Corrosive Rabbit's Bunny Swarm (WARNING: Very Silly)


Homebrew and House Rules


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

An unleashed swarm of rabbits to terrorize the countryside!

(Based on a silly comment made by CR in the chat and worked out by me—with a suggestion by Rathendar, Thanks!—because I'm in a silly mood)

CR's Bunnies CR 5
XP 1,600
Half-fiend acid barbarian rabbit (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Bestiary 171, Pathfinder RPG Monster Codex 246)
LE Tiny magical beast (elemental, extraplanar, native)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +9
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Defense
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AC 17, touch 16, flat-footed 13 (+4 Dex, +1 natural, +2 size)
hp 26 (4d10+4)
Fort +2, Ref +8, Will +6
Defensive Abilities uncanny dodge; DR 1/—, 5/magic; Immune acid, bleed, critical hits, flanking, paralysis, poison, precision damage, sleep, stunning; Resist cold 10, electricity 10, fire 10; SR 16
Weaknesses water vulnerability
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Offense
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Speed 50 ft., fly 100 ft. (good), swim 50 ft.
Melee bite +6 (1d4 plus 1d3 acid), 2 claws +6 (1d2 plus 1d3 acid)
Space 2½ ft.; Reach 0 ft.
Special Attacks acid pool (10 ft., 1d3 acid), Acid Rain ( acid, Reflex DC 16), acidic strikes (1d3 acid), engulf (DC 12, 1d3 acid), rage (9 rounds/day), smite good
Spell-Like Abilities (CL 1st; concentration +1)
. . 3/day—darkness
. . 1/day—desecrate
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Statistics
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Str 11, Dex 18, Con 13, Int 12, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 16 (20 vs. trip)
Feats Improved Natural Attack (bite), Run
Skills Acrobatics +8 (+12 to jump with a running start, +16 to jump), Bluff +7, Fly +12, Perception +9, Sense Motive +9, Stealth +19, Survival +6, Swim +11
Languages Common, Infernal (can't speak)
SQ acidic body (1d3 acid), acidic spellcasting, acidic swimming
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Special Abilities
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Acid Pool (10 ft., 1d3 acid) (Ex) Pool of acid 10 ft. radius does 1d3 acid damage to those entering it.
Acid Rain (DC 16) (Ex) Dripping acid does damage to those underneath creature.
Acidic Body (1d3 acid) (Ex) Deals 1d3 acid damage to objects touched and creatures grappled or swallowed.
Acidic Spellcasting Acid spells cast at one level higher. All water based effects turn to acid.
Acidic Strikes (1d3 acid) (Ex) Attacks deal an extra 1d3 acid damage.
Acidic Swimming (Ex) Can swim through acid like most creature swim through water.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkness (3/day) (Sp) 20-ft. radius of supernatural shadow.
Darkvision (60 feet) You can see in the dark (black and white only).
Desecrate (1/day) (Sp) Fills area with negative energy, making undead stronger.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Engulf (1d3 acid, DC 12) (Ex) Move over foes to pin inside body and suffocate. Foe gets and AoO or can move clear (Ref neg).
Flight (100 feet, Good) You can fly!
Immunity to Acid You are immune to acid damage.
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Smite Good (1/day) (Su) +0 to hit, +4 to damage, +0 deflection bonus to AC when used.
Spell Resistance (16) You have Spell Resistance.
Swimming (50 feet) You have a Swim speed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Water Vulnerability (Ex) Acid creature takes damage from freshwater.

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Vulnerable to baking soda.


Lime is harmful alkaline.

Scarab Sages

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Wait, so all this time, the Holy Hand Grenade of Antioch was just a plastic soda bottle full of baking soda and vinegar?

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