The Reverse Dungeon Crawl (Inactive)

Game Master Almonihah

Vladimir's Floor
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Being co-dungeon-lords has its ups and downs, but until today, it'd been a pretty nice job. Sure, every now and again you had to pretend to die to get some 'heroes' off the backs of your clients, but usually you could get paid for killing would-be adventurers and taking their gear.

Sometimes things were slow, of course, like they had been until just a few minutes ago. You'd been minding your own business in your lounge with your co-lords, enjoying a game of poker (which, in your version, involves more poking of goblins with hot irons than usual), when suddenly one of your minions burst in, gabbled something about 'Humans Everywhere!', and then collapsed on the floor, bleeding all over an expensive rug you'd looted from a village way back in the day.

Even worse, he was followed by some 'rogue'-type adventurer. He was delicious, of course, but he wasn't supposed to be able to get into the employee sections of the dungeons. Just what was going on out there...?

We've all played heroes bravely delving into dungeons, fighting their way through bizarre monsters and crazy traps to reach the bottom of the dungeon. But what if we inverted that paradigm?

In this campaign, you and your fellow PC's will be co-lords of a four-level dungeon complex. You had an agreement between yourselves on sharing the 'pretend to get killed' duties, with all the expensive clean-up it entailed, as well as various deals with more active dark lords in the area where you'd pretend to be at the root of a threat to draw heat off of them. It was a pretty lucrative deal, but now, your dungeon has been completely overrun by adventurers, from the top all the way down to your lounge on the fourth floor.

This campaign will consist of playing with the tropes of the dungeon crawl by having you be the monsters, fighting your way from the bottom of your dungeon through hordes of heroes to reach the top. As such, it's going to be rather tongue-in-cheek--don't expect any detailed simulations of dungeon life, but do expect to have to fight heroes that are investigating the dubious fare in your behind-the-scenes employee cafeteria.

So! You may be wondering by now just how you're supposed to make a character. The answer? Don't yet. At least, not all the way. What I'd like to see right now are outlines of the character you will build. Specifically, I would like to see:

1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.
2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)
3) A sketch of your character's personality and goals.
4) Some discussion of what you, as a player, would like to do/see in this campaign.

As I mentioned in the interest check, this isn't going to be an extended campaign--once you clear the heroes out of your dungeon, it's over. I may run a longer-form version of this in the future, more of a 'dungeon lords campaign', but this is not that campaign.

This first phase of recruitment will run for two weeks, until (roughly) the 18th. At that point, I will select up to eight finalists who will actually build characters and dungeon floors, from which I will select the final four characters who will play the game. I look forward to seeing some fun dungeon lord ideas!


Dotting!


Technically, advanced Minotaur wizard 8 is CR 9 exactly, according to the monster advancement rules.

I have a minotaur labyrint dungeon that I've been wanting to use forever. Lots of mirrors and illusions and stuff.


A Goblin King does enjoy a game of poker. Goblin Hold 'em is his favorite. That is where the sevens are wild.

As a Dungeon Lord, the Goblin King is someone who has been in this King business for a few years now. First of his line. Maybe second, depends on who you ask... Still deciding between an actual Goblin vs the David Bowie Human Goblin King. Obviously, would have character levels to boost up to CR 9. Flexible between fighter, magic-user, or cleric.

The level that the Goblin King has lordship over is a combination speakeasy and casino. He wants to expand into fine cuisine, but hasn't captured a decent chef, yet. None survive starving in the cells before His Kingship deigns to hold Judgement... The Goblin King has ties to some of the human city states in the area, trading goods back and forth. Having a raid by these adventurers means that City State Vendors are either sponsoring or are mad that their revenue is reduced. The Goblin King would need to solve this raid, reassure vendors, and eliminate any organizations that have sponsored the raid.

The Goblin King hungers for prestige, expansion, better levels to lord over. He is tired of the disrespect of the other "more active dark lords in the area". He no longer wants to be the one that has to 'pretend to get killed'. Bad for the reputation. That is why he never gives out a name, just a title. Once he gives out a name, then he can't fake at being dead.

I would like to see the campaign expand into building out of the dungeon once we set things right. Conquer the nearby City State, become one of the Active Lords that sublets this dungeon. Get into developing policy, create a religion. I like the idea that the Active Lords suddenly take notice because we survived their complicit raid (someone had a nephew that needed a 4 level dungeon, with a view). Retire to a manor house in the city state.


Sir Squiggleton, esquire was a chaos beast (bestiary 2) summoned to the dungeon by the great masters. His name originally was TALSHAZZAK, HARBINGER OF TEARS, but among friends, she prefers to go by his gentry title, something it made up. To his friends, he tends to be super nice and gratious, but when adventurers enter the room, it becomes a whirling ball of tentacles, teeth, and (noble) death.

His floor would be a terrifying maze of funhouse mirrors made out of polished metal. The rest of her minions are other beasts that look equally terrifying when glimpsed through distorted mirrors around corners and in dark nooks.

If we get any kind of starting gear, Sir Squiggleton would read a manual of intelligence +2 so he can actually speak common, which he speaks in a civilized british accent when talking to the other floor bosses. Otherwise it's all blaaaarg and raaaaaah!

I would love to see Sir squiggleston be the third floor dungeon boss, and the floor be decorated in lovely paisley and other simple, clean friendly colors that contrast garishly with how horrible the creatures that live there are. And the ice cream tubs in the freezers are full of stuff that's not ice cream.

Liberty's Edge

Just a dot right now.
"Vell, vell, vell" says a lanky figure in an opera cloak and top hat. "You vere not zinking of playing a monster game vithout a silly vampire, vere you?"
He flips his cape and disappears in a cloud of bats, leaving an eerie laughter in the air.


Oh, before we get any further along: Please make it very clear when you're making your submission rather than just talking about what you'd like to do. A big bold header or something would be nice. I'd rather not have to sort through pages of text trying to figure out what's a submission and what's just working towards one.


GM_Almonihah wrote:
Oh, before we get any further along: Please make it very clear when you're making your submission rather than just talking about what you'd like to do. A big bold header or something would be nice. I'd rather not have to sort through pages of text trying to figure out what's a submission and what's just working towards one.

Sir Squiggleston is a gentlebeast. And a submission.


My Dungeon Master is a Professional Hero-Killer. A Tiefling Vigilante, who disguises himself as a minor human noble in the nearby city. He uses his connections as noble in order to judge adventurers before they head out to the dungeon in order to judge who would fight better against the adventurers, whenever or not there should be some of them dying, or the adventurers being the ones to die. It’s not like he has a personal grudge against them, but business is business.

His floor is unique in that is does not have any minions in it at all. Instead, it is pitch black and filled with traps. A maze of traps, secret doors and hidden passageways that my character setup, and knows like the back of his hand. He uses this to fight in a hit-and-run style, hurting and eliminating the adventurers one by one. Splitting them up and luring them into traps in order to kill them. He fights from afar, switching between a poisoned bow and a firearm, depending on which is more suited for the enemy he intends to strike at next.


Dotting

The Exchange

Sorry - I don't think I can do this justice. I have no idea how to build a dungeon level =)


This is my submission!

GM_Almonihah wrote:

1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.

2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)
3) A sketch of your character's personality and goals.
4) Some discussion of what you, as a player, would like to do/see in this campaign.

1) A gargoyle who is afraid of heights. No longer willing to deal with the irrational terror he feels perched on the ledge of a gothic church, historically significant building, or skyscraper in Gotham City, this gargoyle moved out to the country and found work co-lording over a dungeon. Not only is he not high in the sky, but he's underground, to boot.

Gargoyles are in the CR 4 range, so I'd probably pick a class to enhance his combat abilities, and it would be a class or archetype that uses Sneak Attack. However, if melee is too well covered by the other PCs, then I could re-focus him as a caster that focuses on whatever you need to focus on to make golems. Or maybe summon earth elementals.

2) This would depend on how big the floors we design are, but I'm thinking it would consist of clever stonework traps and passages designed to trick the dungeon dwellers and make them second-guess themselves. The minions would be earth-themed, whether that means actual elementals or something like svirfneblin remains to be seen. Obviously, hidden stonework traps are a must... things like pit traps, traps triggered by sensitive floor plates, or even the hilarious collapsing ceiling trick are all fair game.

I'm especially envisioning the final (or second-to-final) area that would be a room that's primarily filled with exact stone copies of the gargoyle spread erratically throughout the room. This would allow my guy to place himself wherever he wanted within the room to pose as one of the statues, or he could not be in there at all, thereby enhancing the paranoia of the dungeon dwellers. There would most likely be plenty of traps spread throughout the pathways that surround the statues, of course.

3) My gargoyle is an educated city man who is somewhat bitter about his circumstances that force him to live out in the boondocks. He is educated and well-spoken, having observed many of the members of high society before he (terrifyingly) swooped down on them to maul their fragile bodies. He utterly fails at walking the fine line between showing off his knowledge and trying to educate his fellow dungeon lords.

Someday, he'd like to find some work that would surround himself with people who appreciate his upbringing and allow him to take in the occasional play or opera.

4) I'd like for him to become a real boy.

No, but seriously, aside from the premise, I like that this campaign is of limited scope with a definite end goal in mind, which I think works better for PbP games. I would like at least some class level advancement, I'd like some unexpected twists and turns to react to, and because it fits with the PCs motivations in item #3 above, I'd like for the PCs to have the opportunity to advance out of their dungeon (or at least dramatically improve its status, if moving out isn't feasible).

Liberty's Edge

Submission incoming

GM_Almonihah wrote:

1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.

2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)
3) A sketch of your character's personality and goals.
4) Some discussion of what you, as a player, would like to do/see in this campaign.

Presenting you Vladimir Rokopatov (born William Jenkins), created from a Dracula movies and Castlevania overdose.

1) The standard vampire in the Bestiary is CR 9, but I would exchange the class levels in Sorcerer with Veiled Blade Swashbuckler, because you need some flair to a vampire.

2) Vladimir's floor would be decorated in the decadent style of the classic vampire castle, with cobwebs, rotting furniture and old crusty paintings. It would be built like a puzzle labyrinth, made of many connected rooms and switch that open some doors and close others, so to change dynamically the layout. Of course, some rooms may be trapped, some may have animated armors, undead minions (skeletons, not zombies, zombies are not stylish) and some may lead back to the beginning.

3) Vladimir is your theatrical, overblown and hammy vampire, as you can see in old-timey flicks and the Discworld novels. He speaks in a (fake) heavy Ustalavian (Slavic) accent, he wears a black and red opera cape, he monologues in front of windows showing a full moon and he summons swarms of vampire just to add to the effect. This is because he found out that adventurers are easily distracted by what they expect to see. He does not currently have short- or medium-term goals, seeing as he "works" in the dungeon, but in the future he would like to get his own fief, perhaps somewhere in Geb.

Unasked for background that came as an inspiration and wanted to write anyway:
William Jenkins was seventeen when he started his transformation in a soulless bloodsucking creature, enrolling in a course in Financial Law. When he was twenty-five, he was one of the most feared tributary agents in Korvosa, until he made the fatal error of trying to collect revenue from a neighboring vampire lord who was two hundred years behind with his payment. Strong in his knowledge of law as he was, he was no match for the lord, who turned him into a vampire and forced him into his servitude for sixty years. Then, a group of wandering adventurers slew the master and unwittingly freed him. He wanted to return to his old job, but he realized that even among financial lawyers, who would accept most monstrosities provided they had their paperwork in order, he would have been seen as an unpleasantness to say the least. Finding in the Evil Overlord Monthly an announcement that looked tailored to him was a godsend, and he applied enthusiastically after finding himself a new, more striking name.

4) As you probably realized from the presentation, I'm striving for High Silliness. Pratchett-style situations, tropes, pop culture references, stereotypes, a kobold assistant names Greg, I'm up for anything (of course I can tone it down a bit, especially with the references, but still I'd like the game to mock mercilessly the clichès and tropes)


Huh, we have quite a lot of the Cultured type submussions, and not a lot of the brutish 'eats adventuers' types so far.

On the one hand, that means it'll be a little harder for us to differentiate ourselves. On the other hand, I think it could be very fun! That instead poking goblins with hot pokers, or even having poker night at all. We were all having a cup of tea. XD


dot for consideration after going to the movies.

Probably looking at something feyish. Perhaps a quickling rogue type. Obviously the level would be designed for those with high mobility and quick reflexes.


Submission

Quote:

1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.

2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)
3) A sketch of your character's personality and goals.
4) Some discussion of what you, as a player, would like to do/see in this campaign.

1) My character is Old Merk, a Deep One with psychic levels (or potentially psion levels if psionics are allowed) who is extremely disappointed in the new generation of evil. Why, back in Old Merk's day, monsters were truly monstrous in both mind and body, with dark magic out the wazoo! Nowadays it just a bunch of whipper-snappers playing at being scary monsters. Kids these days...

2) Most of his level is taken up by a deep pool of salt water, with the only way across the pool being very rickety wooden plank bridges that float on the surface. Of course, the water is filled with minions; Sahuagin, giant octopuses, lacedons, and some very ill-tempered mutant sea bass lurk below, and do their best to ruin adventurer's days. Merk would have liked to add sharks as well, but they're both endangered and expensive.

3) Merk is a curmudgeony old bastard who is convinced that everything was better back in the olden days (its is unclear as to what olden days he's talking about, since Deep Ones don'y really age) and that the forces of evil would be much better off if they just listened to his long-winded advice. He is blunt, crude, and pretty disgusting, but deep down he does actually care about his fellow dungeon bosses. After all, if something bad happened to them, he wouldn't be able to dispense evil life advice.

His goals are fairly simplistic: dispense his dubious wisdom, kill and eat adventurers, and keep himself alive. He has an immense fear of permadeath: he's lived a long time, and has every intention to keep on living.

4) I'm interested in a light-hearted romp with a good mixture of roleplay, fights, and general sillyness. In a word: Shenanigans.


Dot. Will put something together soon


Shingleblitzen is a quickling rogue with a pinch of wizard.

His dungeon floor is most easily navigated by the quick and agile. It has a number of traps and devices to help and hinder people in here. Only somebody who knows the tricks can use it to their best advantage. It has places that speed your movement or let you jump really far. Some of the traps affect where you are, and others can be triggered to harm people in other places. There are a few tunnels and teleportation portals to give those who know which is which an advantage. Illusions and flashing lights confuse the issue. Imagine Sonic the Hedgehog mixed with Portal 2 mixed with a funhouse mixed with a pinball table. For minions, I expect a number of low-level constructs and perhaps a few will-o-wisps

He's not quite as much a loner as others of his kind, and he has the cruelty of a cat playing with his food. While he spends quite a lot of time alone, he likes having others around to talk to and compare plans. What motivates him is challenging himself and others. He's always tinkering with his level, trying to make it the best things can be. His level is part deathtrap, part playground, part challenge. while some of the features of this level can be used to aid the invaders, it's part of the fun and challenge to encourage them before destroying them. To show them up with your skill.

Shingle is going to be a fun character. He has the wicked playfulness of the fey. He'll be an effective scout and skirmisher.


Hmmm, so I'm the only person that doesn't have minions huh?

Silver Crusade

Redelia's submission:

I would love to have a kobold chief in this. I would use levels of dragon blooded sorcerer to get to the proper CR. He would have a dungeon level that would be mostly focused on nasty traps, together with large numbers of other kobolds (minions) with class levels. His main goal in life is to take care of his tribe of kobolds (the minions).

Things I would be looking forward to in the campaign:
-building this level. This level sounds like a lot of fun to put together. In fact, if I'm not chosen for this campaign, I might make this level and boss for my home group.

-interacting with other dungeon lords. I expect some of them might try to look down on my character as 'only a kobold' until they see the magical might.

-surprising adventurers who also don't expect much out of a kobold

-the fun of building all the minions

-the fun of a character that defies alignment stereotypes. He would be 'good' as far as his minions are concerned, but 'evil' toward adventurers.

Please let me know if this is less detail than you want, and I will fill in anything else you ask for. I noticed that others are providing more details, but it appears to me this is what you asked for.


Quote:

1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.

2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)
3) A sketch of your character's personality and goals.
4) Some discussion of what you, as a player, would like to do/see in this campaign.

Tikkik the kobold and his WONDEROUS MECHANICAL DRAGON! (Statistically, the W.M.D. will be the actual monster, with Tikkik just serving as it's brain) Tikkik is a kobold of questionable sanity but unquestionable skill in creating machines.

Tikkik's floor is filled with excessively dangerous machinery of dubious purpose, conveyor belts leading into smashers, pipes that continuously emit steam, and unnecessarily difficult moving platforms. Kobold-sized maintenance tunnels inside the walls and under the floor lead to the actual workshops off to the side, where the real work of creating new death-machines takes place in much more sensible environs. Minions include various constructs, with a warren of kobolds keeping everything running.

Tikkik likes to talk big about his plans for world domination and making the 'civilized races' regret treating kobolds like low-level fodder, as well as boasting about how his mighty machines shall ravage the countryside. However, he's actually fairly content with the current arrangement; he gets to test out his toys on adventurers and have a good time ranting at them while crushing them with his mechanical monstrosity, and they keep bringing in new stuff and funding for his projects, including the rare piece of Numerian technology. And when his machines are finally strong enough, then perhaps he'll actually go through with his boasts.

I'm mostly interested in some entertaining roleplay, turnabout fights showing off how dangerous the monsters could be if the GM was really serious about killing off the party, and the opportunity to play at being one of those mad scientists with their death machine usually found waiting for their rival to break into their lair.


Razzocnor wrote:


Tikkik the kobold and his WONDEROUS MECHANICAL DRAGON! (Statistically, the W.M.D. will be the actual monster, with Tikkik just serving as it's brain) Tikkik is a kobold of questionable sanity but unquestionable skill in creating machines.

Tikkik's floor is filled with excessively dangerous machinery of dubious purpose, conveyor belts leading into smashers, pipes that continuously emit steam, and unnecessarily difficult moving platforms. Kobold-sized maintenance tunnels inside the walls and under the floor lead to the actual workshops off to the side, where the real work of creating new death-machines takes place in much more sensible environs. Minions include various constructs, with a warren of kobolds keeping everything running.

Tikkik likes to talk big about his plans for world domination and making the 'civilized races' regret treating kobolds like low-level fodder, as well as boasting about how his mighty machines shall ravage the countryside. However, he's actually fairly content with the current arrangement; he gets to test out his toys on adventurers and have a good time ranting at them while crushing them with his mechanical monstrosity, and they keep bringing in new stuff and funding for his projects, including the rare piece of Numerian technology. And when his machines are finally strong enough, then perhaps he'll actually go through with his boasts.

I'm mostly interested in some entertaining roleplay, turnabout fights showing off how dangerous the monsters could be if the GM was really serious about killing off the party, and the opportunity to play...

In the interests of full disclosure, I should admit to being unfairly biased towards my brother's submission.


GM_Almonihah wrote:

1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.

2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)
3) A sketch of your character's personality and goals.
4) Some discussion of what you, as a player, would like to do/see in this campaign.

Submission

1- Noxsuum is a shadow demon but not an average one. Depending on party make up I may shift him around but he will have some class levels for a trick or two in his back pocket. Thinking at least a dip in shadowdancer.

2- Noxsuum's entire level will have dim lighting with a few shadow related minions. It will also have traps and hazards aplenty as any other dungeon floor, again likely shadow related. Yet it's most notable feature will be the many creatures and custom rooms they dwell in. Having the ability to possess the bodies of others and being a bit of a collector. Noxsuum has captured/invited/stored a number of creatures that now dwell in his home. One room may have a grassy floor with a nice oak tree and magical twilight that holds a tricked dryad. While another may appear carved from the very rock with gems embedded in the walls playing host to a smitten shaitan.

3- A being of impulse and frivolity, Noxsuum is very much a believer of "possession is nine tenths of the law". As such he specializes in possession. Be it people or things. He has a very easy come easy go mentality due to his age and ability to "die" without worry. Sense he has never really been killed rather suffering the loss of a host time and again as needed due to his skill. None the less his lust for life is undiminished and he is surprisingly laid back for a demon unless truly provoked, something that has not happened in decades if not longer. As for his goals, like any demon he seeks more power and freedom to do as he pleases on a larger scale. Besides that he would like a wider selection of host bodies and perhaps a large enough place to house them and his other toys/playthings along with better access to exotic food, drink, and drugs. He already has comrades among the other dungeon lords, they couldn't possible complain about having a better place to play poker.

4- I would like to see monsters with more personality then the all to common rage/madness/arrogant type. Would also like to see how such different monsters work together as a team and maybe have the dungeon as a whole fight back against those pesky adventurers. Not to mention cause havoc with a character that can take over enemies and use them like puppets. I find the concept devilishly interesting. Not to mention the silly factor just makes it sound like a fun game. This guys whole concept came from recently seeing Casper again and the line "stop hitting yourself" going through my head. xD


GM_Almonihah wrote:
In the interests of full disclosure, I should admit to being unfairly biased towards my brother's submission.

Blood is thicker than internets.


Full disclosure: the Goblin King likes nepotism too. He employs relatives as it is more fun to visually enjoy their deaths at the hands of adventurers than simply hear about them later.

Scarab Sages

1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.
2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)
3) A sketch of your character's personality and goals.
4) Some discussion of what you, as a player, would like to do/see in this campaign.

Still a thought in progress, but my first pass is:
That Plant Thing at the Entrance...
1)I am the dungeon lord no one looks for: the shrubbery. As a rather deeply entrenched Yellow Musk Creeper I can easily pass for a part of the scenery... because I am part of the scenery. Haven't decided on class levels yet, but I'm definitely going for a off the wall take on the body snatcher/ puppet master thing. Who knows, I might go necromancy and have both kinds of zombies walking around!
My other thought is going a nature-leaning summoner type. We shall see.
This character is partially inspired by the Monster in the Darkness from the Order of the Stick comics. Specifically, I imagine him having a hard time seeing himself as truly evil. He's just doing what he does. It just so happens that "what he does" would keep most grown men up at night.

2)The dungeon I lord over is overgrown, damp, and full of shambling servants to serve your every whim. We run a moderately successful Bed and Breakfast for the budget conscious villain and offer an industry leading body-back guarantee on all henchmen parked overnight!
Oh, and it serves as the perfect lure for upstart adventurers. Come for the Bone Meal, stay for the nightly game of Don't Breathe the Pollen!

3) The Thing at the Door is probably the most neutral of the dungeon overlords. After all, if those adventurers would just sit down to a nice meal instead of freaking out and screaming about abominations and monsters everyone would end up going home. Well, most everyone. Ok, ok, one or two might make it. Maybe...
Adventurers are just so tasty!

4) I would like to see some fun personalities and well thought out characters (which I am working on doing myself) come together and turn some tropes on their heads. I'm looking for a more light-hearted game, which I think was hinted at above, with people who join just to have fun and tell a good story.


Is this at all inspired by the webcomic Steve Lichman?

Scarab Sages

If it wasn't before it probably is now. I never even thought of a ghost! Gah, now I have character concepts holding competitions for my attention in my head...


Chess here! Here's my submission!

1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.

Lord Heineous is a tiefling antipaladin, a harald of the Razor Prince - the Demon God Andirifkhu, god of knives, illusions and traps. Heineous is all about physical violence, torture, traps and fear. He's allied and fully invested in demons and chaotic evil entities, and likes to be at the end of his dungeon to solve the issues by his own hands.

2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)

The dungeon is on the underground denizens of a church where a prison for the enemies of the church used to be. Heineous was imprisoned there, but took control, freed the prisoners, invoked demons and turned the place into his own lair where he plans to open portals to bring the full Andirifkhu's force to invade Golarion.

3) A sketch of your character's personality and goals.

He is an evil, obsessed and arrogant creature. As much as he is surrounded by minions and traps and will use them to their full extent to destroy the adventurers who try to disrupt his plans, he's the typical guy who thinks he can deal with them by himself as if they were mere nuisances (which usually is why these dungeon lords fall! Heh). He isn't much on the stealth, tricks or magic side - he's more about brute force, but fighting as dirty as he can. His ultimate goal is to conquer the full power of a harald of the Demon God - opening portals, doing rituals and bringing all the invasion force to Golarion - and maybe, some day, take his place and become a god himself.

4) Some discussion of what you, as a player, would like to do/see in this campaign.

Like my other friends here, I'm all about a more lighthearted game as well, even when talking about evil and demons and whatnot. I recognize some of the other applications are much more in the comic side than mine, but nevertheless I don't mean that a more "serious" villain couldn't give us a lighthearted cool game experience anyway (players and character are different at the end of the day!). With that all said, I love the idea of this game because it allows us to try things we don't usually have much chance on the regular AP games, even the evil ones. I look forward to what we can all do here! :)


1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.

Every big dungeon needs a big monster in it, and it just so happened that Brixton the Behir was the first to answer the wanted ad. Brixton enjoys the simple things in life - long walks on the beach, lazing about in the warm parts of the dungeon, and devouring all of the hapless adventurers that happen to wander through - and maybe a few more that the other evil lords need disposed of.

He tries his best to be as charming as the other dungeon lords, but it's a lot harder to hang out in the break room when you weigh several tons.

(Advanced Behir, or maybe a different template if it feels better)

2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)

Brixton has a sprawling lair of half-finished or ruined projects, many of which teeter dangerously. It gives him many places to hide and surprise adventurers from, as well as somewhere to escape to when he grabs one. Any minions that hang out here are probably most likely 'officially' one of the other dungeon lords. Brixton's probably the easiest dungeon lord to make friends with, so they tend to come here for smoke breaks.

3) A sketch of your character's personality and goals.

Brixton doesn't have any goals of world domination or giant armies, but he is a very very hungry, and humanoids just seem to be so plentiful these days. No one will notice a town or two going missing, right?

Other than that, Brixton thinks the other dungeon lords are pretty cool fellas that have neat plans, and frequently tries to impress them - but without magic or much in the way of skills, life is hard for a behir. He can, however, do that thing with his tongue to make it look like a 3 leaf clover.

He can be lazy and scatter brained, especially compared to the more 'master mind' kind of dungeon lords. He starts many projects, and rarely ever finishes them. Other than this, he's actually quite intelligent for a behir.

4) Some discussion of what you, as a player, would like to do/see in this campaign.

It seems like, as a one shot and a silly concept, the goal of this story is more for humor's purpose than telling a grand story. Tongue in cheek improv is my jam for this more than heavy in character roleplaying.

Interacting with the other dungeon lords I assume it going to happen throughout


For the DMs convince and to have an idea of our gathering. ;)

Dungeon Lords
Goblin King (Male Goblin)
Sir Squiggleton (Female Chaos Beast)
Professional Hero-Killer (Male Tiefling Vigilante)
Gargoyle (Male Gargoyle)
Vladimir Rokopatov (Male Human Vampire Veiled Blade Swashbuckler)
Old Merk (Male Deep One Psychic)
Shingleblitzen (Male Quickling Rogue/Wizard)
Kobold Chief (Male Kobold Sorcerer)
Tikkik (Male Kobold)
Noxsuum (Male Shadow Demon Shadowdancer)
Plant Thing (Yellow Musk Creeper)
Lord Heineous (Male Tiefling Antipaladin)
Brixton (Male Behir)

Let me know if I missed someone, need to change or add something. More then a few of you guys are hard to pin down, I count myself among them mind you. Flexibility has it's down sides.


OmniChaos wrote:

For the DMs convince and to have an idea of our gathering. ;)

Dungeon Lords
Goblin King (Male Goblin)
Sir Squiggleton (Female Chaos Beast)
Professional Hero-Killer (Male Tiefling Vigilante)
Gargoyle (Male Gargoyle)
Vladimir Rokopatov (Male Human Vampire Veiled Blade Swashbuckler)
Old Merk (Male Deep One Psychic)
Shingleblitzen (Male Quickling Rogue/Wizard)
Kobold Chief (Male Kobold Sorcerer)
Tikkik (Male Kobold)
Noxsuum (Male Shadow Demon Shadowdancer)
Plant Thing (Yellow Musk Creeper)
Lord Heineous (Male Tiefling Antipaladin)
Brixton (Male Behir)

Let me know if I missed someone, need to change or add something. More then a few of you guys are hard to pin down, I count myself among them mind you. Flexibility has it's down sides.

Tikkik would like to point out that you forgot about his WONDEROUS MECHANICAL DRAGON! I'm also not entirely sire if the chaos beast or gargoyle can be said to have any gender...


The Goblin King graciously offers a lieutenant spot to the Kobold Lieutenant (Chief) to sublet one quarter of the Dungeon floor.

15% of Profits from Kobold enterprises. Dental, and 401k gold retirement plan. You have to provide your own spell components.


Battlespy wrote:
Every big dungeon needs a big monster in it...

Yes! I've been rather surprised how many of the submissions thus far have been humanoid (or some other creature type that still has two arms and two legs and is medium).

OmniChaos wrote:
Being helpful

Thank you, that is helpful. I'd been thinking I'd have to do something like that myself.


Updated

Dungeon Lords
Goblin King (Male Goblin)
Sir Squiggleton (Chaos Beast)
Professional Hero-Killer (Male Tiefling Vigilante)
Gargoyle (Gargoyle)
Vladimir Rokopatov (Male Human Vampire Veiled Blade Swashbuckler)
Old Merk (Male Deep One Psychic)
Shingleblitzen (Male Quickling Rogue/Wizard)
Kobold Chief (Male Kobold Sorcerer)
Tikkik (Male Kobold with W.M.D)
Noxsuum (Male Shadow Demon Shadowdancer)
Plant Thing (Yellow Musk Creeper)
Lord Heineous (Male Tiefling Antipaladin)
Brixton (Male Behir)

I just went off the first he or she I saw to determine gender. I suppose I will just wait until the players state which they prefer to identify with. Unless they want to walk that hard road of never identifying gender. ;)

Can't speak for anyone else but shadow demons need not be medium with two arms or legs you know. Not that it matters much when you can possess creatures. Some days Noxsuum may feel like tentacles or maybe oozing along the ground. :P

Scarab Sages

I just ran into a sweet thing called a Xill Matriarch. I think I might be switching species. :)

Scarab Sages

Is anyone else having a super hard time deciding? Because I now have three concepts in my head


Ooh! Very interesting.

Thinking some sort of undead or construct, but I have a question.
For Awaken Construct, do I need to roll the Intelligence and increase to Charisma, or? And can I do so before my final submission?


Yeah I am pretty fixed on my theme but going over some other possession types and templates. I went with shadow demon because they have a feat line that enhances demon possession.


bigrig107 wrote:

Ooh! Very interesting.

Thinking some sort of undead or construct, but I have a question.
For Awaken Construct, do I need to roll the Intelligence and increase to Charisma, or? And can I do so before my final submission?

Just treat your Int and Charisma base as 10. Remember I'm not getting into character creation details yet.

Scarab Sages

New Concept: the Matron!

1) What kind of dungeon lord are you? Aim for something in the CR 9 range, whether that be a level 10 goblin shaman or a young blue dragon, or something in between.
Xill Matriarch with an emphasis on the Matriarch. Every monster needs a Mommy, and this red skinned, four armed Xill has had her maternal instincts locked on overdrive. This is good for the other Lords of the dungeon (home cooked meals make the place hard to pass up). Not so good for anyone else. Her children were just murdered, after all, and hell hath no fury like a woman with dead children at her feet!

2) What kind of dungeon floor did you lord over? (Those chosen will have to actually build this floor)
The Matron lives on a floor apart. Her kind's ability to shift between the material and Ethereal plane at will makes normal access completely redundant. In fact, no one knows exactly where the Matron's actual chambers lie. All the denizens of the Dungeon know is that when the dinner bell rings you better get your posterior-analogue to the dinner table before all the good stuff is gone!
The part of the dungeon she controls is one half kitchen and one half entertaining space. She maintains a neat and comfortably furnished parlor, breakfast nook, dining hall, and ballroom complete with luminous crystal chandelier. The kitchen is well stocked at all times with all manner of delicious meats and treats!
She still hasn't determined why all the adventurers keep saying they'll never feel the same about dinner again and barfing in the corners.

3) A sketch of your character's personality and goals.
The Matron is a motherly follower of Lamashtu and delights in beasts and deformity. She cares for all in the dungeon, doing everything except cleaning up their rooms for them (of course!). If she doesn't get to it, one of her offspring spawned from the tortured and screaming souls in her kitchens will.

4) Some discussion of what you, as a player, would like to do/see in this campaign.
See above. Light-heartedness is desired. A delicious stream of goodie-two-shoes is also a plus. :)
Would you allow the Leadership feat for a decent kitchen staff?


Updated

Dungeon Lords
Goblin King (Male Goblin)
Sir Squiggleton (Chaos Beast)
Professional Hero-Killer (Male Tiefling Vigilante)
Gargoyle (Gargoyle)
Vladimir Rokopatov (Male Human Vampire Veiled Blade Swashbuckler)
Old Merk (Male Deep One Psychic)
Shingleblitzen (Male Quickling Rogue/Wizard)
Kobold Chief (Male Kobold Sorcerer)
Tikkik (Male Kobold with W.M.D)
Noxsuum (Male Shadow Demon Shadowdancer)
Lord Heineous (Male Tiefling Antipaladin)
Brixton (Male Behir)
The Matron (Female Xill Matriarch)

Changed to account for Choon's new choice.


I'm going to be keeping with the Professional Hero-killer. Whilst we do have other people who have some Civility to them, I still feel that I am unique in that not only am I a Vigilante, and thus live a double life. But I am actually quite firmly Neutral, not taking part in any acts of evil, and instead simply doing business with the Dark Lords because they offer better pay. That, and the fact that out of all the Dungeons shared up until now. I am the only one that doesn't use minions at all.

Scarab Sages

Huh. I hadn't noticed that. Well, you gotta populate a dungeon somehow, right?


Choon wrote:

3) A sketch of your character's personality and goals.

The Matron is a motherly follower of Lamashtu and delights in beasts and deformity. She cares for all in the dungeon, doing everything except cleaning up their rooms for them (of course!). If she doesn't get to it, one of her offspring spawned from the tortured and screaming souls in her kitchens will.

Ha ha ha ha ha! I love it.


Choon wrote:
Would you allow the Leadership feat for a decent kitchen staff?

I'm not going to require the Leadership feat for having minions. You have minions simply by virtue of being a dungeon lord.

Scarab Sages

GM_Almonihah wrote:
Choon wrote:
Would you allow the Leadership feat for a decent kitchen staff?
I'm not going to require the Leadership feat for having minions. You have minions simply by virtue of being a dungeon lord.

Fantastic. :D


Razzocnor wrote:
OmniChaos wrote:

For the DMs convince and to have an idea of our gathering. ;)

Dungeon Lords
Goblin King (Male Goblin)
Sir Squiggleton (Female Chaos Beast)
Professional Hero-Killer (Male Tiefling Vigilante)
Gargoyle (Male Gargoyle)
Vladimir Rokopatov (Male Human Vampire Veiled Blade Swashbuckler)
Old Merk (Male Deep One Psychic)
Shingleblitzen (Male Quickling Rogue/Wizard)
Kobold Chief (Male Kobold Sorcerer)
Tikkik (Male Kobold)
Noxsuum (Male Shadow Demon Shadowdancer)
Plant Thing (Yellow Musk Creeper)
Lord Heineous (Male Tiefling Antipaladin)
Brixton (Male Behir)

Let me know if I missed someone, need to change or add something. More then a few of you guys are hard to pin down, I count myself among them mind you. Flexibility has it's down sides.

Tikkik would like to point out that you forgot about his WONDEROUS MECHANICAL DRAGON! I'm also not entirely sire if the chaos beast or gargoyle can be said to have any gender...

Sir Squiggleton can have whatever gender he/she/it pleases! :P


Choon wrote:
Is anyone else having a super hard time deciding? Because I now have three concepts in my head

I have five concepts that I've done some work towards building, let alone all of the others that have yet to come.

I did make one character with some loopholes that I'll definitely not be using. I built a CR 9 character with 159 hp, AC 34/24/22, saves 15/14e/10, Melee +22/+22/+17/+12 (1d8+10), Ranged +18/+13/+8 (2d6+15) 120' range, +24 grapple, SR 23, fast healing 4 and regeneration 2, Reach 15' with combat reflexes, Str 30, Dex 24, Con 22, Int 10, Wis 14, Cha 10. I did assume a 10 point buy, but no equipment.

Scarab Sages

Ya. Going by CR can lead to problems sometimes if you're just out to watch the world burn.

Case in point
Thankfully, none here is just out for cheap power plays. *pointed stare*

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