Thuvian Noble (Investigator Archetype); Feedback appreciated


Homebrew and House Rules


Thuvian Noble (Investigator Archetype)

Ancient Foes: Once per day, a Thuvian Noble may spend a full-round action to coat a melee weapon he is weilding in alchemical oil and imbue it with mystical power. Doing so causes the weapon count as cold iron for the purpose of bypassing Damage Reduction for the next hour or until the weapon leaves the Thuvian Noble’s hand. If the weaopon is used against a Div, it counts as both cold iron and good. This ability replaces Trap Sense

Court Training: A Thuvian noble adds half his class level (minimum 1) to Craft (alchemy), Diplomacy, Knowledge (nobility) and Profession (courtier). He can make Knowledge (nobility) and Profession (courtier) skill checks untrained. This ability modifies Alchemy and replaces Keen Recollection.

Gift of Water and Life: The Thuvian noble gain the Infusion discovery. This ability replaces Trapfinding.

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