Motteditor's Savage Tide (Inactive)

Game Master motteditor

Combat map / Farshore map / Dungeon map


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SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

I'm off to Paizocon very first thing in the morning. I'll try to check in, but feel free to NPC Khazmia.


Another heads up: I'll be traveling between the 7th and 17th of july. I'll keep following the game but I will most likely not be posting anything during that time.

Please DMPC as appropriate.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

I should continue posting just fine, but will be engaged in much buffoonery this weekend.

You can follow along with some of my lowjinx hijinx (here).

I'll be hanging with real-life Zstelian and real-life Khaz (she's almost lifelike!) while there.

I should have Kyson post up in about 3 hours, about to board the airplane and wanted to speak with Khaz about some awesome Sarenrae level smackdown we could deliver upon those who would attack a Church of Sarenrae.


Human Cleric 7 | hp 36/51 | channel 6/7

Tomorrow I'll travel abroad. I'll be back (*giggle*) the 17th of july. I might post something during the next one and a half weeks but it only be me holding up the action please DMPC as necessary.

Linah will continue to sprint towards the chapel. When she get's there she will command the pirates to surrender. Should they not comply she will attack (with combat expertise to hopefully avoid any harm to her and give the pirates a reason to keep fighting).

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Just FYI, this is a really busy week for me, so not sure what my posting rate will be like through Monday.

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Rushed out of the house without the mod (barely had time for a shower) so will update when I get home.

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The funny thing is the sentence still made perfect sense with him having a bear and not a beard...


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

...and it still does... ;)


Funny thing is that I read it as beard first time over and got quite confused with all the other posts talking about a bear. I had to read the original post all over again before I saw it :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I've (very belatedly) updated the NPCs a bit. Feel free to ask me to add any other details you want to remember about them...


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

I'll be the first to say that Farshore has thusly been x10 more exciting than the stuff at sea.

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Quote:
Echo the need about the shopping. Would it be reasonable to be able to craft scrolls here? Obv, we have no idea how much time we have, but need to sell gear too.

Let me look through the full village writeup and get back to you. It's a small place, but there are definitely some higher-level folks who can help you out.

There's certainly time to scribe scrolls, if that's what you want to do.

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OK, good news and bad. Currently, Farshore's still a pretty small, isolated village. Which means it doesn't have many goods.

That said, actions you take can improve it's capacity to buy and sell goods.

Part of that capacity is sending someone back to Eleder and establishing a trade route. You could easily arrange to ship any goods you have there and order new ones ... but it'll take six months to make a full trip unless you have some way to speed up the process (i.e. if someone learned teleport, for example).


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

*Glances at Khaz.*


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

It's already at the top of the list for next level.

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Though you're still just getting to know the town, you're becoming aware of its resources. Other sites beyond the chapel, the harbor, the infirmary, the militia, the palisade and the watchtowers that could be of interest include:
* The docks
* Warehouses
* The south gate
* The cemetery
* The east gate
* Vanderboren Manor
* Meravanchi Manor
* The clayworks
* Sellis' Woodworks and Smithy
* Tehrik's Tannery
* The Last Coconut tavern and inn
* Farshore Hall of Records
* The apothecary's infirmary
* The greenhouse
* Aldwattle's Laboratory
* Farms

As you decide to explore each, I can give you more details. Upgrading each place typically takes a skill check, though sometimes other details, as well as some time (often, but not always, a week).

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Oh, and if you do want to set up a supply run to Eleder, you're going to have to do that sooner rather than later -- or you can take your chances with what's here (i.e. you'll have more luck if you're trying to get a weapon crafted vs. finding a bag of holding)/that you'll get teleport before the ship returns.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Didn't you say the trip would take something like six months?

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I did.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Doesn’t that make it not really a viable option in the interest of defending from the pirates?

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Yes. But hopefully you'll survive beyond the encounter with the pirates. That said, if Khaz is planning to get teleport, it's not really something you need to worry about.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Ah. That works.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Despite our mountain of loot spanning several levels, we have not a single consumable useful in this situation.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

What you need, duh, is someone with Magic Circle of Protection from Evil 10' prepped. Then it's an easy fix.

Too bad you don't have anyone like that.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

I will be traveling all over heck from 8/30 to 9/20 or so. I *should* have internet access most of the days, save for when I'm in the air or on a long hikes through wherevertheheck I am.

Most of the places I will be staying will have internet, but cannot promise anything. I expect that I'll be usual 'charming' and able-posting yahoo for most of the vacation.

However, if you're waiting on me for more than 8 hours, feel free to GMPC me.

Ye have been duly warned.

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I added a couple links to the campaign page, under What to do in Farshore, that detail some of your options during this adventure. It's largely two months of sandbox adventuring now, so you guys can decide how you want to spend it.


I'll be out of town thursday to sunday so I will most likely not be able to post during that time. Please NPC me should Linah be forced to act.

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I'm also out of town this weekend; I'm getting back Monday, but probably won't really be up to posting much until Tuesday (though it's easier for me to catch up on the games where I'm playing and not GM'ing).

I'd say do whatever role-playing you want on the ship, and think about what you'd like to do when you get back to Farshore...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Unfortunately, it doesn't look like this is going to get to my stretch goal(s), but this kickstarter is nearly funded if you're interested in throwing in your support.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
motteditor wrote:
Unfortunately, it doesn't look like this is going to get to my stretch goal(s), but this kickstarter is nearly funded if you're interested in throwing in your support.

Oh man...didn't see that before. I met MMyler at PaizoCon (I think).

Hey! There is even a picture of that guy you are!

/me reads more.

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There was a picture (the same one, in fact) on the Superstar page...


Are we at a break point for a few weeks or do we venture a bit further?

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OK, now I think we're at a break point until Nov. 9 or 10 for my wedding and honeymoon. I probably will put up one more game thread post in the next 24 hours or so, but then I'll be more or less out of touch. There's a small chance I'll post here and there in the meantime -- I'll probably be following along the thread, but I hate posting from my iPad -- but please feel free to discuss plans and whatnot.[/ooc]


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

No worries - congratulations again and have a fantastic day/few days! :)

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So... Heading home tomorrow and I'll probably update Sunday or Monday. I see no ones leveled up and not much talk of plans of what to do next. I know we sort of lost some momentum on the journey down to Farshore and just wanted to check in. The rest of the campaign is going to have you pretty much on the move a lot, including extra planar. That said, there's a good stopping point at the end of this module if you'd rather do that. I'm happy to play another AP or something (Mummy's Mask? iron Gods? Ironwall Gap Must Hold?) but figured I'd check and see what the mood is..


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Last level was June 19th, 2014.

+1 Altar Boy of the Gilt Cassock

+7 hp (+5 class, +2 con)

+moar righteous spells

+7 skillz
----------
+1 Perception
+1 Spellcraft
+1 Kn (religion)
+1 Kn (planes)
+1 Kn (arcana)
+1 Kn (history)
+1 Sense Motive

I am happy and excited to carry on. I know that higher level stuff can be daunting so if others want to re-begin in an AP, I'm happy to switch to something different.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Hey that's not fair. Zstelian was leveled right away I just didn't report it.

Where's my gold star? =P

I'd like to see this one through to completion but it is a monster of an AP and if starting something fresh is more agreeable I'd be up for it.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Will level up by tomorrow.

I think it would be nice to carry on, myself.

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Ok well carry on. Please start posting in the game thread then so I know what you want to do when I get home and resume gameplay. :)


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

I'm at a con but I'll try to squeeze something in later.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
Zstelian Karela wrote:
I'm at a con but I'll try to squeeze something in later.

Khaz is also conning this day, I believe. I pointed her here. Will do the same for Seka.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

+1 level rogue

+1 d6 sneak attack

+1 BAB

+10 skills

+1 to: Acrobatics, Bluff, Craft (alchemy), Diplomacy, Disable Device, Knowledge (geography), Linguistics (learn Olman), Perception, Stealth, UMD

+5 HP.


Hi! My inactivity has been due to a vicious cold that took me out for a while, then the break came. I'll level Linah and make a ingame post tomorrow.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khaz was going to be conning but is actually dealing with family things.I'll get Khaz leveled and up this evening. I may be slow going forward for awhile, though, as family takes more of my time.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

+1 Level Magical Merchant Princess

+1 Bab
+1 Will
+7 HP

+ 1 level 0 spell known
+1 Level 5 spell known

+1 level 4 spell slot
+4 level 5 spell slots

+4 Skills:
+2 UMD,
+1 Spellcraft,
+1 Knowl Arcana


Linah level up:
+1 Paladin of Good and Hope
+8 hit points (+6 from paladin, +1 from favourite class, +1 from con)
… I get one new Mercy for my Lay on hands. I get to choose from Cursed, Dazed, Exhausted, Poisoned, Shaken, Sickened and Staggered. Which one should I choose? (leaning towards Cursed, Exhausted, Poisoned or Shaken but don’t know which one is any good)
+1 first level spell
+1 Diplomacy, +1 Heal, +2 Sense Motive

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I didn't realize Zstelian didn't have wild empathy. I thought this was going to be a really simple encounter. :)


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Sorry. =(


Today I'll be travelling homeward to visit friends and family. Thus I will enter somewhat of a holiday hiatus where my posting will be rather sporatic. If Linah is holding up the game, please feel free to DMPC her. After trying to recruit villagers to the militia she will focus on the infirmary, trying to sure it up for the upcoming assault..


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

I will be slow for the next couple of days as the holidays warps my brain. Khaz is generally open to accommodating suggestions.

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