Building a Nightcrawler type character


Advice

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If you're more concerned about sticking to theme than power level, you go swashbuckler 5 into shadowdancer.


BearsDragon wrote:

Hi all hoping you can help me. I am long time player of 3.5 almost finished playing Rise of the Runelords, and but a relatively new GM. Most of my GM experience comes running the Fate Dresden Files RPG, with my alternate group.

Eventually I'd like to run Reign of Winter with my group, once my current campaign has wound it's way to a decent end. One of players, who's completely new to Pathfinder has had a lifelong RPG goal to play a Nightcrawler style teleporter. The player in question is a feet first, learn the mechanics as you play type with some 3.5 experience.

Any good ways to make this work as far as classes, archetypes or feat trees? Less complicated is probably better since there will only be one veteran pathfinder player in the group.

Thanks in advance, the help is much appreciated.

The plan I had for doing a character along these lines was to make a Tiefling Sacred Fist Warpriest 1/Twilight Sage Arcanist 4/Evangelist X.


avr wrote:
Slim Jim wrote:
-- In this game, there's no way to teleport between each attack in a full-attack sequence.
Dimensional Dervish says hi. While not mentioned explicitly by Bram, they did mention the dimensional feats in general.

<forehead smack> ...yeah, that was under my nose the whole time, wasn't it?

- - -

Balls, they sure do tax-feat the crap out of Dimensional Dervish, and they're all General feats, too.

As far as Nightcrawler is concerned, it accounts for the full-attacks, but not the end of the round. Dimensional Dervish let's him move twice his speed and avoid AoOs in a flashy style, but it still leaves him fully-exposed and subject to being pumped full of holes on the enemy's turn, rather than safely tucked away in an alternate dimension.

-- And that's the real conundrum: how to avoid getting blown to bits by a dozen Secret Service guys in well-lit rooms and corridors without hiding places. He'd need a way to Vanish at the end of his turn...but Dimensional Dervish consumes his Swift action for the round.

Liberty's Edge

Eh. Evasion + sky high AC tend to cover the 'not getting hit' aspect of Nightcrawler. Heck, as a Magus you could even add in Displacement.

Also as a Magus, you don't need to use Dimensional Dervish to full attack and teleport, instead being able to use Dimensional Agility alone most turns to full attack and teleport.

The problem with this build, of course, is that it doesn't even start to kick in until 11th level (when he can grab Dimensional Agility) and only gets Dimensional Dervish at 15th unless you use the retraining rules. So that's a problem.

Which is really the problem with most of these builds. Anything that relies on teleportation and physical combat needs to be really high level to work.


Deadmanwalking wrote:
Eh. Evasion + sky high AC tend to cover the 'not getting hit' aspect of Nightcrawler. Heck, as a Magus you could even add in Displacement.
With the number of rounds the Secret Service dumps, he'd be Swiss cheese even with them being only 5% to hit. Ergo, he can't be hit while phasing.
Quote:
The problem with this build, of course, is that it doesn't even start to kick in until 11th level (when he can grab Dimensional Agility) and only gets Dimensional Dervish at 15th unless you use the retraining rules. So that's a problem. Which is really the problem with most of these builds. Anything that relies on teleportation and physical combat needs to be really high level to work.

Another Nightcrawler feature: sort of a built-in Scry that let's him not only determine the layout of a sealed room he's never been in, but the position of targets he intends to teleport in to attack.

-- The guy's basically a capstone super who was *too* good, so the scripts reined him back and made him do dumb things and project vulnerabilities. (Nightcrawler is never again shown being so awesome in combat as he was during his first movie intro.)


AlastarOG wrote:
Scott Wilhelm wrote:
I really like the idea of dipping into Arcanist for Dimensionsl Slide: a 10' Teleport that can be taken as part of your move and doesn't leave you disoriented. Since I posted about this a year ago on this thread, I refined the idea, working in levels of Slayer and Snakebite Striker Brawler. If you do it this way, you can start teleporting around the battle field by like level 2 doing Sneak Attack Damage. To get multiple attacks, you might take Panther Style Feats, Broken Wing Gambit, and stuff. To improve on Dimensional Slide Teleporting, your character might eventually acquire a Wand of DimDoor and start taking those Dimensional Dervish Feats then.

A wand of Dimension Door is not a qualifier for dimensional dervish, it requires the following:

Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.

A wand of dimension door that you can use is ''the ability to use an item that casts dimension door'' and thus is not a qualifier. You also cannot use the wand as a swift action as part of the dimensional dervish full attack, as a wand is ALWAYS a standard action to activate.

Item mastery ''teleportation'' is a good qualifier for melee chars, however it is only 1/day.

Still though, you can use Dimensional Slide and keep your actions and use a Wand of Dim Dor for longer Range. If you take more levels in Arcanist, you'd be able to cast Dim Dor Straight up. You can get Dim Door faster through Horizon Walker, but start Dim Sliding much earlier.

Your objection is sustained; your criticism is fair, but I still think my suggestion is good overall.


So a hunter (or other caster but hunters do this at lvl 1) using the new ally across time / army across time spells would be a unique way to do low level nightcrawler. It's not true teleportation, but you magically appearing behind your foe to shove them off balance into your own trip or stab or whatever is about as nightcrawler as it gets. For anyone using casting as part of this concept this seems like an awesome choice. An eldritch scoundrel could do this concept as a single classed rogue starting at 4th, even if the actual dimensions doors don't come online until 11th level. Could be an interesting (if feat intensive) compromise for simplicity?


I keep looking at this thread to make a Bamf/Banff pun, but I guess this isn't the right place.


Import 3.0 githyanki - Dimension Door at will, LA+1

Planar spiders have ethereal spring attack - in as a swift action and out as a move action.


AlastarOG wrote:
Xethik wrote:
Telflammar Shadowlord (mentioned upthread) and Crinti Shadow Marauder from 3.5 (both Forgotten Realms) have a Shadow Pounce ability that lets them full-attack on a teleport. Combining this with multiple teleport actions (Blink Dog shirt from Totemist, Dimensional Hop Psionic ability, and Tome of Battle standard teleports) made a pretty crazy character.

Oh yeah, I think I still hold the record for most attacks on a shadow pouncer back in the brilliant gameologists forums with my ruby knight vindicator telflamar shadowlord build :-)

For OP here is my take on a decent Gish pouncer build that uses reposition for fun grouping up if ennemies.

**Clipped**

One possible issue with this build is that a Blade Adept trades their first two exploits for Sword Bond and Sentient Sword. They don't technically have exploits until fifth level. That means they can't select the Extra Exploit feat until after 5th level.

Also, the School Understanding (Teleportation) exploit would be useful for this character. They get 3+CHR Dimension Doors for free, and can spend a reservoir point at 8th to teleport 30ft/level.

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