Can I turn a player away?


GM Discussion

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3/5

Honestly, I would love the head line of this thread to say.

Help me not turn a player away. I strongly dislike the negatives.

If you are short DMs find a way to fill it. I love Drahliana Moonrunner's answers as she seems to have seen the same thing I am seeing.

When I organize events I do everything in my power to not turn someone away. I have yet to send a person home without playing.

This guys WANTS to enjoy a 4 hour game with you. Lets think of things so everyone can play.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Finlanderboy wrote:

Honestly, I would love the head line of this thread to say.

Help me not turn a player away. I strongly dislike the negatives.

If you are short DMs find a way to fill it. I love Drahliana Moonrunner's answers as she seems to have seen the same thing I am seeing.

When I organize events I do everything in my power to not turn someone away. I have yet to send a person home without playing.

This guys WANTS to enjoy a 4 hour game with you. Lets think of things so everyone can play.

Just as long as it isn't another game system that I'm really not interested in and get a 'gamer girl/boyfriend' at the table telling me what to do, I'm game.

Heck, if supplies were provided, and I was familiar with a scenario I'd run something...

3/5

If people came to play PFS I would never throw another game at them, but there are always ways so everyone can play.

Well I have bribed people with food to come and Dm a second table.
I sat out and shadow Dmed a player that was uncomfortable with Dming. I am not comfortable Dming two tables at once, but that is highly impressive if done well. My local area was running the emerald spires, one after another. I had a character that was only for emerald spire. I dropped out of the game to DM a table where people crashed the game store. I did this knowing It would be a long time before I got to play again if ever.

If someone comes to play PFS I will do everything I can so they get to play.

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