Custom Wizard: Nokk, Gnome Transmutation specialist


Homebrew and House Rules


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Was trying out the new card creator.

Made this from a 3rd level character I had in my first (and quickly abandonned) Pathfinder campaign.

Nokk was the last survivor of gnomes kidnapped by giants. He was rescued by a hermit wizard and trained in arcane arts. He had immense power but lacked most social skills.

Character Front
Character Back (ignore the cohort)

His powers represent:
*Force punching, he summons telekinetic fists to attack enemies from afar (he was part Willow, part Yoda for inspiration)
*Illusion resistance and/or an arcane ward
*Talk with animals innate ability (It's a less versatile form of Ekkie's innate bonus, mostly to make up for his low wisdom/survival)

Tall Stalker role
This is Nokk in his wild, nomad, giant killer form.
*Stronger force punch
*Better talk with animals
*Enlarge himself
*Shrink giants
*An ambush technique, but you have to find a way to evade those banes first (great team up with Merisel)

Keymaster role
This Nokk is true to his name, and can use his magic to open up doors and get the party in safely
*Can use his telekinesis to disable traps
*Can shield others
*"Knock" spell and other tricks
*Shrink yourself and the party to sneak in

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