Atarlost |
I feel that the 3.5 maneuver mechanics are almost always better. They generally involve one more roll, but they avoid the touch AC paradox where at level 1 it's easier to sunder Lem's flute (a diminutive object) than to make a touch attack against all of Lem because he's small and has a negative strength modifier.
Grapple needed some sort of streamlining, but everything else was simplified into sameness (and in some not so edge cases nonsense).
Alwaysangry61 |
Umbral Reaver asks if the Hulk is best modeled on a alchemist. Truthfully the answer that question is yes and no… Yes from the point of view of pure fluff… No from the point of you of being a successful Hulk. At least using my definition… For me a successful Incredible Hulk is a combat god stronger than anybody else alive and damn hard to kill the eight sided hit dice of the alchemist does not qualify for that nor does the limited constitution… The best way to make a Hulk is with two levels of rage chemist and everything else Bloodrager with abysal bloodline… And Eldridge heritage orc… And this way you can come up with a character with the strength of 55 if you start out with the strength of 20 without magic items or buffing. And the strength of 61 with a +6 belt… In reality you're not two separate people the same as you can achieve with the alchemist but you simply take a 1 level dip into vigilante brute and there you have the separate identity
This makes a character that is basically the strongest character you can create in the game incredibly hard to kill with almost full base attack 18/20. That is the best way to create the Hulk
Ciaran Barnes |
Hulk doesn't pick pockets. Picking pockets implies that the victim doesn't know that something was taken. The steal combat maneuver is blatantly taking by force, or in the case of agile maneuvers by just being faster than the victim. Steal is more like purse snatching.
Should someone with a great Slight of Hand be better at the Steal combat maneuver? Probably, but that arguable.
Darche Schneider |
Except when you have Greater steal. Then you don't know hulk just stole your pants until after the battle with the hulk.
And you're utterly forgetting like one of the feats I brought up with this.. Graceful Steal Which lets you use your Steal Combat Manuver bonus in place of your slight of hand.
Its not a matter of building the Hulk and trying to be utterly faithful to the hulk, but more of the big hulking brute type character is capable of theft in and out of combat.
While a the swift slight of hand character is only capable of it outside of combat.
My Self |
So is there a reason a big hulking guy who spends several feats and skill points shouldn't be good at stealing?
3-4 feats, 3 skill points. That's not a huge amount of skill investment at the point when you have 4 feats.
But still, I think the point is that the logic doesn't make a ton of sense. Using combat ability to adjust non-combat skills is a bit strange. Combat-relevant bonuses don't make as much sense when applied to the out-of-combat use specified - Increased size leads to increased CMB (Which overcomes the DEX loss usually involved with size change), which leads to increased Sleight of Hand proficiency. This creates weirdness like Cthulhu being able to steal with +42 out of combat (assuming he replaces some of his feats with Improved Steal, Agile Maneuvers, Combat Expertise, and Graceful Steal).
Cory Stafford 29 |
Graceful Steal (Ultimate Intrigue) now lets you use the Steal Combat Maneuver in place of Slight of Hand, allowing the Hulk use his giant meat fingers to slip into your pockets and pick out the coins in your purse.
If the two are matched feat for feat, In combat The Hulk will still come out on top.
His Full BAB vs her 3/4 BAB = Every four levels she's down one point vs him.
His Size is Large or Huge vs her Medium. That gives him more bonuses.
Even out of combat, His bab matches her ranks in Slight of Hand. His bonus on the feats gives him +4 to performing the check. His size gives him a +2 on the check.
If he has nothing else, she'll barely make it above him in slight of hand, on virtue that she probably has a higher dex bonus than the hulk.
The hulk can easily grab things from people, but that's not his style, he just smashes. Black widow is a spy and a thief, she is more about finesse and stealth, so she can take stuff from you without you even knowing. The point is pretty moot anyway. Stealing in combat is one of the least optimal things you can do in Pathfinder.
Daw |
I assume the heartache some have comes because this allows an effective stat switch of Strength for Dexterity for what is effectively Sleight of Hand. Since stat switching doesn't bother me if it has good flavor, and a lot of skill/stat relationships are pretty arbitrary to begin with anyway. My preferences, obviously. I am not all that thrilled with the mechanic of CMB and several of the manuevers but having a Grace CMB and Power CMB separation is perhaps more complexity than beneficial.
As always, these views do not necessarily reflect the views of management.
Cory Stafford 29 |
I assume the heartache some have comes because this allows an effective stat switch of Strength for Dexterity for what is effectively Sleight of Hand. Since stat switching doesn't bother me if it has good flavor, and a lot of skill/stat relationships are pretty arbitrary to begin with anyway. My preferences, obviously. I am not all that thrilled with the mechanic of CMB and several of the manuevers but having a Grace CMB and Power CMB separation is perhaps more complexity than beneficial.
As always, these views do not necessarily reflect the views of management.
It kind of bothers me that agile maneuvers is basically a feat tax to allow dex based characters to be decent with combat maneuvers.
ShroudedInLight |
It kind of bothers me that agile maneuvers is basically a feat tax to allow dex based characters to be decent with combat maneuvers.
I've never understood why CMB isn't just "Dex or Strength, depending on whichever is higher" As a martial artist I can say that tripping someone is equally challenging whether you are forcing them down or maneuvering them down.
My Self |
Cory Stafford 29 wrote:I've never understood why CMB isn't just "Dex or Strength, depending on whichever is higher" As a martial artist I can say that tripping someone is equally challenging whether you are forcing them down or maneuvering them down.
It kind of bothers me that agile maneuvers is basically a feat tax to allow dex based characters to be decent with combat maneuvers.
I think it defaults to strength since maneuvering is supposed to be more difficult and less intuitive, thus you use a feat. Still, allowing it to be based on STR or DEX would be fine with me. Or what if it could be based on STR+DEX, to match with CMD?
I assume the heartache some have comes because this allows an effective stat switch of Strength for Dexterity for what is effectively Sleight of Hand. Since stat switching doesn't bother me if it has good flavor, and a lot of skill/stat relationships are pretty arbitrary to begin with anyway. My preferences, obviously. I am not all that thrilled with the mechanic of CMB and several of the manuevers but having a Grace CMB and Power CMB separation is perhaps more complexity than beneficial.
As always, these views do not necessarily reflect the views of management.
It doesn't allow a stat switch of STR for DEX, since it says "you must use your Dexterity modifier and not your Strength modifier". What it does is apply your CMB, which is basically your BAB, combat maneuver, and size modifiers, instead of skill ranks and skill modifiers. For people with full BAB, few skills, but plenty of feats to burn (Fighters and Brawlers, probably), this might not be a completely forgettable feat. What's wonky is that, with Graceful Steal, you get size modifiers as a bonus, not a penalty (unlike Stealth).
Darche Schneider |
So is there a reason a big hulking guy who spends several feats and skill points shouldn't be good at stealing?
I still don't understand why it's wrong to want to be good at stealing and to be strong at the same time.
Its not so much that the guy who spends that sort of stuff is wrong, but rather that there really isn't any alternitive for the not big strong characters.
Bertious |
Just a small note. You do realise to have graceful steal requires agile maneuvers and according to the text of agile maneuvers you use dexterity in place of strength. The wording of the feat is You use not you may use so any strength power house character with RAW has just destroyed his ability to do combat maneuvers well by starting the feat chain to get graceful steal.
ShroudedInLight |
Umbral Reaver wrote:Isn't Hulk best modeled using alchemist -> master chymist? That's not full BAB.You're thinking of Dr Jekyl and Mr Hyde. The Hulk would likely be an Abyssal Bloodrager. You wouldn't like me when I'm angry! So Full BAB!
Replace claws with Slams and BAM, you have the Hulk.
Drahliana Moonrunner |
Umbral Reaver wrote:Isn't Hulk best modeled using alchemist -> master chymist? That's not full BAB.You're thinking of Dr Jekyl and Mr Hyde. The Hulk would likely be an Abyssal Bloodrager. You wouldn't like me when I'm angry! So Full BAB!
Given that Pathfinder wasn't designed as a superhero game, it's really hard to model the guy who at times has borne the equivalent weight of planets on his back, and had his rage set worlds on fire.
Hyde on the other hand, falls comfortably within the limits.
Tarik Blackhands |
Given that Pathfinder wasn't designed as a superhero game, it's really hard to model the guy who at times has borne the equivalent weight of planets on his back, and had his rage set worlds on fire.Hyde on the other hand, falls comfortably within the limits.
At levels 1-4 maybe. Pathfinder may not quite scale to lifting planets, but even at level 10 we have no investment fighters casually grappling rhinos with their bare hands, something a touch higher quality than anything Hyde did in the actual book.