Getting rid of fire immunity / resistance


Advice


So I am playing a blaster sorcerer demoniac crazed goblin man who only likes to use fire if at all possible. My problem is that as we level up, more and creatures have resistance/immunity to fire. I am looking for any possible way to get rid of that or decrease it, mythic included. All I have found so far is mythic fireball augmented lets you bypass it. But if there is a way to do that before 6th mythic tier that would be great.

Silver Crusade

Partner with a Pyrokineticist. With Searing Flame, you catch an opponent on fire, AND REDUCE FIRE RESISTANCE by the amount of burn damage they take.


I'm trying to limit any multiclassing to stay as effective as possible


Well, there's this feat from the Mythic Hero's Handbook. (Which is 3PP, but extremely useful for Mythic games.)

Spoiler:
Burn! Burn! Burn! (Mythic)

Your fervent love of fire allows you to burn even that which doesn’t burn.

Prerequisite: Burn! Burn! Burn! (ARG)

Benefit: You deal additional fire damage equal to 1d4 + one-half your mythic tier when you attack with fire from a non-magical or alchemical source, and gain a +8 competence bonus on Reflex saves made to avoid catching on fire or to put yourself out when you are on fire. If you expend one use of your mythic power as a free action, any fire damage from your attacks bypasses an amount of fire resistance or hardness equal to your mythic tier until the beginning of your next turn.


You might take Hellfire Ray as a spell despite being more associated with devils than demons


The real question is - what did you do to make your GM design encounters specifically to thwart your character? Or do you just have an adversarial GM, lol?

It's an easy trap to fall into as a GM. When trying to make encounters more difficult you can wind up making them tailored just to thwart your party. But if you're making your players unable to enjoy their chosen play style (excepting where story makes sense), then you're doing it wrong.


Akharus wrote:
The real question is - what did you do to make your GM design encounters specifically to thwart your character? Or do you just have an adversarial GM, lol?

Fire immunity is a common thing as you get up in CR. If fiends are involved, as they tend to be, you're dealing with fire immunity. This has nothing to do with the DM specifically thwarting his usage of fire, as much as Pathfinder itself thwarting his usage of fire. Everyone knows fire is a terrible element specifically because fire immunity is so common.

Your only option really OP is look into Elemental Spell metamagic. If you were an Admixture Wizard, you could freely change your element without the need for the feat, but there really isn't much you can do.


Akharus wrote:

The real question is - what did you do to make your GM design encounters specifically to thwart your character? Or do you just have an adversarial GM, lol?

It's an easy trap to fall into as a GM. When trying to make encounters more difficult you can wind up making them tailored just to thwart your party. But if you're making your players unable to enjoy their chosen play style (excepting where story makes sense), then you're doing it wrong.

I don't think that's what is happening though. It's just a natural consequence of increasing in level. Higher CR monsters are more and more likely to have high resistance if not outright immunity to one or more elements, and Fire happens to be the most common.


Fair point.

I still see this as something of an issue for the GM to tackle though.

He/She could always try adding Class/npcClass levels and/or templates to less exotic critters (as many higher level bestiary entries are various planar critters) to increase their CR to appropriate levels, just to give the pyromaniacally inclined a break :)

As an aside, IMO immunity is incredibly overused in the PF bestiaries. Poison immunity comes to mind. Why a low level critter with a poison bite would be immune to say - nerve gas - is beyond me. You could always ask the GM to soften immunity (perhaps down to just a DR) if it's killing your fun.


If your bloodline is elemental (Fire), than simply take spell using other elements. Your bloodline arcana allow you to convert other elements to fire. While this will not help you damage them with fire it will allow you to damage them, but still attack with fire things that are not resistant/immune with fire.


Only way I know of to get rid of Fire Immunity is a 3rd party class(Pyromancer, sold here on paizo as a cheap pdf) that ignores it completely at lv15.

You could try using Bestow Curse to make their immunity into mere resistance or something, against you alone.


I think Akharus has a decent idea; if the campaign is already fated to be heavy in outsiders, the GM would hardly be at fault saying "sorry, not much I can do", but if it doesn't already have such a theme/plot in place, I think telling him you plan to use a lot of fire, so could he possibly keep fire immunity to a minimum might go a long way to solving this, provided the GM understands and acquiesces.

Because really the only way around this besides using Mythic rules is what others have said: taking fire spells and turning them into other energy types vs. fire-immune creatures, or taking other energy type spells and turning THEM into fire damage on all but fire-immune creatures via Metamagic feats of Admixture Wizard, which isn't what you're trying to do. Your only hope as is, is GM mercy.

Sovereign Court

I think some classes just need a huge warning sticker on them, NEVER RELY ONLY ON ONE ELEMENT. Just because it's allowed by the rules to make such a character, doesn't mean it's a good idea.

There's nothing wrong with being especially good at an element, but you should probably listen to the GM's recruitment pitch for the campaign before actually choosing a preferred element.

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