HawkCon IV - Role Cards and the ever persistent quest to find Lem's flute


Pathfinder Adventure Card Society

Venture-Lieutenant, Online—ACG aka Hawkmoon269

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This past Saturday the fun continues at Bel Air Games. We completed adventure 3 of SotR(ighteous) and got our role cards. We also did the first scenario of adventure 4 where we promptly encountered an Umbral Dragon and all had to bury our role cards.

We tried many times to get Lem his flute (since Calthaer started the character before the release of the card) but the only time we managed to acquire an item he had a much better opportunity to take a spell upgrade and we failed to ever manage to banish one of his items.

My favorite things about this group include, but are not limited to the following in no particular order: the wonderful atmosphere and general pleasantness of the store, cake, wonderful people to play with.

Venture-Lieutenant, Online—ACG aka Hawkmoon269

1 person marked this as a favorite.

Also, I personally had quiet a hard time choosing between Radillo's two roles. Both seemed so awesome.

Silver Crusade 5/5

Good times were had by all! We managed to win 3 scenarios at a 5 person table, despite more demonic hordes than is healthy. At least no one ever rolled for me to fight a servitor demon. Not sure what this says about our d10s, though, since I was assigned 9 or 10 on the random roll.


Hawkmoon269 wrote:
Also, I personally had quiet a hard time choosing between Radillo's two roles. Both seemed so awesome.

Could you say more about what appeals to you? I played Radillo in a three-character solo Season of the Righteous run, and in the end I was choosing power feats I had little interest in because there was nothing better. I choose the Puppet Master role.

Venture-Lieutenant, Online—ACG aka Hawkmoon269

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Sure. I ended up choosing Puppet Master as well. Before the role, I had taken 1 hand size increase and the "add it to your hand" feat.

For Puppet Master, I immediately took this one:

Puppet Master wrote:
□ When another character at your location (□ or at any location) fails to acquire a boon, you may banish a card to put the boon in your discard pile.

I figured if there is an awesome deck upgrade, I can be assurance that we get it. I still have quite a few Basic cards in my deck (though less and less). I'm tempted to take the "or any location" part next. But, she is good enough at acquiring that I can basically say "would we rather have the 4 spell you can't acquire or this 1 ally in my hand?"

This one also interested me:

Puppet Master wrote:
□ When you discard an ally to explore your location, you may recharge a random ally from your discard pile (□ or shuffle it into your deck).

I haven't taken the "ally" feat to her first power (which means allies on the bottom of my deck can go into my hand), but if I did, I could use this power to discard an ally, recharge a random ally, then play a spell during that encounter to put said ally into my hand. Seems pretty nice.

And this:

Puppet Master wrote:
□ When any character at your location attempts a check to defeat a monster, you may recharge an ally to reduce the difficulty of that check by 1 (□ 2) plus the adventure deck number of the recharged ally, if any.

Sort of a more limited Feiya here, but given the above few powers giving her the ability to move allies from her discard to her deck to her hand, it seemed I could get good mileage out of this one. And again, the allies in this power are recharged, so the "put allies in your hand" power would be able to get them back.

For Arcane Collector, I'll say first that acquiring boons is really really fun. This power:

Arcane Collector wrote:
If you fail a check to acquire a boon, you may evade it.

That would make sure I don't cost anyone that perfect deck upgrade they've been wanting. I can evade that Weapon 4 and let you come to try and get it.

But some combination of these three seemed most interesting:

Arcane Collector wrote:

□ When you acquire (□ or another character at your location acquires) a boon, you may draw a card.

□ When you encounter a boon, you may bury a card to exchange it with a random boon of the same type (□ or a spell) (□ or an ally) from the box.
□ Add the number of buried cards you have to your check to acquire a boon.

I'd probably take the second power first. Then either the "or spell" part or the third power. Eventually, one of two things would happen:

1. I encounter a card I have no chance of getting, so instead I bury a card and now I'm encountering a spell I'm likely to have a good shot at getting.
2. I've done #1 enough to have a nice stack of buried cards, making it easier to acquire what I encounter.

I've been playing her with mostly support cards in her deck. 2 Augury, 1 Scrying. Sphere of Fire is a displayed spell that counts as being played for every combat check I use it on, so I hope to play Augury and/or Scrying then hit a monster or two to get my bottom few spells back in my hand (which I'm trying to do my best to make sure Augury and Scrying remained on the bottom).

Sphere of Fire stays until the end of my turn, no matter which turn I play it on, so even if a Demonic Horde comes up on someone else's turn, I'm ok with Sphere of Fire being out (except for that horrible on in deck 4 that requires that Con check).

All that means I can try to focus more on acquiring things.

Amiri taught me long ago to not be worried about burying cards. And in Arcane Collector I can basically decide between (A) fail to acquire a card I'm not good at acquiring or (B) bury a card to swap for a card I'd be good at acquiring and also have that buried card and all the others I buried add to my check to acquire.

It is a net of 0 (1 buried for 1 acquired) but also gives a future benefit on all checks to acquire. And I could basically look at a scenario and say "Hmm... not a lot of spells in this one. At least until I start burying cards and turn all those armors into spells!"


Thanks for the extensive write up. I found it very interesting.

I did like the grab-the-boon-for-the-party power. These were the first two feats I took as Puppet Master. Didn't end up using it often, but got a least one good spell out of it.

You cite two feats which let you recharge allies. I didn't like recharging allies with Radillo, because doing so potentially hides a spell you're not going to get back from the bottom of your deck. (Yes, you can remove the ally, but you probably recharged a spell when you did that...)

There's a number of two-check banes in Wrath, so Radillo benefits from having more than a couple Attack spells. Even if one is a Sphere of Destruction.

Burying cards to attempt to acquire random spells has the downside that you could draw Divine spells. She's not getting those with her d4 Wisdom. I'll admit when I saw "bury" I shied away from it, though, although I have played Amiri.

Silver Crusade 2/5 RPG Superstar 2014 Top 16 aka cartmanbeck

I wish I could have been there this time! My parents had a great time with our little one, though, so it was still a fun weekend. I'll have to catch my character up to you guys for the next one. So we're through the first scenario of deck 4, it sounds like? Excellent.


Pathfinder Card Game Subscriber
Hawkmoon269 wrote:
I've been playing her with mostly support cards in her deck. 2 Augury, 1 Scrying. Sphere of Fire is a displayed spell that counts as being played for every combat check I use it on, so I hope to play Augury and/or Scrying then hit a monster or two to get my bottom few spells back in my hand (which I'm trying to do my best to make sure Augury and Scrying remained on the bottom).

Whoa, I forgot about that. I'll have to remember that when I play on Wednesday. I'm playing through RotR and just completed scenario 4A; I went with Puppet Master and selected the ally recharge from your discard pile feat and the Feiya hex-like feat.


Hawkmoon269 wrote:
Sphere of Fire is a displayed spell that counts as being played for every combat check I use it on, so I hope to play Augury and/or Scrying then hit a monster or two to get my bottom few spells back in my hand

This is a clever trick, which I missed the first time I read your write-up. I never thought of it. I always played the Sphere for two dice, unless I faced two checks and didn't have access to another Attack spell.


Pathfinder Card Game Subscriber
Hawkmoon269 wrote:
Also, I personally had quiet a hard time choosing between Radillo's two roles. Both seemed so awesome.

I liked your write-up! Radillo's probably my favorite character, mechanics-wise, out of all of them, and I wrote a huge thing about how awesome her Arcane Collector role is. Still, I never happened into that ultra-play of using a Sphere spell to retrieve multiple spells from the bottom of the deck. That's a super rad way to get yourself out of the cycle of swapping two spells back and forth! We played through a vanilla Runelords campaign with some class deck cards sifted in, so maybe that's why I've got no memories of a good Sphere of Fire cycle? Too bad, feels like a waste not using a great character to her fullest extent. D:

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