ultimate intrigue spell: hidden presence


Rules Questions


how is 'hidden presence' not a better version of 'invisibility', at the same spell level?
why isn't this 'greater invisibility' at 4th or 5th level or something?

same level
same duration
greater range
more targets
far greater effectiveness, including multiple senses AND divinations


Hidden Presence targets the people you want to hide from, not you and your allies. This means that if there are several enemies, you won't hide from them all.

It also means that you can't do something in a crowd, unless you can figure out who would rat you out for doing anything illegal.


ok, i just realized i misread the targets... so, this spell enchants other creatures to ignore you, rather than masking yourself away from everyone, meaning you can only block a limited number of opponents, and only the ones you can pinpoint for targetting with the spell, visible and within range and whatnot...

it still seems way more powerful, especially if you can control the circumstances to limit the uncertainties of other observers.


Yup; alot of Intrigue's spells can become very powerful, if the circumstances suit them; so if you can create those circumstances, you can be powerful. That's kinda the premise by intrigue as a concept; which I greatly approve of.


Targets get a save, too. Invisibility has to be countered by special abilities, this can be countered by a regular save.


Slithery D wrote:
Targets get a save, too. Invisibility has to be countered by special abilities, this can be countered by a regular save.

But, this can bypass all of those special abilities if they fail their save. You could pull off a Bilbo Baggins-like theft from a dragon if they failed the save...if. Very cool spell.


If you can get a dragon to fail its save to Hidden Presence, you can get it to fail a save to Suggestion and send it on an hours/level mission to go pick up some treasure or hunt deer or something while you loot their empty lair. Also note that if you steal something that the dragon perceives, it gets a new save every time the environment changes as a result of your actions. It's a cool option, but not that powerful or game changing.

If you use it on groups (something that Suggestion can't do at this low level) you're likely to have one make his save, and once he attacks you everyone else gets a second save.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / ultimate intrigue spell: hidden presence All Messageboards

Want to post a reply? Sign in.