Heaven's Vengeance (campaign idea)


Hell's Vengeance


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I wanted to bring a campaign concept to your attention. If these is the improper place to post a thread like this, then I'll delete it or move it elsewhere. But as it stands, I figure this has a lot to do with Hell's Vengeance.

Basically, I want to know how viable the idea of a Glorious Reclamation campaign is. Hell's Rebels is one of my favorite adventure paths ever, and I think it has great writing, a strong concept, and an interesting "sandbox" setting. However, I don't think it makes a good counterpart to Hell's Vengeance. Rebels does have you revolting against House Thrune, but the goal is not to overthrow Thrune or purge Cheliax of devil worship. Those are far different goals from what the AP has in mind; namely securing Kintargo's independence. Those expecting an epic rout of House Thrune may find the AP unsatisfying.

Why not have a campaign directly opposed to Hell's Vengeance? The PCs are either members of the Glorious Reclamation or allies of it. We got an excellent article in The Hellfire Compact which does a great job of describing the GR's ideology, goals, and structure, with a unique paladin code to top it off. So within those guidelines there's plenty of room to inspire a compelling character. If you don't wish to be a member of the Reclamation, you don't have to: they have shown throughout the adventure path that they're more then willing to work with other rebels and dissidents who cover the gamut of different races, classes, and alignments. You could be a halfling agent of the Bellflower Network, a rebellious priestess of Milani, a renegade Eagle Knight from Andoran, or whoever else may have an axe to grind with Thrune.

The campaign would begin at Citadel Dinyar in the aftermath of the Glorious Reclamation's defeat of the Godclaw. The PCs would arrive there to join the revolution, and from there on would travel throughout Cheliax battling the Chelish imperial army, devils, Hellknights, inquisitors, and assorted Thrune Agents.

I predict that there would be a lot of overlap with Hell's Vengeance because you would end up going to the same places: Longacre, Kantaria, Westcrown and finally Egorian, where Abrogail II would make her last stand. You would undoubtedly end up making use of many of the same maps.

Here's the most important questions which I hope to find some decent answers to: What steps would the PCs most logically follow to weaken House Thrune (in terms of propaganda, infrastructure, morale, logistics, and so forth?), and what path of continuity would the campaign take to get them to Dinyar -> Egorian?

If you could lay it out in six parts, like an adventure path, I would be most appreciative. :)


Actually, this is a thought for the next Cheliax AP after the requisite insertion of several APS in other places.


Continuing the campaign: covert strike team kidnapping Arazni and restoring her as a herald of Iomedae!

Ruyan.


Seems like a lot of work Axial, why don't you have a crack at it first. :-)


RuyanVe wrote:

Continuing the campaign: covert strike team kidnapping Arazni and restoring her as a herald of Iomedae!

Actually, this gives me the idea to try to think of how to merge this idea into Fall of the Righteous (which I have been wanting to see ever since reading the thread thus linked).

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

for more fun, have it be a companion to Hell's Vengeance - e.g. the good guys (the party) LOSE.

So you can start it at Citadel Dinyar - either the party is new recruits to Iomedae, or Godclaw hirelings converted over.

You go on some missions to fight for the Glorious Reclamation throughout Cheliax through the first couple of books...

BUT

You aren't at Westcrown when Thrune's vengeance comes. Now, you have to get out of... say Egorian, where you were on an important mission, and make it out of the country alive, to say, Kintargo, where you have to face the Nidalese who are planning to ensnare independent Ravounel in their insidious webs...

Just a thought.

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