Wind Walk


Rules Questions


So how does this spell basically work?
When cast on a party the spell description says:
You alter the substance of your body to a cloud-like vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.
Are you invisible?
Can other creatures/players see you?
Does it give you any concealment?
What do you look like?

Normally, a wind walker flies at a speed of 10 feet with perfect maneuverability. If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like.
So if you move more than 10' you make a Fly check, what happens if you fail?
While in vapor form, do you need too continue to move or perform Fly check to hover if you do not move?

A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as does any time spent in physical form). As noted above, you can dismiss the spell, and you can even dismiss it for individual wind walkers and not others.
So during these 5 rounds to and from, is it 5th round and poof your vapor, or poof I'm solid?
Or is it a gradual transition?

For the last minute of the spell's duration, a wind walker in cloud form automatically descends 60 feet per round (for a total of 600 feet), though it may descend faster if it wishes. This descent serves as a warning that the spell is about to end.


1. No, it says so in the description. However "If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like. "
2. "Wind walkers are not invisible but rather appear misty and transluscent."
3. No, you gain all of the defensive benefits and penalties you get in Gaseous Form.
4. "Wind walkers are not invisible but rather appear misty and transluscent."
5. Under the Gaseous Form description: "A gaseous creature can't run, but it can fly at a speed of 10 feet and automatically succeeds on all Fly skill checks."
6. It probably appears to be a gradual transition but no actual stat changes take place until after the 5th round.


Jack of Dust wrote:


5. Under the Gaseous Form description: "A gaseous creature can't run, but it can fly at a speed of 10 feet and automatically succeeds on all Fly skill checks."

But it also states - If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Which would require them to make a Fly check.

If they fail, do they move only 10'? or don't move at all?
If they pass, is this 600' a straight line?


joep wrote:
But it also states - If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Which would require them to make a Fly check.

Flying doesn't require a Fly check.


The rules are actually pretty unclear what happens if you fail a Fly check (for a situation that needs a Fly check, such as a sharp climb or hovering).
"If you are using wings and you fail a Fly check by 5 or more, you plummet to the ground, taking the appropriate falling damage."
It doesn't say what happens if you fail a Fly check by 4 or less, or if you are not using wings. My interpretation is that you can't do what you wanted, and must instead do something that doesn't require a check - such as moving at least half your fly speed in a straight line.


Sorry to resume this old post, but I have a question about wind walk (and don't want to start a new thread)

Quote:

A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as does any time spent in physical form). As noted above, you can dismiss the spell, and you can even dismiss it for individual wind walkers and not others.

Now, without interupt the spell, can I choose to stop the change from vaporous to physical (or viceversa) or is it a thing that goes on independently from my will?

e.g. : I'm changing to vapour, let's say at the 3rd round of the process, but I want to remain physical (because a fight started): can I interrupt the change or I have to wait 7 round (2 to became gas and 5 to return physical)?

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