words, why were you on that ship?
Helikon |
It you have all races at your option go ifrit inspired blade swashbuckler.
Stats at the right places, with wildfire heart +4 to ini and some more nice shennigens.
Fencing grace for the whoops in damage. You are fast can if worst comes to worst either get bigger or smaller. Booth not good for swashbuckler but a great ace in the sleeve and more nice things.
nennafir |
I am playing a homemade adventure with friends and don't know what class to be. It is a shipwrecked adventure that starts at level 1.
My stats are:
Str-12
Dex-16
Con-14
Int-14
Wis-13
Cha-17Our party needs another powerful melee character.
You could play some sort of mesmerist--the high dex and cha are perfect for that. Maybe a dex-focused enigma (you're always invisible!) one.
Human
1) Weapon Finesse, Weapon Focus (Rapier)
3) Fencing Grace
...
Optionally do a 1 level dip as a swashbuckler (inspired blade archetype) before doing the rest of the levels as the mesmerist.
Darksol the Painbringer |
I am playing a homemade adventure with friends and don't know what class to be. It is a shipwrecked adventure that starts at level 1.
My stats are:
Str-12
Dex-16
Con-14
Int-14
Wis-13
Cha-17Our party needs another powerful melee character.
What are the rest of your party? This would help greatly to clarify what your party actually needs; you might have a good enough melee set-up, and may need other subjects. Your attribute array (presuming this is pre-racials) is amazing as far as Point Buy is concerned, even if a little unorthodox.
Have you considered a Battle Oracle? They are Charisma-based full 9-level spellcasters that have 3/4 BAB, and can function quite well in melee with their personal buffs and curative utility (Divine Favor is your friend). They are usually MAD, but with your stat array, you'll have plenty of HP, AC, and utility to survive.
Although they aren't the most powerful melee characters, they are still quite functional, and their utility for the party is invaluable. With the right Mystery selection and feats, you can convert a lot of your abilities into Charisma-based options (though for some that are Dexterity-based, you might just say screw it, which is also still a good option).
Races which improve your Dexterity and/or Charisma will be your bread and butter for your stat array. There are a lot of them, so there is a lot of choices to be made.
Another alternative is to play a Dexterity-based Magus, which is very common. One option is to take Eldritch Scion to optimize your Charisma, but taking a Dexterity/Intelligence race would still make a base Magus function with your current stat array, or even a Kensai would be amazing, since you'll have two sources of Initiative boosting, as well as AC, Attacks of Opportunity, etc., since your Intelligence applies to all of that through class features. The Magus is also an amazing Nova character; that is, it can do a lot of damage in a short span, a burst character if you will. With Arcane Pool points and the ability to Spell Recall as a base Magus, you can last quite a while when you get to that point. They are a little confusing however, so I suggest you read up on Grick's post for how Touch Spells work, so if the GM has any questions, or doesn't know how it functions, you can show it and/or explain it to him (as well as know for yourself), because it is a fairly convoluted subject.
Either one of these, with your current attribute array, would be effective at melee, and the former would be great all around for your party.
Dracoknight |
Mesmerist with the Vexing Daredevil archtype.
Either you could do a 3 level pop into Unchained rogue to get the finesse and dex to damage for free, or you need to pick up a rapier and do Finesse + Fencing grace.
The point with the setup is to made sure that your enemies is always feinted to set up for your abilities and have the added benefit of giving your allies a easier time to hit them.
Rosc |
You could always play Summoner, build a Bodyguard eidolon to protect the team. Or simply build it to have good AC and damage. Or just make it a skill monkey while you use Summon Monster spells. No matter how you buold it, there are tons of fun options. Meanwhile, you support the party with spells.
You can never have too many casters.
Darksol the Painbringer |
Mesmerist with the Vexing Daredevil archtype.
Either you could do a 3 level pop into Unchained rogue to get the finesse and dex to damage for free, or you need to pick up a rapier and do Finesse + Fencing grace.
The point with the setup is to made sure that your enemies is always feinted to set up for your abilities and have the added benefit of giving your allies a easier time to hit them.
UCRogue dipping isn't "free," it costs character levels (and therefore time) to get what you want from the class, before you actually take levels in the class you originally wanted (which will be denied its capstones and have significantly reduced progression).
The only real reason to go UCRogue is to pick up an Elven Curved Blade (AKA a giant scimitar) and get 1.5x Dexterity to damage; which is actually not bad, and makes you on par with other two-handed attackers, but it requires natural proficiency (a la Elf race, which UCRogue doesn't provide, meaning you'd need to take a class that grants all Martial weapon proficiency in addition to UCRogue, something that wouldn't take place until ~5th level), or spending a feat to gain proficiency, as it is an Exotic weapon (which could be done with the proper Rogue talent, but there may be other Rogue talents you would rather have).
Regardless of the Dexterity route, unless you're Human, it won't take effect until level 3, that's 2 essentially dead levels (or levels where you're just as effective in combat and damage as a non-dump stat Wizard, since the low levels, anyone can contribute due to the fragility of creatures). In truth, the fastest way to get Dexterity to Damage is by being a Human (which, by the way, still allows for a +2 Dexterity bonus).
@ Rosc: I forget that Summoners are Charisma-based, and they would be a solid pick as well. If his physical attributes weren't so good, I'd suggest Synthesist, but perhaps something that makes him more of a "Battle Summoner," similar to a "Battle Cleric," would still be fairly appropriate, and would still allow Dexterity to Damage as an option.