I wanted to know the pricing for wood for crafting supplies because fire wood is the only kind of wood I can find online and that is not a good crafting wood. and I also want to know what the DCs are for outfits like the "noble outfit" (jewelry not included). I'm making a very craft heavy character and I craft things in real life quite a bit, and also want to know, are there differences between pine wood and rose wood. Thank you if you guys are able to help.
Pricing is always based on the cost of the item itself. Its sort of handwaved that when you buy the materials for crafting an item that you just "buy whatever is needed" without anything specifically specified. However if you WANTED TO you could houserule some really complex crafting materials stuff (there might even be something up online already), and Unchained also provides some alternate rules for crafting to make it a more involved process.
As for pricing with mundane items that don't have a specific crafting price listed, the materials cost 1/3 of the items normal price. As for DCs there is a table in the Rulebook and on the PRD here
I'd say a Noble's Outfit, being finery, is a High-Quality item with a DC of 15. When determining the time it takes, you find the price of the item in Silver Pieces (10 per gold piece) and you multiply your Craft Roll by the DC of the check. The number you get reflects your progress over 1 week, you repeat this until your progress equals the cost in silver pieces.
I'll break down an example for you.
The Noble's Outfit is 75GP so it costs 25GP in materials. 75GP is 750SP so that helps determine the time it will take to craft.
Week 1: Lets say you only just beat the DC with a 15 on your Craft roll, well your result is 15 and the DC is 15 so 15 times 15 is 225.
Week 2: This time you roll 25, and 25 times 15 is 375. This brings your total to 700, still short of the 750 needed.
Week 3: This time you roll a 20, and 20 times 15 is 300. Since 1000 is well past 750, you can divide it down into days. 300 divided by 7 is about 42.9, so in two days you would be finished.
All in all it cost 25gp in materials, and with the rolls made it took 2 weeks and 2 days to make the outfit.
For the most part, the craft (and profession) skills aren't meant to carefully model real world crafting with much detail or a crafting economy. As GM, I personally wouldn't sweat the differences between mundane woods, nor would I be too specific about the cost of wood supplies. I'd just be eyeballing a price based on what we estimate the final price to be.
I would definitely discuss things with your GM. If you want to be a craft-heavy character, ask him or her how they'll be able to make those skills relevant and useful for the campaign. If your GM can't give you an answer (or even a hint), consider pulling back on investing in tons of craft options. As GM, I try to make every skill a character invests in relevant and a significant focus at some point in the campaign. Not everyone does this, though, so find out what your GM is willing to do before you commit too much.
Read the craft skill. It says the total cost of materials you need to make mundane objects. How that is divvied up is up to you.
Yeah, sorry, but my DM doesn't want me just spending money for crafting while out on a trail or something and have to bring the actual material with my character, and it doesn't tell me about the cost of wood in the 'craft skill' or in the 'trade goods' section either. I have looked long and hard for this too. But, that did answer my question on the clothing and some other things! Thank you.
Oxylepy wrote:Read the craft skill. It says the total cost of materials you need to make mundane objects. How that is divvied up is up to you.Yeah, sorry, but my DM doesn't want me just spending money for crafting while out on a trail or something and have to bring the actual material with my character, and it doesn't tell me about the cost of wood in the 'craft skill' or in the 'trade goods' section either. I have looked long and hard for this too. But, that did answer my question on the clothing and some other things! Thank you.
If your GM is going to pull that, then your GM has to house rule ALL the materials costs himself, and also make allowances for pack animals to carry all of that. Obviously you don't conjure the items out of thin air, but even in a small town (if you're making something mundane) you would be able to stop by the market and acquire the materials you need. What I would suggest is simply working out with your GM that you have purchased in advance a certain value of crafting materials which can be generally applied to crafting any item (or divvied up based on the corresponding craft skill; such as Clothing, Woodcraft, etc) until the materials run out.
Yeah, sorry, but my DM doesn't want me just spending money for crafting while out on a trail or something and have to bring the actual material with my character
This could be read two ways.
Lets say you want to make a nice rose wood chest with brass hinges and a velvet lined interior. Market value, 300 gp.
One is your GM expects you to write down something like:
4 planks of rose wood.
2 brass hinges
3 square yards of velvet
etc. etc. (according to the rules for crafting, all these items should add up to 100 gp, but having individual prices for all of these items and coming up with a list for what everything costs, and what everything you could craft requires and making all of that match the crafting costs would be a herculean task if possible at all)
The other is:
Crafting materiel for rosewood chest (100 gp)
The second is far more reasonable and works with the system. If it really is the first, I don't have any advise for you.