Can players harvest metal from golems?


Rules Questions


I am sending a pair of adamantine golems at my PCs. I'm curious as to whether or not they can harvest that metal to forge their own weapons and armor and if so how much would they get? I know they are going to ask.

I'm thinking of using the rules on dragon hide for this. meaning they can create a suit of medium banded mail (from a huge creature) which weighs 35 pounds but not all parts of banded mail are metal. The description says the plates are attached to a leather backing so I would subtract the weight from the leather armor (15 pounds) which leaves us with 20 pounds of usable adamantine ore from each golem.

does that seem fair? The description of the golems says they are made of 4000 pounds of adamantine, gold, mithral, platinum and other metals. divide that weight by 5 and that leaves 800 pounds of each metal.

since the worth of these metals is 100,000 GP and the price of 800 pounds of gold is 40,000 alone I'm going out on a limb here and saying it's not all completely even in terms of how much of each of those metals is present in the golem.

Liberty's Edge

If the cost of purchasing the golem body is 100.000 gp, the value of material is about 50.000 gp. Probably a lot of the golem weight is made by the "others metals". lots of iron.


Pathfinder Adventure Path, Lost Omens Subscriber

I think you could reasonably tell them that the magical forging process for adamantine fuses it in it's shape, so they can't break it down to sell or make their own weapons. They could get creative and use an arm as an adamantine improvised club/great club or maybe work hard to crack the face off to make an adamantine shield.

I.e. Ore can be processed and forged. Items cannot be smelted and reforged.

If you want to give them extra loot, have it crack open on death and have gems fall out. I hear diamonds are in high demand. ;)


Diego Rossi wrote:
If the cost of purchasing the golem body is 100.000 gp, the value of material is about 50.000 gp. Probably a lot of the golem weight is made by the "others metals". lots of iron.

It says "A adamantine golem’s body is made of more than 4,000 pounds of adamantine, mithral, gold, platinum, and other metals worth a total of 100,000 gp."

the price of the golem is 600,000 GP


At the level that pcs can kill adamantine golems, the value of their gear's materials is kind of moot wouldn't you say? Let em have it and they'll think you're super generous.

Edit: Especially since they'll need to already have an adamantine vorpal weapon, or 50k for miracle/wish spells to actually down the things.


Ryan Freire wrote:

At the level that pcs can kill adamantine golems, the value of their gear's materials is kind of moot wouldn't you say? Let em have it and they'll think you're super generous.

Edit: Especially since they'll need to already have an adamantine vorpal weapon, or 50k for miracle/wish spells to actually down the things.

Adamantine is good enough to bypass the DR. Vorpal is questionable at best.

Then again, I've been in groups that managed to do so without either. Took a lot of sweat, teamwork, and a LOT of rounds of combat.

As far as harvesting goes. Adamantium isn't iron or steel.. It's not a simple matter to melt down a golem for raw materials.


Ryan Freire wrote:

At the level that pcs can kill adamantine golems, the value of their gear's materials is kind of moot wouldn't you say? Let em have it and they'll think you're super generous.

Edit: Especially since they'll need to already have an adamantine vorpal weapon, or 50k for miracle/wish spells to actually down the things.

I would let miracle work for free, I don't think killing an enemy after it has already been downed is as powerful as what it describes as costing 25k.

wish on the other hand.

My guess is they will just end up bashing them so far into the negatives that it will take time to fast heal it all back. That's what I would do.

Drahliana Moonrunner wrote:


Adamantine is good enough to bypass the DR. Vorpal is questionable at best.

Then again, I've been in groups that managed to do so without either. Took a lot of sweat, teamwork, and a LOT of rounds of combat.

The DR is 15/ Epic and it has an ability similar to tarrasque where it can only be killed by adamantine vorpal weapon, or a miracle/wish.


Drahliana Moonrunner wrote:
Ryan Freire wrote:

At the level that pcs can kill adamantine golems, the value of their gear's materials is kind of moot wouldn't you say? Let em have it and they'll think you're super generous.

Edit: Especially since they'll need to already have an adamantine vorpal weapon, or 50k for miracle/wish spells to actually down the things.

Adamantine is good enough to bypass the DR. Vorpal is questionable at best.

Then again, I've been in groups that managed to do so without either. Took a lot of sweat, teamwork, and a LOT of rounds of combat.

Indestructable, a SD of adamantine golems wrote:
An adamantine golem is nearly impossible to destroy. Even if reduced below 0 hit points, its fast healing continues to restore hit points, though the golem is helpless unless above 0 hit points. It can only be permanently destroyed if reduced to negative hit points and then decapitated using an adamantine vorpal weapon—alternatively, miracle or wish can be used to slay it while it is at negative hit points.

Gotta be adamantine + vorpal, or miracle/wish.


wordelo wrote:
Ryan Freire wrote:

At the level that pcs can kill adamantine golems, the value of their gear's materials is kind of moot wouldn't you say? Let em have it and they'll think you're super generous.

Edit: Especially since they'll need to already have an adamantine vorpal weapon, or 50k for miracle/wish spells to actually down the things.

I would let miracle work for free, I don't think killing an enemy after it has already been downed is as powerful as what it describes as costing 25k.

wish on the other hand.

My guess is they will just end up bashing them so far into the negatives that it will take time to fast heal it all back. That's what I would do.

Drahliana Moonrunner wrote:


Adamantine is good enough to bypass the DR. Vorpal is questionable at best.

Then again, I've been in groups that managed to do so without either. Took a lot of sweat, teamwork, and a LOT of rounds of combat.

The DR is 15/ Epic and it has an ability similar to tarrasque where it can only be killed by adamantine vorpal weapon, or a miracle/wish.

Thing is... you don't always have to destroy your opponent to triumph over it. If you bypass it, put it out of action, or do any other alternative so that it's no longer between you and what you have to do... that's still a victory.


Yes but continued fast healing is going to make the idea of harvesting mats moot.

Before anyone goes on about "shearing off bits while its down" I counter with gm fiat can easily T1000 this sucker


Or be pure evil... They forge weapons or sell it as scrap. Mysterious deaths start plaguing the town they sold the scrap in, weapons they crafted start missing in combat or they start receiving self inflicted injuries. A hefty enchantment was used to create those golems after all, did they take the proper steps to dis-enchant it? The golems may try to re-assemble them selves over time...


What if the keep it alive but at -1000000000000000000.

Then they harvest each arm as it regens or something. Infinite adamantium!


CWheezy wrote:

What if the keep it alive but at -1000000000000000000.

Then they harvest each arm as it regens or something. Infinite adamantium!

I'd say the fast healing works by terminator 2 rules, with the adamantine liquifying flowing away and reforming

Scarab Sages

The answer is... does it work for your game?
If yes, allow it.
If no, don't.

Say your PCs are already fairly rich and you believe the extra treasure will extend too far their wealth by level.
You simply say whatever method comes to mind that does not allow them to recover the metal treasure.

But, say, your PCs need to fund a kingdom and they hear of an ancient adamantine golem and you want them to fund the kingdom. They quest to kill it to pay to keep the kingdom running... then you come up with some way to allow them to do so. Maybe an ancient artifact mcguffin from who-knows-where allows you to accomplish the feat... once.


At medium progression a CR 19 monster tends to leave about 53,000gp. I'd use that as the benchmark. The corpse is worth ~100,000 but it would take facilities the PCs don't have to melt it down, separate out the different metals, and find buyers for them. As with most things it can be quickly sold for about half the list price, aka 53,000gp.

Have whoever has the highest Knowledge Local or Engineering remember a major metal works in a nearby large city and if approached have them offer to buy the body.


The Golem's body has some costs when creating it.

Subtract a bit of the worth because it is damaged and mixed up in metals and has to be sold at scrap value, rather then at new-material-cost.

So i'd halve the worth of a used golem body at half unbroken worth, and then they can sell it at half value. If they go through the trouble of getting it to a smeltery that can break down the mixed up metals.

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