About the mesmerist...


Rules Questions


Long story short I'm trying to build a mesmerist for PFS play but I need some clarifications:

-If I take the Irrepressible faith trait does it work in conjunction with the mesmerist 2nd lvl ability Towering Ego against compulsion and charm effects?

-How does the Memorable social trait interact with implanted tricks? Is the duration increased only if the trick lasts 2 or more rounds after effect is triggered or does the duration increase considering the time the trigger was implanted?

-Is there a way to use Hypnotic Stare on more than one opponent?

Thanks in advance for the help.

Grand Lodge

I can't answer the other two, but as for the first question: Irrepressible and Tower of Iron Will don't work together, as per this FAQ.


Jeff Merola wrote:
I can't answer the other two, but as for the first question: Irrepressible and Tower of Iron Will don't work together, as per this FAQ.

They work fine together as far as I can tell. Irrepressible allows you to use your charisma modifier in place of wisdom. It's not granting a bonus, which Towering Ego is.

As for the implanted trick question, that probably only considers the time after triggering. (Tricks don't generally grant a bonus just for being implanted.)

You can't use Hypnotic Stare on multiple targets. I believe that was just during playtest. It was weird to have your character as cross-eyed as a chameleon all the time, so the stare got a boost in power and became single-target.

Grand Lodge

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QuidEst wrote:
Jeff Merola wrote:
I can't answer the other two, but as for the first question: Irrepressible and Tower of Iron Will don't work together, as per this FAQ.
They work fine together. Irrepressible allows you to use your charisma modifier in place of wisdom. It's not granting a bonus, which Towering Ego is.

This has been done to death and no, it doesn't work the way you think it does. You cannot get an untyped bonus from a stat to a save twice, and the base stat you roll with counts.


Jeff Merola wrote:
QuidEst wrote:
Jeff Merola wrote:
I can't answer the other two, but as for the first question: Irrepressible and Tower of Iron Will don't work together, as per this FAQ.
They work fine together. Irrepressible allows you to use your charisma modifier in place of wisdom. It's not granting a bonus, which Towering Ego is.
This has been done to death and no, it doesn't work the way you think it does. You cannot get an untyped bonus from a stat to a save twice, and the base stat you roll with counts.

Good to know. Didn't realize that had already been hashed out. Thanks!

Grand Lodge

QuidEst wrote:
Jeff Merola wrote:
QuidEst wrote:
Jeff Merola wrote:
I can't answer the other two, but as for the first question: Irrepressible and Tower of Iron Will don't work together, as per this FAQ.
They work fine together. Irrepressible allows you to use your charisma modifier in place of wisdom. It's not granting a bonus, which Towering Ego is.
This has been done to death and no, it doesn't work the way you think it does. You cannot get an untyped bonus from a stat to a save twice, and the base stat you roll with counts.
Good to know. Didn't realize that had already been hashed out. Thanks!

Yeah, I personally find it kinda dumb but it's how it was clarified to work (original examples that were clarified included agile maneuvers and fury's fall, as well as a paladin's save bonus with an oracle's ability to replace dex with charisma for reflex).


I guess getting twice the charisma mod for charms and compulsions was too much. A pity then, but the trait didn't fit the character's personality all that well anyway.

Currently I'm in doubt about what equipment giving my mesmerist and what feats: the class looks very powerful as a battlefield controller and should dominate (literally) as a face for the party in social situations. Therefore I see myself playing the character as someone who stays behind melee types and buffs/debuffs as needed. Fact is mesmerist gets proficency with the whip so I'm tempted spending a feat (weapon finesse) to improve the item effectiveness (for disarm and trip)... would that be a decent idea or just a waste of a feat better spent for more magical power?

Edit: other question. Can the mesmerist use psychic reading to learn the correct phrases to command (as per the spell) someone who does not undertsand his language?


memorable will only work on tricks that last for 2 or more rounds once triggered. It will not count the dormant state. You aren't creating a fear or mind-affecting effect until it triggers.

Scarab Sages

Rogar Valertis wrote:


Edit: other question. Can the mesmerist use psychic reading to learn the correct phrases to command (as per the spell) someone who does not undertsand his language?

No. You can determine the target's native language with psychic reading, but nothing in the description would allow you to pick out a specific word in that language.


Thanks Imbicatus, I needed confirmation for that, since I'm keeping the mesmerist at int 10 enemies with different langauges will be a problem (I want to focus this character's first levels on the Command spell, although hideous laughter is probably much better Command fits the character idea I've in mind much better).

One last question: when using a whip at range can I feint with it or do I need to be in melee in order to feint? Makes sense one can perorm a ranged feint with a whip but I'm unsure about it being RAW.

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