Help me build a decent whip user


Advice

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A Rogue with the Thug Archetype using the Shatter Defense feat chain is great for debuffing and applying consistent sneak attack damage against those that can be sneak attacked.


Equipment Trick (rope) and the Shikigami Style chain will increase the damage of the weapon by up to three steps. Trick with Catch Off Guard will get you more sneak attack opportunities.


You'll never be the best heavy single target DPR, so I suggest focusing on debuffs and area lockdown, which assuming you're in a group, can easily make you incredibly valuable

PFS Field Guide variant Lore Warden Fighter is a nice choice. You get Expertise and Manoeuvre Mastery. Expertise gets you one step closer to Whirlwind attack, which is beautiful if you want to do Cornugon Smash (w/shatter defenses and extra stuff from the Thug rogue archetype) or Dazing Assault or unrogue debilitations on absolutely everything. Manoeuvre Mastery is great for trip and disarm. A great thing with whips is you don't really have to bother with improved manoeuvre feats until later level, since you can be out of AoO range or doing Trip/Disarm on AoOs. Pin Down is, of course, really nice to get.

I was just building a whip user earlier as a level 11 NPC in a game I'm running. Unrogue (Thug imported from regular Rogue)5/Fighter (Lore Warden) 6. Starting out Unrogue is pretty solid because you can get flanks easily with reach to sneak attack and you can grab an extra feat with combat trick. Here's what I did to maximize my feats and get most of what I wanted into a level 11 build: human bonus feat, 4 bonus feats for fighter 6, one feat from combat trick, Weapon Training rogue talent to get Weapon Focus (Whip), and Lore Warden's inherent Expertise, all in addition to the standard feats, of course. That gives you a lot of feats to play with. For me, I used it to get up to Whirlwind Attack, Shatter Defenses, Greater Whip Mastery, and Agile Manoeuvres. Sadly it left me shy of Combat Reflexes, so if I were actually playing this character I'd probably take that before Agile Manoeuvres, but it's a bit of a tossup since each is less useful without the other. Beyond that, Lunge, Pin Down, and Dazing Assault would be the next three feats into this build, though not necessarily in that order.

I wouldn't bother with the Prehensile Whip trait, as one of the Whip Mastery feats (I think improved or greater, but I forget which) appears to do essentially the same thing but better, though it's stated kind of weird.

Consider getting either Pliant Gloves or.... that other reach enhancing item. I forget what it's called. Also potions of enlarge person as soon as you can get them. Later on, Juggernaut Pauldrons love a whip build if you can get them.

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