Magic Jar or Possession while GMing


GM Discussion

The Exchange 3/5

I'm running a scenario with a Shadow Demon; a monster who has Magic Jar as a SLA. Can I treat this monster as having the possession spell instead while running a scenario?

Quote:

The old magic jar spell is unwieldy, particularly with respect to creatures like ghosts and shadow demons that don't really use a jar at all. Consider replacing magic jar with the new possession spells for both spellcasters and monsters.

Likewise, consider using spells based on possession rather than magic jar.

Silver Crusade 1/5 Contributor

While I suspect that the "run precisely as written" thing would prevent this, I support this idea. It might make a good candidate for the Campaign Clarifications document. ^_^

4/5 *

Currently, no, you can't... But it would be a good change to make IMO. A "lobby thread with polite request" has done wonders in the past.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

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Oh man this was one of my favorite things ever.
The demon magic jarred in desperation the closest character. It was the magus.
Magus fails saves. Becomes jarred. Black blade tries to take over. Demon rolls Ego check against blade. Looses.

The player played 10 sessions as the blade. It was epic.

5/5 **** Venture-Agent, Netherlands—Utrecht

Fun note about that Magus: there's no real way to get rid of that demon in Society. During his last scenario before he became level 12, he met a fellow PC who was an Aasimar with the Heavenly Radiance feat. He's literally the only guy in our country we know of that has that feat, so it was a once-in-a-lifetime thing to do this. After the mission briefing they Sunbeam'd that sucker out, had a fight, and then the actual scenario started.

4/5 *

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Doesn't being possessed qualify as a condition you have to clear before leaving the table?

5/5 **** Venture-Agent, Netherlands—Utrecht

Technically yes, but as I said, there's not much you can do about it, other than being killed and raised. I have no idea how to get rid of it other than counter-possessing (which is what the Black Blade did) or hiring a high enough caster level to purge it for him. And since those didn't go to a high enough level to be accessible, pretty much your only option is that Aasimar thing.
As far as I know, that scenario's the only one (or one of the few) that uses Magic Jar, and considering how difficult it is to get rid of it, I'm amazed it doesn't have more complaints.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

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GM Lamplighter wrote:
Doesn't being possessed qualify as a condition you have to clear before leaving the table?

I ruled not. The player found it hilarious. Being taken over by the black blade is always a risk, but normally you can wrest control back after a while.

Playing as the blade gave a lot of good roleplay oppurtunities. The character was not un-playable, and it did not give any mechanical benefits.

Also, a certain celler has a WEIRD reputation now :P

5/5 *****

Intelligent item domination only lasts for a day. I would think being possessed by a shadow demon is a condition that would need to be cleared.

Silver Crusade 1/5 Contributor

Doesn't protection from evil grant a new save against possession effects? That seems... reasonably accessible. ^_^

5/5 *****

It does, also arguably dispel magic will work on a magic jar possession SLA where there is no gem.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

andreww wrote:
Intelligent item domination only lasts for a day. I would think being possessed by a shadow demon is a condition that would need to be cleared.

The shadow demon entry says:

Sunlight Powerlessness (Ex) A shadow demon is utterly powerless in bright light or natural sunlight and flees from it. A shadow demon caught in such light cannot attack and can take only a single move or standard action. A shadow demon that is possessing a creature using magic jar is not harmed by sunlight, but if it is struck by a sunbeam or sunburst spell while possessing a creature, the shadow demon is driven out of its host automatically.

A sunbeam is a druid spell which at earliest can be cast at 13th level. As normal play ends before, being de-posessed was nigh impossible. (eventually we did find a caster, like quentin states)

Normally a blackblade fights with its owner, but since the owner is not 'home' this was in my opinion a good ruling in a very gray area. All involved had fun.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

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Tineke Bolleman wrote:
andreww wrote:
Intelligent item domination only lasts for a day. I would think being possessed by a shadow demon is a condition that would need to be cleared.

Magic Jar only lasts for 1 hour per level, so in case of a default Shadow Demon it would only last 10 hours.

Mistakes were made, but everyone enjoyed themselves, so no need to discuss it further! ;-)

Grand Lodge 3/5 **

I would love to see the notes or read the interactions that took place. Did no one in party figure it out? This sounds like loads of great RP!

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

M the Magnificent wrote:
I would love to see the notes or read the interactions that took place. Did no one in party figure it out? This sounds like loads of great RP!

Sure... but a sword is not a lot more murderhobo then a normal pathfinder ;)

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