Would It Be Wrong To Combine Craft And Profession Into One Skill?


Homebrew and House Rules


This occurred to me last night while drinking Black Kraken Rum and Mt. Dew, so it might be why this popped into my head. But think about it; if you take Craft (Glassblowing) why you take a different Profession? It should be glassblower, not something like barrister or the like.

Anyway, just a thought.


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Shrug.

Thing is, not all professions involve crafting things. Not all crafts are done professionally. Also, some performances are neither crafty nor professional.

Point being, it is what it is for a reason, but not so strong a reason that you can't house-rule it however you want.


I won't change it in my current campaign, but will probably do it when this one wraps up, probably this time next year.


It rounds out money-making trio. Intelligent and creative individuals set to the construction of wares to sell, using craft. Sensible and wise individuals settle on steady occupation to earn a living, using profession. Charismatic and talented individuals put on shows or other appearances, using perform.


I see where you're coming from, but no one in my group has ever used Craft even once. Profession and Perform, sure. But Craft, not even once. And we've had this campaign going for 3 years now.


That might have more to do with the crafting rules than anything else.

The Craft skill is clunky and actually slow in-game, which can greatly discourage its use.

That being said, you've never had someone take craft(alchemy)?

Interesting.


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I don't think there's anything wrong with it if you wanted to, but I might expect some potential annoyance at some point depending on which stat you decide to associate with your new skill.

In our games, we've made some adjustments to skills:

Fly is part of Acrobatics and not its own skill - the way we see it, Acrobatics is about agility, mobility, and maneuverability, regardless of whether you're in the air or on the ground, and an accomplished acrobat would naturally excel at aerial maneuvering with a Fly spell.

Jump is *not* an aspect of Acrobatics in our games, however - instead, Climb, Jump, and Swim are rolled into one Str-based skill: Athletics (yep, we stole this from 4E.) Athletics is an awesome skill and a Fighter's best friend.


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Was having this very discussion with my wife 2 nights ago as she was picking through craft/profession/perform/knowledge options to implement the UNC "backstory skill points".

She didn't understand how she could craft leather, and not be a "professional leather worker". I tried mostly to stick to the CRB guidelines which loosely interpreted could mean that if she took craft leather she -is- a professional leatherworker by default and w/o taking any skill ranks in profession leatherworker. Sticking when ever possible to if you create a product, then you're a crafter, if you run a business, you're a professional.

Example:
Inn Keeper - Profession
Brewer - Crafter
Chef - "probably crafter"; although I think its listed as profession?

by default an inn keeper may be able to cook some basic items (PCs don't starve or die of poisoning w/o "chef/baker" skills). An innkeeper may even be able to brew their own basic ale. But if your inn is known for "best Rhino-beetle in the county" or "Stoutest Stout in the 9-wards"; you probably also have ranks in Chef or Brewer.

Just my take on it, as I'm transitioning to the 2 ranks/lvl for those skills.


Zhangar wrote:

That being said, you've never had someone take craft(alchemy)?

Interesting.

The one time I remember someone taking Alchemy was in an early 3.0 game. It went disastrously the first time he used it, and he never used it again.

But it doesn't matter what craft the players add to their sheets, they don't use them. Or at least, if they do it's so rare that I can't remember any other specific incidences.


GM 1990 wrote:

Was having this very discussion with my wife 2 nights ago as she was picking through craft/profession/perform/knowledge options to implement the UNC "backstory skill points".

She didn't understand how she could craft leather, and not be a "professional leather worker". I tried mostly to stick to the CRB guidelines which loosely interpreted could mean that if she took craft leather she -is- a professional leatherworker by default and w/o taking any skill ranks in profession leatherworker.

Most restaurants fail, not because the chef isn't a good cook, but because the owner doesn't know how to run a business.

That's the different between Craft (baked goods) and Profession (baker).

If you want to make that distinction, there it is. If you don't want to make that distinction, there's no reason to keep the skills separate.


Some people have hobbies.

I could never take anything Profession (Cook/Chef/etc) related IRL, but I can make nice food and enjoy doing it.


Personally, I would not be in favor of anything which further compacted or reduced skills instead of unpacking and expanding them.


I straight up took profession out of my campaign. It's a point dump for role playing.


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In fairness, a few Professions have been actively integrated into other parts of the game. Sailor often comes up for handling boats (which is relevant in sea-based games), Soldier is used for running armies in Mass Combat, et cetera. If the game isn't specifically using them, then yeah, they're a bit superfluous... but at least some of them do have a real use beyond roleplaying and earning some spending cash.


GM Rednal wrote:
In fairness, a few Professions have been actively integrated into other parts of the game. Sailor often comes up for handling boats (which is relevant in sea-based games), Soldiers is used for running armies in Mass Combat, et cetera. If the game isn't specifically using them, then yeah, they're a bit superfluous... but at least some of them do have a real use beyond roleplaying and earning some spending cash.

This is true. I use profession for mass combat, but that is about it. I took it out for Player use. They never used it anyways and I didn't want them to waste points.

RPG Superstar 2012 Top 16

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Actually it would be Profession (merchant) for running a business. Your Craft check would be about the quality level of goods you can make, and how fast you can make them. THe profession side would be about buying and selling stuff to make a profit for your business.

Basically, the Business Manager will employ the Crafter, or be employed by the crafter to help sell their goods i.e. front of the store, back of the store.

There really aren't many things that translate into both Craft AND Profession, but there's one that also includes Perform.

Painting.

Craft (painting) is about artistic painting of an object, commissioned or otherwise, generally including things like landscapes or portraits with your services being sold for money.

Profession (painter) is not about art. It's about slapping on massive amounts of paint on something with skill and speed...house painters and industrial painters, a COMPLETELY different skill set then Crafting a painting. A fellow down the road did this for thirty years at the local factory.

And of course you have Performance (Painting), where the act of creation can be more important then the painting itself. Street painters using spray cans and common implements into speed paintings they can sell for money would be an example of this. The paintings may or may not have artistic value, but I own a planetscape made like this, and every time I look at it I remember the street artist in Boston who made it in about 15 minutes. It's not RPG quality, but so what?

==Aelryinth


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My campaign is one of those 'you're all in the same mercenary company' style deals. I give everyone free ranks in Profession: Soldier each level.

If I get a good backstory, I also include free ranks in skills that would have been relevant, but these skills can't be some of the 'essentials'. If you want perception, you better believe that you're investing in it yourself.

I also try to work these background skills into the game every so often. It's nice when a player's backstory is used to do more than just find kidnap victims.


It would be less wrong than combining Spot and Listen into Perception. ;-)

RPG Superstar 2012 Top 16

or Hide in shadows/move silently into Stealth, or Open Locks/Remove Traps into disable device?

==Aelryinth


Aelryinth wrote:

or Hide in shadows/move silently into Stealth, or Open Locks/Remove Traps into disable device?

==Aelryinth

For whatever reason, the Open Locks Remove Traps thing doesn't bother me as much as the others, but yeah. :)


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The way I use professions is that they will give you access to a large range of skills - but only in the context of a specific use. If you have "sailing' as a profession, you might have the equivalent of knowledge history: For events specifically related to sea faring vessels. You might have access to knowledge nature - for applications specifically involving things that have to do with sailing a ship and its immediate environs. Etcetera.

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