How high does your AC need to be?


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Sovereign Court

FiddlersGreen wrote:
The problem with just having tons of HP is that you can potentially run out very quickly, or you will need someone to heal you (which detracts from the objective of freeing up your allies to mess up your enemies whilst you keep them at bay). DR...is good but should not be seen as an excuse to dump your AC unless you have a very specialised build. DR reduces the damage, but in my experience most of the time the damage output of enemies will far outpace your DR so that you will still need healing support (albeit a little later than if you didn't have DR).

Not to mention how expensive it can get. If you lose 250hp per fight, you'll burn through just about an entire Cure Light wand to get back up to full HP.

Sovereign Court

johnnythexxxiv wrote:
Why bother with AC when you can just tank every hit instead?

Lol. Though of note; even that would go down pretty quick to pummeling style.

RPG Superstar 2012 Top 16

Charon's Little Helper wrote:
FiddlersGreen wrote:
The problem with just having tons of HP is that you can potentially run out very quickly, or you will need someone to heal you (which detracts from the objective of freeing up your allies to mess up your enemies whilst you keep them at bay). DR...is good but should not be seen as an excuse to dump your AC unless you have a very specialised build. DR reduces the damage, but in my experience most of the time the damage output of enemies will far outpace your DR so that you will still need healing support (albeit a little later than if you didn't have DR).
Not to mention how expensive it can get. If you lose 250hp per fight, you'll burn through just about an entire Cure Light wand to get back up to full HP.

I was going to point that out.

700 hp is a LOT of hp for an enemy to go through, sure, but exactly how much healing does this character require? He's got to be sucking up tons of it! It would take 4 level 20 Heal spells to get him back to full strength!

If he has boots of the earth, he'd have to stay planted for, what, 2 HOURS, to get everything back?

==Aelryinth

Sovereign Court

Aelryinth wrote:


If he has boots of the earth, he'd have to stay planted for, what, 2 HOURS, to get everything back?

Only an hour for 600hp - but still way too long other than at the end of an adventure.

Of note - even burning 2 cure light wands on 600hp would take about 10min of constant casting. (assuming one caster)


Cory Stafford 29 wrote:
My Self wrote:
Aelryinth wrote:
Tower shields are lousy.

Hopefully Armor Master's Handbook has something good for tower shield aspirants?

I kinda want to ask: What are your player's damage and to-hit bonuses looking like? A tower shield puts you back 2 levels worth of BAB increases.

I made that point. He claimed that with the tower shield penalty and power attacking, he'd still hit most of the time on a 2. Even with 20 str starting out, I'm really not seeing that either.

If this is what he is claiming I would be auditing this character. Even with a Tower Shield specialist which removes the penalties this is not possible.


Cory Stafford 29 wrote:
My Self wrote:
Aelryinth wrote:
Tower shields are lousy.

Hopefully Armor Master's Handbook has something good for tower shield aspirants?

I kinda want to ask: What are your player's damage and to-hit bonuses looking like? A tower shield puts you back 2 levels worth of BAB increases.

I made that point. He claimed that with the tower shield penalty and power attacking, he'd still hit most of the time on a 2. Even with 20 str starting out, I'm really not seeing that either.

I'm really curious to see this build....

RPG Superstar 2012 Top 16

Charon's Little Helper wrote:
Aelryinth wrote:


If he has boots of the earth, he'd have to stay planted for, what, 2 HOURS, to get everything back?

Only an hour for 600hp - but still way too long other than at the end of an adventure.

Of note - even burning 2 cure light wands on 600hp would take about 10min of constant casting. (assuming one caster)

Ah, I keep messing up on whether a round is 6 seconds or 10 seconds.

==Aelryinth


HyperMissingno wrote:
johnnythexxxiv wrote:
Why bother with AC when you can just tank every hit instead?
Because I don't want to play as a goblin.

You can always use Racial Heritage to make the build work for half elves, half orcs, humans and scion of humanity aasimars.

Charon's Little Helper wrote:
johnnythexxxiv wrote:
Why bother with AC when you can just tank every hit instead?
Lol. Though of note; even that would go down pretty quick to pummeling style.

Yeah, one big hit builds are less than fun for Badoomdoom. Luckily he has a level of swashbuckler for Opportune Parry and Riposte to help reduce the problem. Clustered Shots is still a pain though. Although the Celestial Totem variant can deal with that better than the Beast Totem variant since it can get silly levels of fast healing on top of whatever DR it can throw down.


I think having super high HP and perhaps some DR is probably the best solution to staying alive against hit point damage since somebody will always find a way to bypass your AC or even touch AC. Trying to win initiative is also a huge deal since you're probably most likely to get taken out when you get attacked in a surprise round and then lose initiative too. Taking that many attacks from a monster when you don't have all your defenses engaged or any access to emergency healing can be really tough to survive. This is often an area I'm lax in, and I sometimes really pay for it.

That said, I tend to focus on AC with my martial PCs. At 5th level my current crop of PCs had AC ranging from 22 to 27 (usually 24 to 25 depending on whether Mutagen, rage, etc was in play). All of these characters were alleged to be "unhittable" to the point where it caused ridicule by the DMs and sometimes complaints from other players, so if somebody is looking at AC 28 as a floor rather than a ceiling for 5th level AC I think they're likely misguided.

I guess that AC might be a more reliable defense in PFS since there's no homebrew DM to start focusing on touch attacks, AoE, CMD, etc.

Sovereign Court

johnnythexxxiv wrote:
Charon's Little Helper wrote:
johnnythexxxiv wrote:
Why bother with AC when you can just tank every hit instead?
Lol. Though of note; even that would go down pretty quick to pummeling style.
Yeah, one big hit builds are less than fun for Badoomdoom. Luckily he has a level of swashbuckler for Opportune Parry and Riposte to help reduce the problem. Clustered Shots is still a pain though. Although the Celestial Totem variant can deal with that better than the Beast Totem variant since it can get silly levels of fast healing on top of whatever DR it can throw down.

Yeah - the Parry/Riposte would probably be able to block enough for the DR to stop most of the first round's Pummeling Style damage. After that first round you'd likely be out of panache though.

Curious - how much resistance does that build have?

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