Haladir |
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Well, if you're the GM, then just say it exists! Feel free to make up whatever stats you need as appropriate.
If you're the player: talk to your GM and express your wishes. Perhaps your PC can do research on some kind of fabled lost magical musical instrument, and your GM can write a series of adventures to recover it.
Carl Hanson |
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The legendary Axe of the Rock Gods.
This +2 great axe is also strung like a 6-string guitar and can be played with the Perform (strings) skill. When used by a character with Bardic Performance, the Axe of the Rock Gods continues playing for 3 rounds while being used as a weapon. These rounds still count against the Bard's performance rounds, and the Bard must play the instrument with two hands for one round to continue the Performance effect at the end of three rounds. In the hands of a character with at least 10 ranks in Perform (strings), the Axe also gains the shock property; and with at least 15 ranks it gains shocking burst.
The sound of this instrument is unique, being magically distorted to provide more volume and energy than is normally possible though a solid bodied guitar. Once per day, the performer can also turn it up to 11.
All numerical values are subject to change, as I spend no time considering how balanced this would be.
Qaianna |
I don't think even a modern electric guitar is that playable after you use it in melee.
Otherwise, I'd say most any hefty-enough instrument could grant as a one- or two-handed improvised weapon, if reasonable. Flutes are a bit too wandlike, while a piano is best used in conjunction with your roadies each having a Fly spell cast on them, and adequate height above the target.