We B4 Goblins (Spoilers and GM Prep Discussion)


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Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Three licks per toad, and then it is used up.

I didn't tell my players about it. Though I think Mogmurch has knowledge: Nature, so you could give him a check. But literally the first thing someone said after they all caught their toads was "we are licktoad goblins. So I lick my toad"

4/5

Jared Thaler wrote:

Three licks per toad, and then it is used up.

I didn't tell my players about it. Though I think Mogmurch has knowledge: Nature, so you could give him a check. But literally the first thing someone said after they all caught their toads was "we are licktoad goblins. So I lick my toad"

True, but with kettlehead, grabbycats, maggie, and raid wise use of your licks should help you plenty.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Also, it is important to note that before the raid, goblins rest, regain spells, and can sell off the things they have found to buy better gear.

By the time they get to the raid, they should have 3 sets of leather armor, 1 padded armor, 3 shields, 3 short bows, 3 short swords, 2 dog slicers, 1 dagger, 3 tanglefoot bags, 4 acids, 3 alchemist fires, several potions, a wand of cure light wounds, and assorted other treasures they can sell to buy more gear.

3/5

The problem is very much not the raid, but the first fight against kettlehead. Besides basic melee attacks that the pregens besides Rita are bad at, the party has two pseudo alchemist fires and one burning hands. You're facing 6 hp goblins. Average dice sees you dealing around 9 damage, if you hit. At range, you have maybe a +3 against 13 touch and a DC 11 vs +2 reflex. So cut that average damage roughly in half and you inflict about 5 damage if you expend your full load of offensive stuff in the first fight.

Our group, as many will I suspect, were reduced to ineffectually swinging in melee with penalties to hit against AC 15 for 1-2 damage. Meanwhile, the enemy damage output is 1-4 damage with a bonus to hit against lower AC. Those are terrible odds, no matter how you look at it.

The latter half of the adventure was plenty fun. Raiding a halfling wedding was great and the reason for so doing, amazing. The encounter with the alchemist might've been very different if the groups had a means to communicate effectively, but as is works plenty as a confused fight between three factions (goblin, chemist, and mule). The first half just isn't as compelling, and is quite difficult if your dice don't run hot.

3/5 5/55/55/55/5 *** Contributor

John Francis wrote:


My wife ran this twice at one of our local stores. I played (Poog) at the first table, and during the second session I sat in at a third table being run by a first-time PFS GM.

On that note, I can strongly recommend planning your first time GMing for PFS to be when Wendy-Ann is running the same scenario so you can mooch off her extensive prep!

I definitely inferred from the text that the whole tribe would be going on the raid, so I asked the party to decide what they wanted to do, and then scattered the rest of my goblin minis over the whole map to simulate mayhem.

One of the first-time PFS players in the group was a little uneasy when she realized that they were attacking a wedding, and it was nice to have the background material from the scenario to let her know that this wedding was full of nasty characters, rather than innocent bystanders. She picked up a copy of the module to run herself later for friends, so yay! Free RPG Day success!


Joe Smith wrote:
John Francis wrote:


I'm not the original poster, but I too made some badges for the whelps; the file has been uploaded to pfsprep, and can be found here
These are awesome!! I put together some handouts which have goofy scenes + a reminder about the boon your badges represent. They are also available on the mighty pfsprep.
Andy Mason wrote:


I have also made some badges in the form of Bridge Sized Playing cards. They are in a zipped file on my google drive. Feel free to share and give feedback! I hope this helps.
Click here for my Badge/Cards.

Dark Archive

Hi guys,
maybe it was mentioned somewhere but I haven't noticed. When you report we b4 goblins and take GM credit you get 2 prestige points, however in the rules for this module it says that both players and GM get 1 prestige point duo to the shortness of the module. So my question is do I just write myself 1 prestige on the chronicle sheet or is there some other solution?

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