Ignoring hardness


Rules Questions


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Do abilities that allow you to ignore a certain amount of hardness reduce the hardness by that amount? Or do they only ignore the hardness if the amount you ignore is greater than the object you are damaging?

For example, the Stonelord's stone strike ability ignores 2 hardness per level. If I am level one and strike a wooden door (hardness 5) can I use the ability to reduce the hardness by 2? Or does the ability do nothing to a wooden door until I am level 3 and can ignore 6 hardness?


i think "the ability do nothing to a wooden door until I am level 3 and can ignore 6 hardness"


Based on the wording, you either totally ignore the hardness or the ability has no effect.


I would treat it as in your first example: reducing the hardness by two.

What about the wording do you think suggests it's all or nothing Korlos?


No. You only ignore X hardness for the character that's got the ability. All other party members have to face the full hardness. And, ignoring hardness is only temporary.


That... does not have the wording as, for example, the Monk's favored class bonus for a dwarf:

Quote:
Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk's unarmed strike (minimum of 0).


It's just like with adamantine. You don't reduce hardness by 20; you ignore hardness LESS THAN 20. If something has hardness 20 or more (adamantine hardness or harder), adamantine has no advantage against it.


It depends on how you read it. At the other end of the power spectrum, we have this other logical interpretation of the rule.

Quote:
Stonestrike (Su): Once per day per paladin level, a stonelord can draw upon the power of the living rock. As a swift action, she treats her melee attacks until the beginning of her next turn (whether armed or unarmed) as magical and adamantine, including ignoring hardness up to twice her paladin level, with a +1 bonus on attack and damage rolls, as well as on combat maneuver checks. This bonus also applies to her CMD if she or her target is touching the ground or a stone structure. This bonus increases by +1 at 5th level and every 5 levels thereafter. This ability replaces smite evil.

Note that "including" doesn't mean "instead". So, if the Stonelord treats her melee attack as adamantine, that means she ignores hardness up to 20 "including" hardness up to twice her level.


Melkiador wrote:

It depends on how you read it. At the other end of the power spectrum, we have this other logical interpretation of the rule.

Quote:
Stonestrike (Su): Once per day per paladin level, a stonelord can draw upon the power of the living rock. As a swift action, she treats her melee attacks until the beginning of her next turn (whether armed or unarmed) as magical and adamantine, including ignoring hardness up to twice her paladin level, with a +1 bonus on attack and damage rolls, as well as on combat maneuver checks. This bonus also applies to her CMD if she or her target is touching the ground or a stone structure. This bonus increases by +1 at 5th level and every 5 levels thereafter. This ability replaces smite evil.
Note that "including" doesn't mean "instead". So, if the Stonelord treats her melee attack as adamantine, that means she ignores hardness up to 20 "including" hardness up to twice her level.

Well, I guess that means past 10th lvl, you can really wreck things, as you'd be ingnoring hardness 40 or less at 20th, which would include most magic items, even with hardening and such I think.


Blindmage wrote:
Well, I guess that means past 10th lvl, you can really wreck things, as you'd be ingnoring hardness 40 or less at 20th, which would include most magic items, even with hardening and such I think.

And that's assuming that "including" doesn't carry the implication that they stack. If you do assume stacking, that'd be ignoring hardness up to 60, at level 20.

For example, if an ability gave me +5 to damage, "including" +1 for every character level, would you assume that those bonuses stack?


They shouldn't stack, adamantine ignores hardness 20 or less, and has no notations about the effect stacking, so it would fall under the same effect of different strengths thing, they'd overlap, which is pretty cool.

Pre 11th, it could still be handy, I can't see a reason yet, but I'm sure there is one. Unless it counts as adamantine solely for DR, not the material effects, which are replicated in increasing strength as the character levels.


It could be ruled either way, but "including" doesn't mean "or". "Including" carries the implication that they work together.


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Melkiador wrote:

It depends on how you read it. At the other end of the power spectrum, we have this other logical interpretation of the rule.

Quote:
Stonestrike (Su): Once per day per paladin level, a stonelord can draw upon the power of the living rock. As a swift action, she treats her melee attacks until the beginning of her next turn (whether armed or unarmed) as magical and adamantine, including ignoring hardness up to twice her paladin level, with a +1 bonus on attack and damage rolls, as well as on combat maneuver checks. This bonus also applies to her CMD if she or her target is touching the ground or a stone structure. This bonus increases by +1 at 5th level and every 5 levels thereafter. This ability replaces smite evil.
Note that "including" doesn't mean "instead". So, if the Stonelord treats her melee attack as adamantine, that means she ignores hardness up to 20 "including" hardness up to twice her level.

Nope. This is what it does:

It can bypass DR #/Magic
It can bypass DR #/Adamantine
and it can bypass DR <2*Level>/<any>.

Something with hardness 20 that is not Adamantine, like a +5 Sword*, is not bypassed until they reach 10th level.

/cevah

*:
Table: Common Armor, Weapon, and Shield Hardness and Hit Points
Weapon or Shield .. Hardness .. Hit Points
Light metal-hafted weapon .. 10 .. 10

Smashing an Object
Magic Armor, Shields, and Weapons: Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield, and +10 to the item's hit points.

+5 Sword = 5*2(magic) + 10(Metal) = 20 hardness


Nowhere in the text is DR mentioned, so it's not only treated as adamantine for DR. If you think the treated as adamantine is only for DR purposes, you are making that up. Are you also going to tell me that the the treated as magical only applies to DR and doesn't allow you a chance to damage ghosts?


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Cevah wrote:


Nope. This is what it does:
It can bypass DR #/Magic
It can bypass DR #/Adamantine
and it can bypass DR <2*Level>/<any>.

Something with hardness 20 that is not Adamantine, like a +5 Sword*, is not bypassed until they reach 10th level.

/cevah

** spoiler omitted **

Not exactly. DR and Hardness are two completely seperate mechanisms. DR is for creatures, Hardness is for objects. The stone lord ability allows you to bypass DR /magic and /admanatine (creatures. NOT objects made of adamantine) as you said. However, it does not allow you to bypass DR/<any>.

It allows you to ignore Hardness equal or less than your level*2. So at lvl 10 you can ignore the hardness of adamantine objects or a steel +5 sword. At lvl 15 you can ignore the hardness of a +5 adamantine weapon. Very powerful ability for a sunderbot.


You're right. DR =/= Hardness.

My point was that counting as adamantine for DR/adamantine does not bypass Hardness 20.

/cevah


So adamantium or abilities like stonstrike reduce hardness or bypass only current amond of hardeness. Is there a official answer of that?


What about Focused Construct expertise?
Your weapons attacks ignore hardness or DR = 1/2 bonus of favored enemy construct. Full vs constructs.


I've always disliked the "ignore hardness less than abilities" because as written it is correct that they do nothing unless the amount you can ignore is greater than the object's hardness.

I much prefer to play it as reduces hardness by, but most abilities aren't written that way.

Scarab Sages

Arcus wrote:

Do abilities that allow you to ignore a certain amount of hardness reduce the hardness by that amount? Or do they only ignore the hardness if the amount you ignore is greater than the object you are damaging?

For example, the Stonelord's stone strike ability ignores 2 hardness per level. If I am level one and strike a wooden door (hardness 5) can I use the ability to reduce the hardness by 2? Or does the ability do nothing to a wooden door until I am level 3 and can ignore 6 hardness?

Depends how it's worded. Some abilities ignore hardess and others ignore hardness if it is less than a certain number. The First group ignores that amount of hardness, and is then subject to the rest (if any). The second group is all or nothing.

So an adamantine weapon ignores hardness 20 or less. So if the target is hardess 22 (like a +1 adamantine weapon would be), then the adamantine property has no effect.

I have played with people that consider the adamantine to just subtract 20 hardness, which I don't think is correct, but be warned to expect table variation with different GMs. A kind/generous GM will likely rule in favor of the players, rather than the actual rules, especially if the players are unusually stuck on a certain NPC with hardness.

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