Natural Attacker


Advice


I'm looking to optimize a natural attack user and get the most Primary Natural Attacks possible without sacrificing playability.

13th level, completely open to options for class(es) but Hybrid classes are not allowed. My DM rules that 2 vestigial arms and Feral Mutagen does give me two extra set of claws so I'm thinking a small dip into Alchemist seems very useful. I contemplated Human with Racial Heritage(Lizardfolk? For a tail attack with feat) and also thinking of taking at least 2 Fleshwarped Scorpion Tails, a Cloak of the Manta Ray, and a Helm of the Mammoth Lord.

Any other suggestions on how to go about this character?


Tiefling Bloodrager. Get the Maw alternate racial trait and go abyssal bloodline (for claws and size increase). Get a Lesser Metamagic Rod of Extend spell. Cast Monstrous Extremities on both of your legs at the start of each day. Sadly, the legs will only be secondaries, but with your size high BAB/Str you should still hit with them quite often.

Also, pick up a Helm of the Mammoth Lord if you can for a gore attack.


You might not have to dip into alchemist. If you're starting at level 13 you should look at the fighter Mutation Warrior archetype, it lets you keep a full BAB and d10 HD and gives you access to both feral mutagen and vestigial arms (although it replaces armor training)

Bonus: if you're allowed to be a strix you can stack mutation warrior with the Airborne Ambusher archetype to get flyby attack which is just plain better than spring attack... im not sure how this part would help with a full attack based build but it looks cool haha


Ragebred skinwalkers (were-pigs have the power) are kings of natural attacks, barring synth summoner at higher levels, or that great lake octupus wild shape.

Take the feat to have gore/hoof/hoof.

They don't count as lycanthropes, so you'll need ranger or slayer 2 for the aspect of the beast perma-claws feat, or limited rounds claws by Barbarian beast totem or bloodline ability. Or feral mutagen, limitted by 1hour downtime between uses.

GM call if you can pick up a bite along with the gore, beastiary examples of bite/gore creatures all have gore from head horns not tusks. Plenty of ways to grab it if allowed though.

Mutation warrior, possibly picking up AWT to count your weapon specific feats to all your attacks, or alchemist into Master chemyst, given the permissive claws/arms ruling both seem like good ways to go.

You could also conceivably pick up IUS to downgrade all your attacks to secondary to pick up iterative unarmed, but you'd have to check with GM on how you're unarmed attacking with all your extremities and face tied up with naturals.


I know of one example of tusk goring, look at the boar shaman druid archetype. Granted that doesnt really help you much but it is an example

its actually a pretty good damage die for a medium natural attack too at 1d8


Evangelist Prestige class.

Its capstone is a battleform that can grant an extra natural attack (and an appropriate limb; sting seems the least silly), as well as stat boosts and other benefits. Also, the prestige class is one of the most playable of its type, since it continues your main class's features and advancement after a 1 level delay. So it stacks with practically anything.

Totemic Tattoos. Gives you the totemic transformation ability of a 5th level totem druid. Grab eagle totem, and you can grab talons on your feet. 5 minutes/day in 1 min increments, just around 10k cost, and doesn't use regular item slots (I think tattoos might have their own slot rules, but you probably will never have enough for it to matter.


Well, head horns + bite is still two natural attacks form the same body part. If that's true for other body parts:

Metamorph alchemist 11+, morphing into Gegenees from bestiary 5, adding Feral Mutagen and Helm of the Mammoth Lord, equals 1 bite, 1 gore, 2 claws, and 6 slams. At higher levels, you can add Wyvern Cloak (78k) for a sting attack or Tentacle Cloak (12k) for 2 tentacles a minute per day.

I'm not quite sure how Talons of Leng works on a creature with 6 hands.

If claw+slam with one arm is not ok for you, Popobala is aviable at metamorph level 5 for 1 bite, 2 claws, 2 talons and 2 wings.


i just looked at the mutation mind psychic the other day, by level 11 you can have 2 claw attacks and a bite, plus you can grow to huge size for the extra damage, all on top of a +4 str boost. unfortunately its not a full bab/hd class and you can only use the transformation for class level minutes per day

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