Need direction for this NPC bad guy build idea.


Advice


Hello all.

My two player party that is just leveling up, a lv. 7 rogue (that appears to be taking a dip into slayer) and a lv.7 exploit wizard, will apparently be trying to scout and potentially bring down a lesser stronghold ran by a minion of the BBEG.

I have an idea of how I what I want this character to do, but I'm not sure how best to go about it.

I'm looking for a build that would cause the most bleed damage possible.

I've given the players a 25 point buy, so that'll probably be what I use for this NPC.

Any suggestions on how best to go about this?

Note: If this seems harsh for some reason, they know full well that this particular campaign I've made might be rough for them and should play smart to better survive the nights.


Druid with a wounding amulet of mighty fists turning into a Giant Octopus with Wildshape. This will give you up to 9 natural attacks per round and each one will add one point of stacking bleed. assuming all your attacks hit

round 1: 9 bleed
round 2: 18 bleed
round 3: 27 bleed

for extra fun, give the druid some summoning feats, and shade of the Uskwood feat. Druid starts fight invisible and uses all its level 3 spells summoning 1d4+2 stirges before it attacks your players as a giant octopus. remember, stirges while attatched drain 1 point of con per round, which is sort of like bleed. You don't even need to feel bad about doing it, you said they have a wizard, if he can pass his concentration check, he can fry them all if he has even one AOE spell.


Avadriel wrote:

Druid with a wounding amulet of mighty fists turning into a Giant Octopus with Wildshape. This will give you up to 9 natural attacks per round and each one will add one point of stacking bleed. assuming all your attacks hit

round 1: 9 bleed
round 2: 18 bleed
round 3: 27 bleed

for extra fun, give the druid some summoning feats, and shade of the Uskwood feat. Druid starts fight invisible and uses all its level 3 spells summoning 1d4+2 stirges before it attacks your players as a giant octopus. remember, stirges while attatched drain 1 point of con per round, which is sort of like bleed. You don't even need to feel bad about doing it, you said they have a wizard, if he can pass his concentration check, he can fry them all if he has even one AOE spell.

Very interesting. So, I'm curious. Does changing into a giant octopus require that they be submerged in water? Or do they retain the ability to breathe air?


They retain their ability to breath; per beast shape, their type and subtype does not change when using wild shape, though according to the polymorph rules in the magic section, they gain the ability to breath while swimming since the new form gives them a swim speed.


Avadriel wrote:
They retain their ability to breath; per beast shape, their type and subtype does not change when using wild shape, though according to the polymorph rules in the magic section, they gain the ability to breath while swimming since the new form gives them a swim speed.

Neat. Sounds like a solid enough plan to go with. Thanks for the input.


Slap a Hat of Disguise on that so they won't know what's up until they charge him and get a face full of tentacle.


Manly-man teapot wrote:
Slap a Hat of Disguise on that so they won't know what's up until they charge him and get a face full of tentacle.

Its funny, because they way polymorphs effects work, he gets a + 10 on disguise checks from wildshape to appear as on octopus, but no actual penalty to disguise himself as his normal race. so in effect, with a har of disguise he has a +10 on a disguise check to appear as himself, and if they penetrate his disguise, he still looks like himself. When success or failure of a skill check has the same result, something fun and probably unintended is happening.

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