Ultimate Equipment (Second Printing)


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Grand Lodge 4/5 *** Venture-Captain, California—Sacramento

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John Compton wrote:
James Anderson wrote:

Hmm. More of a vanity question than something specific to this errata set. If you bought an affected item using the Master of Trade vanity (10% off one item per game), my understanding is you are rebated the discounted cost. That's fine. But about the 1/game thing. For replacing a purchased item, can we get another use of discount?

For instance, I have a character who bought a Jingasa using the discount. But for my next chronicle with her, I've already planned out something to use the discount on. Could I get a second discount on that chronicle to buy a replacement? (In this case, the character is actually already retired, so I don't care much either way, but it's nice to know for the future.)

Although I am nodding along to the concept, the execution is troubling. Character wealth and the cost of magic items scales up with level, so the discount one might receive at 7th level for a typical item is quite different than what you'd receive at 11th. Suddenly gaining an extra discount to apply later in a character's career might upset the character's wealth. The ways I am seeing to work around that are pretty clunky. Perhaps it would be a single use of the vanity that one must choose to use immediately or forfeit, thus applying primarily to a replacement expenditure.

At the very least, yes, you should sell the item back at the price you paid for it.

How about a single use of the vanity, capped at the amount saved on the item you sold back?

So if you sold back a jingassa, which you bought at 10% off, and saved 500 gp, the discount on the extra use of the vanity could not be more than 500 gp or 10%, which ever is less.

As a practical matter, it would need to be used by next game, just because otherwise book keeping will be insane.

Liberty's Edge 5/5

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Starfinder Superscriber

Re: all of the Paizo staff being at PaizoCon, remember that Paizo is not a large company. It would take a substantial fraction of them to pull off PaizoCon even if a substantial fraction of them didn't also GM one or more games. If you go to PaizoCon, it's great how involved the Paizo staffers are -- and how involved the company lets them be.

(When I worked for Linden Lab, the makers of Second Life, I had to take a vacation day to go to Second Life Community Convention -- which I think was a bit BS, but there you have it.)

Liberty's Edge 5/5

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One of the huge perks of going to Paizo Con, is interacting with Paizo staff.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

I just hope they don't have the tar and feathers waiting for me...

5/5 5/55/55/5

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Wei Ji the Learner wrote:


I just hope they don't have the tar and feathers waiting for me...

They only need tar :)

Community & Digital Content Director

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To expand a little on the PaizoCon tangent... (yes, I know, Bad Chris™ derailing the thread!)

Spoiler:
I really encourage you to read the About page to read up on the show. PaizoCon's origins lie in fostering a more close-knit style meetup with our community, offering opportunities to meet folks you'd otherwise know as a few blips over the great wide interweb.

The show is Paizo-run, so we need all hands on deck to run events, run the store, and make the experience of attending the best that it can be. And since our office is still comprised of just ~60 (give or take) people, that means our normal operations in the surrounding week slow down/totally shut down. It probably sounds strange from an outsider perspective, but we really take this convention very seriously and most of us are pretty personally invested in our individual responsibilities. This is in addition to the outpouring of volunteers in the PFS room, our licensed partners, and third-party publishers.

If you have any other questions about the convention, I invite you to go ping us in the PaizoCon subforums :)

Shadow Lodge 5/5 5/55/5 *** Venture-Lieutenant, California—San Francisco Bay Area North & East

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I'd go if you hadn't moved it to conflict with California's biggest con.

Lantern Lodge Customer Service Manager

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James Anderson wrote:
I'd go if you hadn't moved it to conflict with California's biggest con.

Unfortunately every weekend has various things for someone that conflict with attending a convention. Hopefully sometime in the future stars will align to make it work for you!

1/5 *

James Anderson wrote:
I'd go if you hadn't moved it to conflict with California's biggest con.

I'd go if it weren't always on a holiday weekend. i only get one of the three dummer holidays off and I'd sustain bodily harm if I don't spend it with family. I said this when it as always July 4, and then it changed, to always be Memorial day.

Back to thread topic though. I find these sweeping changes every summer to be more disheartening that anger inducing. I will be selling back some items, but I feel like the fact that so many people are in the same boat may be clear evidence that they were too good.

Scarab Sages 2/5

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A few people have mentioned me on this thread so far, so just to give a quick group answer:

I'm the guy that runs the Archives of Nethys. I know it's behind, I hate that it's behind, and one of the first things I plan to do when I get back is update Ultimate Equipment and anything else that needs errata. Keeping you guys up to date and informed is my top priority.

Unfortunately, I'm dealing with some major sciatic pain right now and sitting in my chair for more than a half hour at a time just... sucks. New chair is arriving in 2-3 weeks, which I *hope* will get me back in the saddle. Also new nerve pain medication.

Anyhow, don't want to derail this thread any longer. If you guys see any other questions about why I'm out of date or what's going on, that's why; please pass the message along. :)

Liberty's Edge 5/5 5/5 ** Venture-Lieutenant, Indiana—Martinsville

Well, being "too good" is a relative position. The reasoning behind why it was a go to should go into account. I don't think the Brawler enhancement for armor is going to be completely gone from PFS, it just will take longer to get.

The main question of Unarmed vs. Weapon wielding and what advantages/disadvantages come from using one or the other is a very active discussion on these boards, and this was one of the ways that Unarmed users could catch up.

I still feel a slight sting about the Feather Step Slippers. John, is it considered a Standard action to activate them? (They were a continuous effect before)

Shadow Lodge 4/5

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Karui Kage wrote:

A few people have mentioned me on this thread so far, so just to give a quick group answer:

I'm the guy that runs the Archives of Nethys. I know it's behind, I hate that it's behind, and one of the first things I plan to do when I get back is update Ultimate Equipment and anything else that needs errata. Keeping you guys up to date and informed is my top priority.

Unfortunately, I'm dealing with some major sciatic pain right now and sitting in my chair for more than a half hour at a time just... sucks. New chair is arriving in 2-3 weeks, which I *hope* will get me back in the saddle. Also new nerve pain medication.

Anyhow, don't want to derail this thread any longer. If you guys see any other questions about why I'm out of date or what's going on, that's why; please pass the message along. :)

Get well soon! Your site is like my third most visited one and it's done some major services for both my campaign and our local PFS! Thanks a ton!

Silver Crusade

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Muser wrote:
Karui Kage wrote:

A few people have mentioned me on this thread so far, so just to give a quick group answer:

I'm the guy that runs the Archives of Nethys. I know it's behind, I hate that it's behind, and one of the first things I plan to do when I get back is update Ultimate Equipment and anything else that needs errata. Keeping you guys up to date and informed is my top priority.

Unfortunately, I'm dealing with some major sciatic pain right now and sitting in my chair for more than a half hour at a time just... sucks. New chair is arriving in 2-3 weeks, which I *hope* will get me back in the saddle. Also new nerve pain medication.

Anyhow, don't want to derail this thread any longer. If you guys see any other questions about why I'm out of date or what's going on, that's why; please pass the message along. :)

Get well soon! Your site is like my third most visited one and it's done some major services for both my campaign and our local PFS! Thanks a ton!

Seconded on both counts, hope you get to feeling better Karui, and thanks for everything you do!

Shadow Lodge 5/5 5/55/5 *** Venture-Lieutenant, California—San Francisco Bay Area North & East

Hmm, regarding feather step slippers. If a bard was relying on them for difficult terrain, may they rebuild a first level spells to pick up feather step?

3/5

Interesting. Through all the talk about the Amulet of Mighty Fists, I just noted that they decreased it's cost. So, some of my PCs have a refund coming. :-)

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Swiftbrook wrote:
Interesting. Through all the talk about the Amulet of Mighty Fists, I just noted that they decreased it's cost. So, some of my PCs have a refund coming. :-)

Yeah you are entirely correct, they decreased the cost... not the price. The price has been reduced for several months, from the original price to 4000 for the +1 equivalent amulet.

5/5 5/55/55/5

Swiftbrook wrote:
Interesting. Through all the talk about the Amulet of Mighty Fists, I just noted that they decreased it's cost. So, some of my PCs have a refund coming. :-)

Monkeying around blog that price decrease has been in effect for a while. UE copied the old prices.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

James Anderson wrote:
Hmm, regarding feather step slippers. If a bard was relying on them for difficult terrain, may they rebuild a first level spells to pick up feather step?

May I suggest reselling the slippers and buying a page of spell knowledge ?

4/5 5/5 ** Venture-Agent, Minnesota—Minneapolis

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James Anderson wrote:
Hmm, regarding feather step slippers. If a bard was relying on them for difficult terrain, may they rebuild a first level spells to pick up feather step?

The Page of Spell Knowledge costs 1000 gp for a first level spell and would allow you to use Feather Step.

Seems to me selling the slippers and buying one of these is a reasonable solution. It costs half as much as the slippers did.

Grand Lodge 4/5 5/55/55/55/5 ***

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Karui --

When I GM, archives of nethys is on my smart phone so that I can do quick look-ups. Your site has been invaluable to me.

I'm so sorry you're experiencing health issues. :(

May the new chair solve your issues, and if that doesn't work, perhaps an adjustable desk that allows standing? I wish that I could just send a potion or restoration or cure disease... I'd cheerfully battle a dragon to acquire those for people who need them.

Hugs,
Hmm

EDITED to ADD:

James Anderson wrote:
Hmm, regarding feather step slippers. If a bard was relying on them for difficult terrain, may they rebuild a first level spells to pick up feather step?

Since you addressed me (though perhaps unwittingly) I concur with the majority. Pick up that page of spell knowledge!

3/5

Sebastian Hirsch wrote:
Swiftbrook wrote:
Interesting. Through all the talk about the Amulet of Mighty Fists, I just noted that they decreased it's cost. So, some of my PCs have a refund coming. :-)
Yeah you are entirely correct, they decreased the cost... not the price. The price has been reduced for several months, from the original price to 4000 for the +1 equivalent amulet.

Very interesting indeed. Nope, never saw that blog (12/2012). However, I did look it up in the latest CRB pdf. With all this talk about errata, I wonder how many printings of the CRB have been done since that blog came out? That errata hasn't made it to the CRB pdf yet. The current version of the CRB pdf is May 2013. That's where I went to compare prices.

Shadow Lodge 5/5 5/55/5 *** Venture-Lieutenant, California—San Francisco Bay Area North & East

Page is what I've ended up doing on that character. I was playing with the idea of buying new boots instead, but only if I could afford something I liked on the next game. Shoes I would go for are 4k, so I'll just get the page for now and new sandals next time.

Dark Archive

The feather step slippers change means they no longer work for a mount.

Richard :-(

Liberty's Edge 5/5 5/55/55/5

richard develyn wrote:

The feather step slippers change means they no longer work for a mount.

Richard :-(

Or my foxform fighter.

Throw em back. Pile of scrolls.

3/5

Grrr De'Bonaire wrote:
richard develyn wrote:

The feather step slippers change means they no longer work for a mount.

Richard :-(

Or my foxform fighter.

Throw em back. Pile of scrolls.

A wand is actually cheaper, and easily purchased for 2 PA to cover nearly your whole career

Silver Crusade

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As others have already stated, I'm also not thrilled with several of the changes in the errata (again) or that errata continue to be used predominantly for nerfs instead of clarifications. But the specifics are better reserved for the appropriate forum, i.e. main Paizo not PFS.

With that in mind, I do want to thank John for his diligence, pro-activity, understanding, and definitely patience with us as everyone processes these changes. While I must admit that the thought of discontinuing my participation with PFS* has begun to creep into my thoughts after reading yet another unpleasant errata, the people are what still make it worthwhile. Thank you very much for your on-going efforts!

*I call out PFS specifically because home games can employ whatever rule sets and equipment they want where as the Society campaign must enforce a common set of rules based on the latest versions of source material.

Dark Archive

Ryzoken wrote:
Grrr De'Bonaire wrote:
richard develyn wrote:

The feather step slippers change means they no longer work for a mount.

Richard :-(

Or my foxform fighter.

Throw em back. Pile of scrolls.

A wand is actually cheaper, and easily purchased for 2 PA to cover nearly your whole career

Action economy, though. It's hard to justify chewing up a round's worth of stuff just to add feather-step to your mount (i.e. for my ranged mounted ranger).

Richard

5/5 5/55/55/5

richard develyn wrote:

Action economy, though. It's hard to justify chewing up a round's worth of stuff just to add feather-step to your mount (i.e. for my ranged mounted ranger).

Richard

You really don't need to. Its a 10 minute level level spell, so you just burn 3 charges during your typical dungeon . You won't have it on if you're outside and running through the jungle , but those situations tend to be pretty rare, and the boots would take the same action economy now anyway.

Dark Archive

BigNorseWolf wrote:
richard develyn wrote:

Action economy, though. It's hard to justify chewing up a round's worth of stuff just to add feather-step to your mount (i.e. for my ranged mounted ranger).

Richard

You really don't need to. Its a 10 minute level level spell, so you just burn 3 charges during your typical dungeon . You won't have it on if you're outside and running through the jungle , but those situations tend to be pretty rare, and the boots would take the same action economy now anyway.

Actually, I'm in a Kingmaker campaign with them, so we're constantly having wilderness encounters at unpredictable times of the day.

Ruchard

5/5 5/55/55/5

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richard develyn wrote:

Actually, I'm in a Kingmaker campaign with them, so we're constantly having wilderness encounters at unpredictable times of the day.

Ruchard

You've wandered into the PFS section of the boards, and while you can play that with kingmaker (i think) that sort of encounter tends to be the rarity.

Silver Crusade

richard develyn wrote:
BigNorseWolf wrote:
richard develyn wrote:

Action economy, though. It's hard to justify chewing up a round's worth of stuff just to add feather-step to your mount (i.e. for my ranged mounted ranger).

Richard

You really don't need to. Its a 10 minute level level spell, so you just burn 3 charges during your typical dungeon . You won't have it on if you're outside and running through the jungle , but those situations tend to be pretty rare, and the boots would take the same action economy now anyway.

Actually, I'm in a Kingmaker campaign with them, so we're constantly having wilderness encounters at unpredictable times of the day.

Ruchard

It would definitely cut into the price efficiency of a wand but if you have a cracked purple vibrant prism (2000g), you can store 1 spell level of spells. At that point it would only cost a standard action to cast and not the additional move to draw. Just refill the stone after each encounter/casting. If your GM permits a wand in a spring loaded wrist sheath (5g), it would cost a swift instead of a move to draw but still the usual standard action to activate.

5/5 5/55/55/5

Validorn wrote:
If your GM permits a wand in a spring loaded wrist sheath (5g), it would cost a swift instead of a move to draw but still the usual standard action to activate.

Scrolls have table variation on fitting in a spring loaded wrist sheath. Wands should not

Spring loaded wrist sheath. See wrist sheath.

This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts.

1/5 *

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Hasani Azar wrote:
Guessing this will allow Bracers of the Falcon to be PFS legal, although with a wand of aspect of the falcon, why bother?

Yeah, it's kind of sucky now. 1k more for Lesser Bracers of Archery seems like the way to go. Pretty disappointing.

1/5

Yeah i always loved that part where you are able to fit an arrow into the wrist sheath, but not a scroll :D

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

GM Farmagnuðr wrote:

Yeah i always loved that part where you are able to fit an arrow into the wrist sheath, but not a scroll :D

It's not the fitting the scroll into the sheath that's the problem - it's getting it out again undamaged.

Silver Crusade

BigNorseWolf wrote:
Validorn wrote:
If your GM permits a wand in a spring loaded wrist sheath (5g), it would cost a swift instead of a move to draw but still the usual standard action to activate.

Scrolls have table variation on fitting in a spring loaded wrist sheath. Wands should not

Spring loaded wrist sheath. See wrist sheath.

This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts.

True enough, fatigue mixed with YMMV on other aspects of wrist sheaths has me not taking anything for granted at the moment. ;)

5/5 5/55/55/5

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Validorn wrote:


True enough, fatigue mixed with YMMV on other aspects of wrist sheaths has me not taking anything for granted at the moment. ;)

Just checking. You never know what rules lawyering shenanigans someone not liking an item is going to come up with.

The mithral waffle iron CANNOT make pancakes dammit!

Grand Lodge 3/5

John, if you're updating the original post to add retraining for Fate's Favored, can you clarify whether that includes retraining the Extra Traits feat used to pick up Fate's Favored?

The Exchange 5/5

John Francis wrote:
GM Farmagnuðr wrote:

Yeah i always loved that part where you are able to fit an arrow into the wrist sheath, but not a scroll :D

It's not the fitting the scroll into the sheath that's the problem - it's getting it out again undamaged.

I have more problem with the "up to five arrows" - and "getting it out undamaged" (I.E. not even one arrow head thru the palm of your hand...)

The Exchange 5/5

BigNorseWolf wrote:
Validorn wrote:


True enough, fatigue mixed with YMMV on other aspects of wrist sheaths has me not taking anything for granted at the moment. ;)

Just checking. You never know what rules lawyering shenanigans someone not liking an item is going to come up with.

The mithral waffle iron CANNOT make pancakes dammit!

such as "do you have a person copy of Adventurers Armory? And a hardcopy of the current Additional Resources document?"?

Silver Crusade 5/5

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BigNorseWolf wrote:


The mithral waffle iron CANNOT make pancakes dammit!

What sort of maladjusted fool would even want to make pancakes, much less attempt to do so with a mithral waffle maker?

The Exchange 5/5

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Mitch Mutrux wrote:
BigNorseWolf wrote:


The mithral waffle iron CANNOT make pancakes dammit!
What sort of maladjusted fool would even want to make pancakes, much less attempt to do so with a mithral waffle maker?

"...maladjusted fool..."? checks quoted post OH! BNW! ok, now I understand... ;) he should have taken 10 on his "social interaction roll"...

Dark Archive

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BigNorseWolf wrote:
richard develyn wrote:

Actually, I'm in a Kingmaker campaign with them, so we're constantly having wilderness encounters at unpredictable times of the day.

Ruchard

You've wandered into the PFS section of the boards, and while you can play that with kingmaker (i think) that sort of encounter tends to be the rarity.

Oops :-)

Actually, we play our APs using PFS rules, because we see PFS as providing a sanity check on the Pathfinder rules.

Richard

Paizo Employee 4/5 Pathfinder Society Lead Developer

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I’ll need to wait until next week to change the original post, but I can inform folks of the following considerations.

Amulet of Mighty Fists: You might have purchased brawling armor and foregone an amulet of mighty fists—perhaps even purchased a different neck-slot item. If you had brawling armor, you may also sell back a neck-slot item you have at full price so long as the intention is to purchase an amulet of mighty fists or similar unarmed-strike-augmenting item. You may also sell back your character’s most recent purchases, but only enough to afford an amulet of mighty fists +1.

Fate’s Favored: Characters with this trait may replace it with another valid trait. If you acquired the trait by means of the Additional Traits feat, you may instead retrain that feat.

Master of Trade (vanity): If you sold back an item whose price you augmented with this vanity or another discount ability, you gain a single additional use of that ability that you must use before the end of your next adventure; if you do not use it by then, the additional use is lost. The maximum discount you can receive on this purchase is equal to the amount you saved on the original item's market price (e.g. 3,000 for a staff of the master).

See many of you at PaizoCon!

5/5 5/55/55/5

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Thank you for making this as painless as possible John

Paizo Employee 4/5 Pathfinder Society Lead Developer

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Oh, and I know that we're a little behind on the Campaign Clarifications/Additional Resources process, but I want to be clear that we're going to note the change to these items in previous printings. If you pass on these sell-back/retraining considerations in order to enjoy a luck bonus to AC for another month or so, you're doing so at your own risk.

2/5

Nice! Thanks, John!

1/5 Venture-Agent, Utah—Provo

John Compton wrote:
Oh, and I know that we're a little behind on the Campaign Clarifications/Additional Resources process, but I want to be clear that we're going to note the change to these items in previous printings. If you pass on these sell-back/retraining considerations in order to enjoy a luck bonus to AC for another month or so, you're doing so at your own risk.

Do you think it's possible to see an update this week, or are we for sure needing to wait till next week? this is regarding the update you said was soon

Silver Crusade 5/5

Thomas Hutchins wrote:
John Compton wrote:
Oh, and I know that we're a little behind on the Campaign Clarifications/Additional Resources process, but I want to be clear that we're going to note the change to these items in previous printings. If you pass on these sell-back/retraining considerations in order to enjoy a luck bonus to AC for another month or so, you're doing so at your own risk.
Do you think it's possible to see an update this week, or are we for sure needing to wait till next week? this is regarding the update you said was soon

I'm thinking that if were going to be at all possible for them to have the update up for the weekend, then it would already be done. Maybe it'll be up by next week. It'll be too late to take advantage of the new update for this weekend's gaming, unfortunately.

2/5

Mitch Mutrux wrote:
Thomas Hutchins wrote:
John Compton wrote:
Oh, and I know that we're a little behind on the Campaign Clarifications/Additional Resources process, but I want to be clear that we're going to note the change to these items in previous printings. If you pass on these sell-back/retraining considerations in order to enjoy a luck bonus to AC for another month or so, you're doing so at your own risk.
Do you think it's possible to see an update this week, or are we for sure needing to wait till next week? this is regarding the update you said was soon
I'm thinking that if were going to be at all possible for them to have the update up for the weekend, then it would already be done. Maybe it'll be up by next week. It'll be too late to take advantage of the new update for this weekend's gaming, unfortunately.

People can take advantage of the resale of items now, it's the avoiding the updates for another month or so before CC/AR updates (such as original lucky flavor jingasa in Jade Regent book) that ppl can still technically enjoy for the upcoming weekend.

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