Plunder & Peril, Chapter 2: Final Fight Question


Adventures

Grand Lodge

I'm preparing to run this in a few days, and I'm worried about the fight with the oceanid. I'm imagining it taking place in the lagoon, with Jenesara drawing her there, with the PCs attacking from the beach. My concern is that with the DR/10 cold iron and the fast healing 10, and without a way to really effectivelu get at her if she remains swimming in the lagoon, my melee heavy group is going to have trouble. Anyone have advice or experience with this fight? I'm wondering about subbing in some other amphibious creature as a possible solution, so I'd welcome suggestions about that as well.


Good call to be worried on this one.
When I ran this for a PFS table it resulted in the first PC death in PFS I was responsible for as a GM. It is a brutal fight, especially if PCs are unprepared for the combination of land-to-water and aquatic combat.
Assuming this is for a home game, you may want to come up with a morale condition or other means for your group to "defeat" this encounter without requiring a fight to the death.

Scarab Sages

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

It went totally the other way for me. I also ran this for PFS, and one of the players had a boon that they could cross off to auto succeed a diplomacy check against a fey.
Even tough the adventure states she wont listen to reason, I found this boon sweet enough to work.

...So then they have a friendly but totally bored oceanic on their hands (I portrayed her as the bored cheerleader stereotype, including accent).
So they talked her into steering their raft back to the sea dragon. The oceanid and the dragon hit it off completely (dragon loves talking and showing off, she's bored and wants to be impressed).

It was hilarious. I was very happy it turned out that way, as this fight has TPK potential written all over.


When I ran this fight (also PFS), the group was already down to three (the Druid met her end in the temple against the necrophidii) - a psychic, a gunslinger, and a blast-heavy sorcerer. They stood on the beach and buffed while the triton drew the oceanid in. I had her play cat-and-mouse for a while, blasting them from the safety of the water (rolling randomly to see who she attacked each time) while they fired back from dry land, then retreating to heal for a few rounds before returning. The psychic got frustrated and cast Touch of the Sea on herself before diving in to go after her. Alone. Big mistake. She needed to be close to use her psychic abilities but the oceanid's speed and range were too much. A crit from the water blast killed her in one shot (I had it blast her body back on to the shore so it least it wasn't lost at the bottom of the lagoon). I felt bad having now two deaths so I had the overconfident oceanid abandon the hit and run tactics and come to the water's edge to destroy the remaining two. They cut her down quickly with the help of the triton, who finally got a hit charging in with her lance.


Bristor Gwin wrote:
I'm preparing to run this in a few days, and I'm worried about the fight with the oceanid. I'm imagining it taking place in the lagoon, with Jenesara drawing her there, with the PCs attacking from the beach. My concern is that with the DR/10 cold iron and the fast healing 10, and without a way to really effectivelu get at her if she remains swimming in the lagoon, my melee heavy group is going to have trouble. Anyone have advice or experience with this fight? I'm wondering about subbing in some other amphibious creature as a possible solution, so I'd welcome suggestions about that as well.

If it's for PFS: drop strong hints about potions or a wand of Touch of the Sea, air crystals, and other helpful items. PFS makes it really easy to buy the equipment you need for a given task. Remind them that good pathfinders are always well-prepared. If they're melee-focused, they should have already purchased a variety of weapons for overcoming different types of DR.

If it's a home game: add in the above items as treasure. You could also make the oceanid fatigued from her long chase of the triton and her herd. If the PCs befriend the island's lizard folk, maybe they come to their aid, providing magical items or just helping to herd the oceanid toward the shore.

Liberty's Edge

Played 2nd part of Plunder & Peril about 2 months ago. Oceanid came, we grappled her, we pinned her, we tied her. Done. So easy.

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