Favorite uncommon race?


Pathfinder First Edition General Discussion

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Wanting to see what others opinions were and ask out to the general forums, what favorite odd race does everyone here have that they like to play or use. Personally, I love to play odd things and I try often to be that one guy in the party that's the lizardfolk(my favorite) or the gnoll or Hobgoblin or Wyrwood, etc. I love being something unique just because it's different and I get to put a spin on the RP that you can't get with one of the core races. Anybody else?

Shadow Lodge

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Orang-pendak, androids, and Ghorans are all awesome new additions out of B5 that have seen a lot of play and use in my homegames alongside skinwalkers.

Orang-pendaks basically act as an offshoot species of playable bigfoots in my home game that also have a penchant for breeding Megaprimus in the few large mountain strongholds that exist. Meanwhile, most live in the great plains surrounding the area, living as migratory hunter gatherers that look to avoid a lot of the other human races.

Androids get a whole lot of use after the excellent ecology article in Iron Gods and get to fill this niche as the last inheritors (or projects) of this civilization that existed long before the rise of man and though many don't remember it their existence is a continuation of that legacy.

Ghorans are just cool since their whole design brings up a lot of interesting ideas about predation, predator prey dynamics, the mindset of plants, taste, and narcotics all in this one package. They are a plant race that originated as food stock that tastes so good creatures have an easier time holding onto them with their mouths. Their is a lot to unpack their that I'm interested in exploring both in characters and from a sociocultural narrative standpoint.

Beyond that I'm also really into hobgoblins as a player race since from what we know of them I'm really excited to see more. I mean, they are a meritocracy that doesn't demarcate their society down gender lines and assigns tasks without care for gender or sex. That's cool and leads to a lot of interesting questions like are they agender, what does gender and sex mean to them, how did their culture remove the reliance on the gender binary across the board from their culture? I got a couple more but that feels like enough to show off the possibility in unpacking those questions.

Also, totally with you in thinking the Lizardfolk are cool. Really wish we had more stat blocks for them that made them 0 HD and gave them some more diverse abilities to represent the plethora of reptiles that they can be inspired by.


Well the race book has them pretty tolerable, only RP 9 which is less than most of the core races. I generally go off the one in that book and I've had a few chances to play it and I'm playing 2 right now. Having a blast with them xD Yeah Hobgoblins seemed very cool and they've gotten even cooler the more lore and background that comes out for the in the Race Guide and Monster codex.

I thought the Hybrid Deep One's were pretty neat also from B5 especially with what happens to them when the die of old age.


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I really like both changeling and samsarans. I feel like they have a great backstory as races and they also have some cool racial abilities.

Grand Lodge

Nagaji. They just seem incredibly cool.


Yeah the 0 HD Gnoll and Lizardfolk are high among my favorites to play.

Out of the official Uncommons, I'd say Kitsune, cause I like being a fox anthro, and having that CHA bonus.

Pure outside of Core races, I adore Catfolk. With Ratfolk and Kobolds in close running.

Dark Archive

Back in previous editions it was Aquatic Elves, all the way.

Nine times out of ten, I'll play a human, 'though. When I want to play something different, it's not usually just a dwarf or elf or gnome, but something really different, like a gnoll, hobgoblin, kobold or lizardfolk.

Of the new races introduced in Pathfinder, I'm a big fan of tengu, androids, vishkanya, deep one hybrids and caligni.


I love lashunta, catfolk, ghoran, merfolk, androids, kitsune, dhampir, grippli, nagaji, and strix.

I also love aasimar, tiefling, ifrit, oread, suli, sylph, and undine but I would hardly call them uncommon.


Kitsune and Tengu are both pretty awesome... they're also both very common right around now, since they're part of the always-available 'weirdo' races currently allowed in PFS.


Nagaji are mine.


I like Lashunta, Changelings, and Skinwalkers a lot.


I've always wanted to play a Gnoll. But I do love any animal races such as Kitsune, Catfolk, and all the others. Has anyone played normally considered monsters such as Lamia and Centaurs?


Lizardfolk, shocking nobody. I've wanted to play a hobgoblin for a while now. Gnolls, I like, but with how similar they are to Lizardfolk mechanically, I just don't really end up finding a reason to play one instead. I'm pretty neutral feeling about Kitsune, but one ended up being one of my favorite characters, so that's nice. NG Mind-controllers, ho!


I am currently loving playing a low Int lizardfolk druid in Rappan Athuk. This could be partly due to the fact, however, that in my group's homebrew setting lizardfolk are essentially a race of slow but lovable bros. They're totally cold-blooded bro.


Kobolds probably, to the point where I have modified my version of Golarion to make them a more significant race, taking a lot of inspiration from the Midgard Campaign setting, and removing the E from their most common alignment.


I've made some interesting Kobolds & Aasamirs, don't have much experience with any other uncommon races. I've theory crafted with several of the genie-kin but never got to see in action. I do enjoy the crunch of Samsarins, Changelings, Dhamphirs, & Wayangs.


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Any of the animal races: Kitsune, Gnolls, Catkolk, Ratfolk, Tengu.

I had a ton of fun with an Ifrit rouge, who hated spiders and had an uncontrollable urge to set slave traders on fire.


Mechanically I find Ratfolk, Grippli, and Wayangs the most interesting because someone really messed up horribly in creating the core small races. Human or half-human will cover pretty much anything medium, but there are no small races with flexible stat arrays and gnomes and halflings have the same penalty stat and the same mental bonus stat and they're just about the worst stats possible for general usability.


Nagaji, Ifrit, Oread, Catfolk, Tengu, Kitsune


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Human.

I get it that people like to play furries and so on, but they do nothing for me, and I get tired of seeing parties that look like the Mos Eisley cantina.


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I get tired of a room full of humans saying "hey non-humans, we don't take kindly to your kind around here":(


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I love goblins, +4 to dex, small size, also fun to roleplay, what's not to love?


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Frogsplosion wrote:
I love goblins, +4 to dex, small size, also fun to roleplay, what's not to love?

That they're basically Kender with pyromania instead of kleptomania.


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Atarlost wrote:
Frogsplosion wrote:
I love goblins, +4 to dex, small size, also fun to roleplay, what's not to love?
That they're basically Kender with pyromania instead of kleptomania.

why choose one mania when you can have all the manias? GERBWINS!


Sylphs and androids.

Sylphs' nearly psychotic levels of curiosity allows for a lot of opportunities for a campaign to find side-track quests. Maybe related to the overall story, maybe not, but always entertaining.

Androids are androids, and therefore they're just interesting to me.


Pathfinder Starfinder Roleplaying Game Subscriber

If you're talking about the ones Advanced Race Guide labeled as uncommon, I'd say kitsune, nagaji, samsarans, and vishkanya.

If you just mean any non-core race, I'd add in androids, caligni, catfolk, dhampir, gathlain, ghorans, lashunta, oreads, reptoids, skinwalkers, syrinx, tengu, wyrwood, and wyvaran. I would add in astomoi, but I don't really feel like I have enough information on one to really play one without working it out with my DM beforehand, though I hope that will change in the future.


Pathfinder Adventure Path Subscriber
Alia Blackburn wrote:
I've always wanted to play a Gnoll. But I do love any animal races such as Kitsune, Catfolk, and all the others. Has anyone played normally considered monsters such as Lamia and Centaurs?

I adjusted the maftet to be a PC race and played one in a Shattered Star campaign. She was an investigator. It was a lot of fun.

Otherwise, I find the fetchlings pretty interesting. And I have a soft spot for aasimar and tieflings. The ganzi look pretty neat too...haven't seen one in play yet, but I will in my next game.


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Hey, Yizzik Uhari:

Here are my favorite odd-ball races:

1. I love me some Androids (Blade Runner!). I got the opportunity to play Roy Batty essentially in the Iron Gods AP. I role-played that Empathy feat so hard! ("I've rolled dice you wouldn't believe...")

2. I'm also particularly fond of Dhampirs as I'm a real sucker (pun intended) for vampires and horror. Not the ones who sparkle in the sunlight, though...

3. Lastly, a shout-out to the Drow. Descending into the Underdark in Baldur's Gate II: Shadows of Amn and Drizzt Do'Urden really sealed the deal for me. I have yet to play one in a campaign, though - they're just too good :3

Silver Crusade

Personally, I'd list my top three as Samsaran, Android, and Astomi. Samsaran because they're just so different than things I've run into before (though I'm admittedly fairly new to the tabletop RPG scene), Androids because I love me some sci-fi, especially with fantasy woven in, and the Astomi because they're just so bizarre in so many ways.

Honorable mention is the Ganzi because I love me some planar races. Now to wait until they release one affected by the lawful planes...


Duergar, Hobgoblins and Dhampir.

What can I say, I like the bad guys.


Any of the races that originate from other planes like wayangs and suli. I like doing planar adventures so it helps when you need PC races that aren't from the prime material.

Silver Crusade

Kitsune, Skinwalker, Vishkanya, and Nagaji. Basically animal races. I would put Catfolk on there too but if I wanted to play a Catfolk I would just go with a Skinwalker. The poison of the Vishkanya and Nagaji can be pretty effective considering the fact that it scales.


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I like Kitsune for the fluff.

Strix are silly, mechanically, because of the 60'(Average) Flying speed right out of the box. A Strix Ranged Warpriest with the Air Blessing, maxed Perception, and a Long Bow can (in most outdoor situations) be far enough away to be immune to any enemy attacks and still rain death on the enemy.


Haha glad theres been more posting since I've last checked. A lot of new posts and intersting likes. Funnily enough, one of the discussions here I was gonna make a new post for, but I might as well add it here.

Why is it that GM's in general seem to want to avoid "Mos Eisley" or stick to only core? The world is so diverse, I don't understand the hesitance. I always leave the race book open whenever I GM and it usually adds a lot of diversity, and even though, the core is still always represented fairly well even when I do. It's odd to hear being tired of seeing the cantina, cause from what I see on the forums, races other than core(with exception to the always included Tiefling and Aasimar) are always blocked off


Alia Blackburn wrote:
I've always wanted to play a Gnoll. But I do love any animal races such as Kitsune, Catfolk, and all the others. Has anyone played normally considered monsters such as Lamia and Centaurs?

I've allowed centaurs in games I've run before. They are tough in battle, but RP with them is always hilarious since they can't fit anywhere humans can.


Anyone ever get to play anything they've made from the race builder? Only one I've played and had a lot of fun with was the sangheili(the Elites) from Halo. Was a lot of fun playing something that made a lot of sense as a paladin, big on honor and leadership. Been sitting on murloc's xP one day...

Liberty's Edge

My current two favorites are Gillmen and Kuru.

Gillmen have a great Lovecraft vibe to them.

Kuru are freakin' cannibals! \m/ 'nuff said! \m/


Saldiven wrote:
I like Kitsune for the fluff.

*nods* It's hard to beat foxes for fluff. Sled dogs are also very fluffy as are some rabbits and hamsters, but none of them have humanoid races based on them.

The Exchange

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Yizzik Uhari wrote:
... Why is it that GM's in general seem to want to avoid "Mos Eisley" or stick to only core?..

I can't speak for others, of course, but sometimes 'cosmopolitan' isn't the right feel for a campaign's setting. More races brings more cultures which turns a simple setting into a complex setting, and sometimes a simple setting is the backdrop you need to enable everyone to focus on the story the game is trying to tell. When even describing the PCs walking down a street turns into having to describe a dozen or so races - what they look like, how they act, what the PCs know about that race, etc. - it all serves of obfuscate the actual plot the PCs are meant to be part of.

Now, you could go with exotic races but a shared culture - everyone's really human, but just looks a bit different with some different stats - but then that loses the whole 'exotic' flavour of strange races anyway.

On the other hand, if you're playing with a group that is already familiar with all the various weird and wonderful races then most of these potential issues go away. The GM still needs to keep track of more (you don't want some player suddenly pointing out that race 'X' is well known for always keeping kegs of black powder on hand, or something, if you'd not planned for the PCs to have easy access to multiple kegs of black powder, let alone simple things like remembering to account for low-light or darkvision, extra movement modes or natural attacks) but it's a lot easier if when you say 'you see a vanara shopkeeper hanging from the eaves of his shop repainting his sign' it's not followed by an hour of discussion on what exactly a 'vanara' is and does, where do they come from, what are they like, etc...

Even if you limit the weird to the PCs then you can face some issues. For example, if I set up an intrigue campaign based in the court of a human kingdom, then the PCs all being catfolk or bird-people or whatever means their relationship with that court is going to be very different than if they were all playing human nobles.

There's also simple GM information-overload: keeping up with dozens of races, new base classes, hundreds of archetypes, new spells, new Feats, new, new, new... not everyone can be a 'full-time' GM! Sometimes you can get the time to go and review the particular option a player wants for their character, but sometimes it's easier to just limit it to stuff you know already. Races can be tricky in that regard too as more information is released about them, more options added, and strange interactions with pre-existing character options start to crop up ('your character starts with how many natural attacks at level one?!'). Plus, assuming the player in question isn't just after the mechanical benefits of playing a certain race, the GM also has to swot-up on that race's beliefs, outlooks, goals, society, culture... and the GM may not want that much homework!

So yes, there's lots of good reasons to limit options - race options included - in a game... but that doesn't mean you always have to.

Silver Crusade

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I'm a total mark for lizardfolk. If I'm playing a character who might even step into melee a little, I give a lot of consideration to playing one, generally going lame with human/tiefling/aasimar if I'm not.

There's just something about the brutal and visceral appearance of a lizardfolk that's just brutal and beautiful, the raw power of them, not to mention their bomb ass racials. I will always consider lizardfolk at the very least.

Liberty's Edge

Changelings make the best clerics. plus the lore fuels an adventure story.
Trox honestly make broken barbarians. love that they were originally from another planet. plus those grapple checks are ridiculous.
Honestly the only 2 i'm not a fan of are the Munravi and Drow Nobles. The fact they get a bonus to damn near everything seems like they would suck to play. God mode is only cool for so long.


Is it bad that the sole reason I want to play a changeling is so the GM can have something hunting me throughout the game?


There's so many fun ones, it's hard to pick.

I'm playing a Catfolk, with climb speed and natural attacks. Great for getting around urban areas and using a reach weapon without leaving a vulnerable zone.

In another game, merfolk barbarian! All those stat bonuses are sooo tempted for me, I always find it hard to balance between getting good stats in what I want and not being too low in others for RP or other reasons. MAD is so much less of a problem with them- and as I'm running the savage technologist archetype, doing a ranged/melee split is quite doable. Speed reduction isn't that bad with Barb (I'm at 25- never don't take strongtailed!), plus if I'm not in melee, hey, I can hit +6 for ranged attacks at level 1 with dex-rage. Once I get a gun, people are going to *leap* to come into HtH with me... and my strength is no less formidable!

In yet a third, android. Nanite surge has already saved my bacon twice, and their resistances and immunities are fun. Though lead to facepalming when everyone else ran forward and got bitten by the snake while me with my +4 to poison did not ^^

I also really want to play a Ghoran, but I've got a friend who wants to run a more psionics based game and there I'd be so tempted by the Lashunta, psychic aliens are cool.


Grippli!


ProfPotts wrote:
Yizzik Uhari wrote:
... Why is it that GM's in general seem to want to avoid "Mos Eisley" or stick to only core?..

I can't speak for others, of course, but sometimes 'cosmopolitan' isn't the right feel for a campaign's setting. More races brings more cultures which turns a simple setting into a complex setting, and sometimes a simple setting is the backdrop you need to enable everyone to focus on the story the game is trying to tell. When even describing the PCs walking down a street turns into having to describe a dozen or so races - what they look like, how they act, what the PCs know about that race, etc. - it all serves of obfuscate the actual plot the PCs are meant to be part of.

Now, you could go with exotic races but a shared culture - everyone's really human, but just looks a bit different with some different stats - but then that loses the whole 'exotic' flavour of strange races anyway.

On the other hand, if you're playing with a group that is already familiar with all the various weird and wonderful races then most of these potential issues go away. The GM still needs to keep track of more (you don't want some player suddenly pointing out that race 'X' is well known for always keeping kegs of black powder on hand, or something, if you'd not planned for the PCs to have easy access to multiple kegs of black powder, let alone simple things like remembering to account for low-light or darkvision, extra movement modes or natural attacks) but it's a lot easier if when you say 'you see a vanara shopkeeper hanging from the eaves of his shop repainting his sign' it's not followed by an hour of discussion on what exactly a 'vanara' is and does, where do they come from, what are they like, etc...

Even if you limit the weird to the PCs then you can face some issues. For example, if I set up an intrigue campaign based in the court of a human kingdom, then the PCs all being catfolk or bird-people or whatever means their relationship with that court is going to be very different than if...

These are all very good points, and I can see the reasoning of wanting the campaign setting to match. I guess I've just grown so board of the LotR setting of only core races that my hunger for more has just burst forth. I had one DM who depending on how many players were joining a game of his would allow only a certain number of strange races, which worked out pretty well. I think most should consider doing something like that, just to keep things on their toes.


I used to like playing weird races much more before. Not anymore, don't know why, I just lost interest (it started to smell like old cheese). But if I had to pick one uncommon race: Grippli!

EDIT:

Yizzik Uhari wrote:
Why is it that GM's in general seem to want to avoid "Mos Eisley" or stick to only core?

Several points, though: As a DM, it's not that I want to avoid it. Most settlements don't contain many non-core races (that's why the other races are classified as "uncommon", etc). So if a player picks a weird race and walk into town... What do they expect? To blend in? Let me tell you, they won't, because they're not the regular crowd in this Mos Eisley cantina.

Also, a lot of players don't actually take this weird race into consideration when roleplaying.
They're different, speical, monsters and freaks. They know this, because they picked this race to be special. And if they want to be special, they better be prepared for it. Don't think you can just wear it like a name-tag that says "Hello, I'm Marry 'a bit more special than everyone else' Sue".

So what does actually happen when Marry Tiefling Sue, with red skin, claws and horns, walks into town? She gets killed (or at least she's not very welcomed). And she should have known that people aren't too fond of demons/devils, or what ever, by now. But for some reason, the player still thinks he's playing a regular human. When he actually specifically made sure that he's not a regular human.

A lot of times it seems more to be a min-max feature than actually wanting to play the race.


Rub-Eta wrote:

I used to like playing weird races much more before. Not anymore, don't know why, I just lost interest (it started to smell like old cheese). But if I had to pick one uncommon race: Grippli!

EDIT:

Yizzik Uhari wrote:
Why is it that GM's in general seem to want to avoid "Mos Eisley" or stick to only core?

Several points, though: As a DM, it's not that I want to avoid it. Most settlements don't contain many non-core races (that's why the other races are classified as "uncommon", etc). So if a player picks a weird race and walk into town... What do they expect? To blend in? Let me tell you, they won't, because they're not the regular crowd in this Mos Eisley cantina.

Also, a lot of players don't actually take this weird race into consideration when roleplaying.
They're different, speical, monsters and freaks. They know this, because they picked this race to be special. And if they want to be special, they better be prepared for it. Don't think you can just wear it like a name-tag that says "Hello, I'm Marry 'a bit more special than everyone else' Sue".

So what does actually happen when Marry Tiefling Sue, with red skin, claws and horns, walks into town? She gets killed (or at least she's not very welcomed). And she should have known that people aren't too fond of demons/devils, or what ever, by now. But for some reason, the player still thinks he's playing a regular human. When he actually specifically made sure that he's not a regular human.

A lot of times it seems more to be a min-max feature than actually wanting to play the race.

Very true, but isn't that why most races are picked though? Even the core are USUALLY picked to mesh well with their class. Not many pick the Orc Sorcerer or the Dwarven Rogue (I've personally done the prior and it was pretty fun).

Personally though, I welcome the DM not to treat me with kindness whenever i play the lizardfolk. I expect my character to earn it from the villagers everywhere i go. I leave it to the other players to be mistrusting at first. Heck, I like playing Gnolls and Lizardfolk and RP speaking they are both weaker than the core races.

I feel like if you're trying to blend in, you go human and halfling to blend in. If you pick a more monsterous race, you expect to be hated by the town folk (but really...what back alley merchant is gonna have the balls to go tell the orc or the gnoll he isn't welcome). I just feel even if the town is mainly one race, being something uncommon should provided everyone with good RP since combat and skills are really just second hat to the main point of the game. My own two cents though, and admittedly biased since I like being these odder races.


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I probably wouldn't slap my players on their fingers if they went in a more similar fashion.


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Rub-Eta wrote:


Also, a lot of players don't actually take this weird race into consideration when roleplaying.
They're different, speical, monsters and freaks. They know this, because they picked this race to be special. And if they want to be special, they better be prepared for it. Don't think you can just wear it like a name-tag that says "Hello, I'm Marry 'a bit more special than everyone else' Sue".

So what does actually happen when Marry Tiefling Sue, with red skin, claws and horns, walks into town? She gets killed (or at least she's not very welcomed). And she should have known that people aren't too fond of demons/devils, or what ever, by now. But for some reason, the player still thinks he's playing a regular human. When he actually specifically made sure that he's not a regular human.

A lot of times it seems more to be a min-max feature than actually wanting to play the race.

Tieflings are uncommon, but they aren't *that* rare, and even rarer is kill-on-sight.

Most towns are going to have people who can point out what many uncommon races look like because, hey, they've been to cities. A few races are region and may be really foreign, but that'll often result in, "Ack, a foreigner!" rather than "Kill!".

Golarion at least- and many other settings, like Eberron- are cosmopolitan enough that while one or a few species may dominate an area, people see exceptions enough that they won't get mistaken for monsters. They're no mary sue special snowflakes- they're minorities and foreigners.

The ones that probably have the most problems are going to be like, Orcs, or serpent people or Drow, who have bad reputations specifically. Or some of the *really* weird/monstrous looking ones, like Kasatha or Throx... to be honest, I'd be quite hesitant to play a Throx for that reason.

Me, personally, I take odder races in part for the roleplaying. My Android is in a party with a tiefling in a Wrath campaign. The tiefling has assumed she's an Aasimar, due to the fact she's a cleric and glows occasionally. The tiefling also has a minor crush on her while thinking that my android is into the party paladin. In truth, of course, my android is nice to the tiefling because she is curious about her outsider status as a tiefling, and just pals with the paladin because they're the two god-types, but doesn't have feelings for anyone. The racial setup helped make this situation, and it totally makes sense with the setting- Tieflings in the crusade aren't rare, and Android Homeland is *right* next door.

Meanwhile, my merfolk in the other game is supposed to evoke "?!?" reactions, which she'll naturally brush off and assume it's because they aren't used to seeing barbarians.

The catfolk, on the flip side, is purely a minority, one of many catfolk in the city, not that odd.


I don't think I've played any of the uncommon races out of the APG - just the featured races. Normally when I play one I try to have a theme.

Dhampyr sorceress with the 3PP vampiric bloodline - subbing the Paizo made Sanguine bloodline's 1rst level power (healing via bloodsucking fits the overall look better, plus the character needed a way to heal at low levels)

Fetchling ninja focusing on shadow powers - also did her best to look like an actual Shae.

Ifrit Dervish Dancer.

Aasimars/Tieflings tend to be my favorite out of the books, but I also have the 'Blood of' books to add to those two.

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