Alkenstar Alchemist


Homebrew and House Rules


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Alkenstar Alchemist

So it always bothered me that alchemists are mentioned in many pieces about alkenstar but we don't have an archetype that is really compatible with the manawastes. This archetype is supposed to help with that.

Alchemy is replaces with a heal stick ability. Each new part of the ability is unlocked at the same time the alchemist would have normally received a new spell level of extracts. I kept bombs reducing their power and making them Extraordinary instead of supernatural as well as mutagens.

I also added some firearms support to keep with the themes of alkenstar. I am concerned that offering gun training at all is a little much, but it doesn't happen until 10th level.

As always thoughts, comments and concerns are welcome and appreciated.


Slight update, added the ability to take deeds as discoveries.

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