Build advice alchemist


Advice

The Exchange

Hey. I have an idea for a character but I'm looking for advice on feats and discoveries.

So far, I know I want to play an alchemist grenadier/toxicant. I plan on using a crossbow to apply poison or alchemical items from the archetypes.

For race, I'm going with tiefling.

This is for an adventure path which will likely be Hell's Rebels.


If you want to use poisoned crossbow bolt, then why not use the Eldritch Poisoner archetype?

Vigilant Seal

ranged poison is not that good since you waste the poison on a miss, at low levels this is a big deal since poisons are not cheap.

barring that, you could use throwing daggers instead as you can pick them up and preserve the poison on them later.

Discoveries
Madness bombs are good as they lower will saves.
Lingering Plague is good for continued saves
Plague Bombs also lower saves.
poison bombs fit in thematically.
poison conversion is good if you want to change the type of poison.

The Exchange

Outland King wrote:

ranged poison is not that good since you waste the poison on a miss, at low levels this is a big deal since poisons are not cheap.

barring that, you could use throwing daggers instead as you can pick them up and preserve the poison on them later.

Discoveries
Madness bombs are good as they lower will saves.
Lingering Plague is good for continued saves
Plague Bombs also lower saves.
poison bombs fit in thematically.
poison conversion is good if you want to change the type of poison.

I'm not too worried about wasting the poison as I am the one sweating it out through my pours because of the archetype. And I'm small and need dex more for bomb through so I'm sticking with ranged.

The Exchange

Nohwear wrote:
If you want to use poisoned crossbow bolt, then why not use the Eldritch Poisoner archetype?

I really want to throw bombs. :)

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