Part 1: The Fall of Kenabres.


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Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

HP is 44/53.


Initiative, nabasu: 1d20 + 7 ⇒ (10) + 7 = 17

Go ahead and roll for yourselves. I'll roll for anyone who hasn't by tomorrow night, 7ish PDT


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Initiative: 1d20 + 3 ⇒ (11) + 3 = 14 :(


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Initiative: 1d20 ⇒ 1

Well at least I got that out of the way


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Um...8/41. I didn't realize how much that unholy blight took outta me!

Initiative: 1d20 + 0 ⇒ (12) + 0 = 12


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

I'm current.

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6


Arloric Dziergas-Highbough wrote:
Um...8/41. I didn't realize how much that unholy blight took outta me!

Let's work under the assumption that, if you were at 8/41 HP, someone would have noticed and done something about it. Before we begin, people who are seriously hurt can take a moment to heal.

Initiative, Kelly: 1d20 + 6 ⇒ (8) + 6 = 14
Initiative, Telerin: 1d20 + 2 ⇒ (7) + 2 = 9


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

She should be full health.


Anyone providing healing for Arloric?


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Lay On hands: 3d6 ⇒ (5, 3, 1) = 9
Lay On hands: 3d6 ⇒ (1, 3, 1) = 5

You should probably down a couple of potions as well. I only have 2 uses left and it fuels a number of my abilities


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Lay on Hands: 3d6 ⇒ (2, 3, 2) = 7
Lay on Hands: 3d6 ⇒ (3, 5, 3) = 11

I did those a minute ago. Before we came in here. Yeah, that's it. 74/74 now. :)


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric smiles at the paladins.

"Thank you, both of you. Now let's kick this demon back where it belongs!"


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The elf will look on as the bard is healed. She will cast Detect magic again just to be sure they are leaving nothing behind,


Arloric, I believe that was Uriel healing himself. Uriel, correct me if I am mistaken.

If I'm not, let's do a couple of potions for you from the loot pile.

Potion, CSW: 3d8 + 5 ⇒ (7, 3, 6) + 5 = 21
Potion, CSW: 3d8 + 5 ⇒ (3, 5, 7) + 5 = 20

That tops you off.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

That's what I gathered as well, hence the "74/74 now"


The nabasu utters some profane words before taking to the air. Darya, Uriel, Alex, and Arloric feel a force gripping at them, trying to paralyze them where they stand.

It flies up roughly 30 feet into the air, making a lazy arc around the courtyard as it climbs.

Mass hold person, DC 21 Will to avoid being paralyzed (Alexa, Arloric, Darya, Uriel)

Party is up!

Round 1
nabasu
party <---

>>> map <<<


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Glaring up at the demon as it flies into the air, Darya finds herself suddenly unable to move a muscle, her body practically vibrating with the strain, as a burning rage ignites in her eyes.

Will save: 1d20 + 12 ⇒ (7) + 12 = 19

No actions this round: "It is aware and breathes normally but cannot take any actions, even speech"


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Will Save *Vs. Compulsion*: 1d20 + 7 ⇒ (7) + 7 = 14


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Will Save: 1d20 + 5 ⇒ (5) + 5 = 10

Arloric opens his mouth to begin the song, but is stopped before any sound can come out. His eyes widen in surprise and frustration.


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Will: 1d20 + 9 ⇒ (7) + 9 = 16

Uriel's eyes smolder in furious frustration.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Spend 1 hero point for +4 to roll (23 total)

Her body trembling with the monumental effort of will, a low, angry sound begins in Darya's throat, rising in intensity until erupting in a scream of effort as the flame-haired warrior breaks through the demon's hold on her body.

Glaring up in divinely inspired fury, she calls to the heavens, a cry answered by a spirit of vengeful flame that enters her body, filling her with Ragathiel's holy fire. Golden flames enshroud her armored form as a brilliant halo of fire blazes above her head, her divine wrath filling her companions with additional resolve, while protecting them with the sheer power of her presence.

As a standard action, the paladin can call forth an angel spirit that bonds to her, causing her to manifest a resplendent halo. This bond allows the paladin to shine light as per continual flame for 1 minute per paladin level. Additionally, while the halo shines, all allies within 20 feet gain the benefits of protection from evil, except the deflection and resistance bonuses are +3

As Protection from Evil: "Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person)."

Everyone gets a new save with a +3 bonus, and gains +3 to AC


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Will Save Reroll: 1d20 + 7 + 3 ⇒ (13) + 7 + 3 = 23

This time, the divine radiance burning from Darya chases away the unholy magics rooting Alexa in place.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Will Save Reroll: 1d20 + 5 + 3 ⇒ (3) + 5 + 3 = 11


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Darya's unbreakable will inspires Arloric, and he tries to emulate her...but it isn't quite enough to allow him to will himself into motion.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

"Dammit--everyone back inside! NOW!" Alexa turns on her heel and grabs Arloric to drag him inside the building they just left.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

This is very embarassing, Arloric thinks to himself as Alexa drags him away.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

This is not good if she is like the only one that is not held, lol


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Darya made her save with the Hero Point. Just waiting on Uriel's reroll and actions now, I think.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

She needs more combat related things


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Will(Reroll): 1d20 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Screw it, Hero Point it is.

Will(Reroll): 1d20 + 9 + 3 ⇒ (9) + 9 + 3 = 21

With heroic effort (and a little help from his friend) Uriel wills himself to rip free of the Nabasu's spell. Shaking his head to clear it, he follows Alexa's instruction and goes back inside.


Where are people moving to, specifically? @Darya, I believe you still have a move action left. Are you heading in as well?

>>> map <<<


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

As far back inside the building as my movement allows. M40, if possible.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

With an angry sneer up at the demon, Darya falls back moving into the building. "Let the bastard come to us, then, take some of the advantage of his flight away."


The demon angles towards the door as it descends to the ground. You hear it shout out, "Nulkineth! There are rats running loose in your home!"

As it lands, it concentrates a moment then stretches out an arm towards Telerin, splaying its fingers. She feels an unseen force pushing against her.

@Telerin, DC19 Will save to avoid being thrown backwards via Telekinesis

>>> map <<<


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Dont forget as long as you're within 20ft of me you get +3 to AC and saves.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Not nice to do mean things to the wizard, lol


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

We don't have Circle of protection up anymore do we?


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

1d20 + 8 + 3 ⇒ (16) + 8 + 3 = 27 will save


I figured she missed out on all the fun last round. And, no, that spell has expired, though Darya's aura provides a better version of it.

Telerin steadies her will and the invisible force dissipates around her.

Party is up! @Arloric you get a save to break the paralysis each round. And you get a +3 from Darya.

Round 2

Effects
- Angelic Bond: +3 to AC, saves (source: Darya, effects: allies within 20')
____________
nabasu
party <---


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Moving to the doorway, the glow around Darya begins to intensify, becoming almost blinding for a moment before drawing in, her eyes going completely white as she lets out a shout of defiant rage, channeling the brilliant radiant energy down her arm, to send a searing blast over Telerin's shoulder to slam into the demon.

Searing Light (Ranged touch): 1d20 + 5 ⇒ (17) + 5 = 22
3d8 ⇒ (7, 5, 8) = 20


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric is still paralyzed.


@Arloric, you get to roll a new save each round as a full-round action.


@Darya, I need a caster level check to overcome spell resistance.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa quickly runs through her memories, trying to see if she's picked up any knowledge of this particular strain of demon...

Knowledge (Planes?): 1d20 + 8 ⇒ (15) + 8 = 23


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Caster level Check: 1d20 + 6 ⇒ (19) + 6 = 25


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@Darya that is good enough.

Alexa, knowledge (planes):
Nabasus form from the souls of those who feast on the flesh of their own kind, drink the blood of others, or are just excessive gluttons in general. They are birthed on the material plane, and can only return to the abyss when they have consumed the souls of others.

In game mechanics, this happens through a gaze attack that bestows a negative level. Those who die in this manner become ghouls, and the nabasu matures.

They are medium outsiders (chaotic, demon, evil, native)


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric struggles against the spell to try and get back in the fight.

Will Save Reroll: 1d20 + 5 + 3 ⇒ (11) + 5 + 3 = 19

His will still isn't strong enough to break through.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

"Nabasu... they can only return to the Abyss when they've taken a soul. So long as you don't look them in the eyes, your soul is safe." Alexa relays this information to the others.

"We'll have to make sure it doesn't take flight again. Go for the wings--that might do enough to keep it grounded!"

Will delay until one of the front-liners gets in there.


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

As Uriel moves up behind Telerin, he draws his composite longbow and calls out to the fiend as he nocks an arrow. "By Ragathiel, be destroyed!"

Smite Evil. Ignores all DR, etc etc. Also I'll be using Vital Strike since I took a move to get into position.

Attack: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Damage, Piercing: 2d8 + 2 + 12 ⇒ (7, 1) + 2 + 12 = 22


Kelly has no ranged attacks so she will ready an action to strike when the demon comes inside. I assume Telerin would have made a 5' step last round to stop being, uh, the main target.

Darya's spell catches the demon in the chest, and its hide smolders briefly.

Uriel's arrow goes wide, however, sailing into the wall on the far side of the courtyard.

@Telerin is up.

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