Humphry B ManWitch |
What do you think of this build for an AP
25 point buy no buy downs
Race Dwarf
Abilities : STR 16, DEX 14, CON 16, INT 13, WIS 14, CHA 8
Traits: Adopted(Halflings); Helpful, Armor Expert
1st: Fighter(Phalanx Soldier Archetype) Feat:Power Attack, Cleave
2nd: Fighter, Stand Firm, Feat: Goblin Cleaver,
3rd: Fighter,Phalanx Fighting, Feat: Improved Shield Bash
4th: Fighter, Feat: Great Cleave
5th: Fighter, Ready Pike, Feat: Orc Hewer
6th: Fighter, Feat: Combat Reflexes
7th: Fighter, Deft Shield, Feat: Dodge
8th: Fighter, Feat: Mobility
9th: Fighter, Shield Ally, Feat: Bodyguard
10th: Fighter, Feat: Spring Attack
11th: Fighter, Feat: Dazing Assault
12th: Fighter, Feat: Strike Back
13th: Fighter, Feat: Giant Killer
14th: Fighter, Feat: Cleave Through
15th: Fighter, Irresistible Advance, Feat: Cleaving Finish
16th: Fighter, Feat: Improved Cleaving Finish
Equipment required,
Large Spiked Bashing Shield+1
+5 Benevolent Mithral Breastplate
+1 Adamantine Bardiche
Boots of jumping and springing
Belt of Physical Might (Str + Dex)
Wand of Enlarge Person..
Specialized in being enlarged. Better then whirlwind attack because its a standard action.
while enlarged can starst of by standing next to Squishy Casters Spring attacks to the closest Enemy using Cleave and Dazing Assault to attack all opponents threatened by a polearm using enlarged Dwarf, using the Shield to bash closer opponents. then springs back to protect the Squishy casters. (also removing himself from the area for area of effect spells)
AndIMustMask |
note: level ~9 is when the really killer spells and gribblyness comes into play--consider shoring up your defenses (particularly saves) at or before then.
i see shield feats, but no shield master? with a +1 defending guardian/+5 heavy fortification shield you can bash someone and get an ADDITIONAL +5 to your AC, or +5 to your saves (or divvied up between them). not to mention shield bashing makes for a sound melee option if you're using a reach weapon in the other hand via phalanx soldier's level 3 ability.
also, it looks as if you plan to stick adjacent to an ally--if you're separated, a good number of your feats suddenly become useless. watch out for CC spells or effects that separate you.
Nicos |
note: by RAW shield master removes ALL attack penalties when shield bashing. so feel free to power attack and or combat expertise with it--while it's obviously not INTENDED to work that way, they haven't gotten off their bums to change it, so why not take advantage?
Most likely because the game have a DM.