Daybreak Arrow

Rules Questions

Daybreak Arrow wrote:



Range touch
Target up to 50 pieces of ammunition, all of which must be together at the time of casting
Duration 10 minutes/level
Saving Throw Fort negates (harmless, object); Spell Resistance yes (harmless, object)

You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. Undead and creatures harmed by sunlight take an additional 1d6 points of damage from such projectiles. This extra damage and half of any other damage you deal with an affected projectile results directly from radiant energy and is not subject to damage resistance. Such a projectile sheds light as if it were a sunrod for 1 round after it is fired or thrown.

I think I am in love with this spell. Question, however, is whether a flaming, acid, cold arrow would have 1/2 of its elemental damage turned into radiant energy?

What about nonlethal damage?

Pathfinder Maps Subscriber

What is the published source for this spell ?

SlimGauge wrote:

What is the published source for this spell ?

Paizo: Ultimate Combat it seems

Well it specifically says any other damage, so I would think that half of any other damage you deal bypasses damage resistance. It doesn't say that all of the damage is lethal though, so by rules as written I would think that lethal stays lethal, and non-lethal stays non-lethal.

Does this make sense though, eh probably not. If I was a GM I would say that the damage only applies to damage done by the physical weapon. Specifically I wouldn't include energy based damage or precision damage.

Honestly I don't think its game breaking either way.

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