Makings of a street rat.


Advice


Hi everyone. I believe we're almost done with our current campaign and we might end up rolling up a new one at a low level probably 1-3.

I would like to be prepared to fill any roll we might need although not all in one character.

I know at least one of my friends was hoping to play a pirate so in the interest of something that could fit into that I'm hoping to play a street rat of sorts. I have a couple of ideas but I figured I'd see the general response before writing up anything all the way out to 20. Ideally the character is young 13-15 although statted up as an adult for simplicity often a thief sometimes a cuttpurse but resorts to cutting throats in a pinch. Maybe freed by aforementioned pirate from slave life rowing on a royal ship?

Build guide wise we have 20 points for point buy, all standard races, all classes in the normal book line(not necessarily stuff from the companion series but I could ask), no free traits (but you can take the feat for them). And starting at level 1.

So option 1 - Unchained Rogue - Built off of Dex at least up to 3 levels maybe splashing into Fighter(Lorewarden or Mutation Warrior) afterwards.

Option 2 - Slayer - probably strength based maybe going into the two weapon fighting ranger tree via talents. Kind of a flavor fail because your average street rat isn't benching 300lbs but seems effective overall.

Option 3 - Urban Ranger/ Trapper Ranger - Either one could be going into TWF and has the same issues as the Slayer thematically both can be strong although the Trapper ability is way worse than spells and the Urban Ranger communities ability seems way worse than favored terrain imo.

Anybody got ideas on this, feel free to offer up alternatives in terms of classes if you think of them but no Bards(I'm aware of the Archaeologist but this isn't what I'm looking for for this character). Race wise I assumed human but if another race is superior let me know your reasoning and maybe I'll swap.

Liberty's Edge

You can do the finesse version as a Slayer if you want. It is less viable mechanically than the Strength build, though.

You seem to have all the 4 level casting or less versions of this build pretty well summarized. You can pretty easily do several versions with casting that are a bit more effective (because casting is great), but I don't think any reflect the concept better (and some are worse). Here are a few of them anyway:

Eldritch Scoundrel Rogue. Like the first idea, but with 6 levels of casting off the wizard list for a very 'Grey Mouser' sort of vibe. You'd need to explain where you learned to cast, of course, but that could be explained with pilfered knowledge.

An Investigator build is also possible, though slightly harder to explain.

A Rogue 1/Wizard 3 or Sorcerer 4/Arcane Trickster X using Accomplished Sneak Attacker to qualify for Arcane Trickster. Starts out like your first build, then develops magic of some sort and makes things work in harmony. This one plays like a full caster starting pretty early on.

An Inquisitor (possibly Sanctified Slayer) could also work if you come up with a deity who they might have as a patron.

There's also the Bard builds you don't seem to want, of course.


gnomersy wrote:

Hi everyone. I believe we're almost done with our current campaign and we might end up rolling up a new one at a low level probably 1-3.

I would like to be prepared to fill any roll we might need although not all in one character.

I know at least one of my friends was hoping to play a pirate so in the interest of something that could fit into that I'm hoping to play a street rat of sorts. I have a couple of ideas but I figured I'd see the general response before writing up anything all the way out to 20. Ideally the character is young 13-15 although statted up as an adult for simplicity often a thief sometimes a cuttpurse but resorts to cutting throats in a pinch. Maybe freed by aforementioned pirate from slave life rowing on a royal ship?

Build guide wise we have 20 points for point buy, all standard races, all classes in the normal book line(not necessarily stuff from the companion series but I could ask), no free traits (but you can take the feat for them). And starting at level 1.

So option 1 - Unchained Rogue - Built off of Dex at least up to 3 levels maybe splashing into Fighter(Lorewarden or Mutation Warrior) afterwards.

Option 2 - Slayer - probably strength based maybe going into the two weapon fighting ranger tree via talents. Kind of a flavor fail because your average street rat isn't benching 300lbs but seems effective overall.

Option 3 - Urban Ranger/ Trapper Ranger - Either one could be going into TWF and has the same issues as the Slayer thematically both can be strong although the Trapper ability is way worse than spells and the Urban Ranger communities ability seems way worse than favored terrain imo.

Anybody got ideas on this, feel free to offer up alternatives in terms of classes if you think of them but no Bards(I'm aware of the Archaeologist but this isn't what I'm looking for for this character). Race wise I assumed human but if another race is superior let me know your reasoning and maybe I'll swap.

Here's a few slightly out-of-the-box options...

An Investigator could work. They can make great STR-based combatants with alchemy buffs. For a less combat-oriented but fun option, I like the Psychic Detective archetype from Occult Adventures, which has psychic spells instead of alchemy.

The Eldritch Scoundrel archetype from Arcane Anthology might be an option if your GM will let you use it, and looks like it would work nicely with a Dex-based Unchained Rogue build. Reduced skill points and delayed sneak attack and rogue talents, but adds magus-level casting from the wizard list, which seems like a reasonable trade.

A Sanctified Slayer Inquisitor of a roguish deity could be fun too. Gets studied target and eventually sneak attack and slayer talents along with inquisitor casting and abilities like Domain, Bane etc.

Race-wise, I'm a big fan of Half-Orcs for the kind of character you're making. They fit the young, downtrodden, maybe ex-slave, underdog vibe nicely, provide a story reason for a strong character if you want to go that route, have useful abilities like darkvision and sacred tattoo, and still let you put your racial attribute bonus where ever you want. Plus they count as humans and orcs for anything like favored class bonuses or feats or whatever.


I like Half Orcs and there are definitely some advantages in them. The Strength style build fits them thematically although amusingly I think maxing out the Sacred Tattoo bonus fits best into the Dex build since the fighter levels give you enough feats to feel okay with spending one just to get Fate's Favored. I don't know if it would fit as well into one of the other two options.

Sanctified Slayer Inquisitor I dunno I don't hate the idea in general but it seems awkward on a street kid character unless I fast forward a lot and/or mess with the story.

Eldritch Scoundrel seems more likely I might see if that would work with my GM although the prepared spell casting with a spell book seems awkward in this case.

Investigator hmmm I don't really like it for the base character for the same reason as the above it would make more sense later on but the Psychic Detective definitely sounds much more promising particularly if psychic powers are more native and sorcerer-esque than alchemy.

EDIT: I suppose I didn't mention the possibility of a Ninja so that's also a possibility although I don't know if that's better than an Unchained Rogue and I'd have to refluff ki to something less eastern.

Scarab Sages

Street rat? Riff raff?


There is also the possibility of cramming in at least 5 levels of Bolt Ace into one of the builds. Don't know if that would be worth while but it would give the character a good ranged option and that might work with the Slayer if I built it on Dex.


Bomanz wrote:
Street rat? Riff raff?

Soundrel! Take that!

Liberty's Edge

Psychic Detective would definitely work if you want more 'sorcerer-like' casting.

Inquisitor doesn't have to be any older than any other Class, or involve formal training. Maybe he just found resonance with a particular deity, who made a job offer.

Arya Stark, if she existed in Golarion, would probably last about 5 minutes before she got a vision of Calistria and became an Inquisitor (or at least was offered such power) for example.


Deadmanwalking wrote:

Psychic Detective would definitely work if you want more 'sorcerer-like' casting.

Inquisitor doesn't have to be any older than any other Class, or involve formal training. Maybe he just found resonance with a particular deity, who made a job offer.

Arya Stark, if she existed in Golarion, would probably last about 5 minutes before she got a vision of Calistria and became an Inquisitor (or at least was offered such power) for example.

Hmm I suppose. I've always assumed Inquisitors are at least associated and affiliated with the Church even though they aren't in the hierarchy. And as such I expect that there would be more of a training period mastering the psalms, memorizing the code of conduct, learning the laws of the church, tenets of your god, and then some arms training. This is at least possibly supported by the fact that on the random starting ages chart they fall under the trained category which is the oldest of the three.

Liberty's Edge

gnomersy wrote:
Hmm I suppose. I've always assumed Inquisitors are at least associated and affiliated with the Church even though they aren't in the hierarchy. And as such I expect that there would be more of a training period mastering the psalms, memorizing the code of conduct, learning the laws of the church, tenets of your god, and then some arms training. This is at least possibly supported by the fact that on the random starting ages chart they fall under the trained category which is the oldest of the three.

That's probably generally true, but it doesn't prohibit an exception to the rules for story purposes.

Sovereign Court

The PFS pregen Slayer is actually a fine example of how to make a 2WF Strength Slayer build work. It's pretty straightforward but it slices and dices like clockwork, while still having a lot of skills as well. It's a good place to look for inspiration.


Deadmanwalking wrote:


That's probably generally true, but it doesn't prohibit an exception to the rules for story purposes.

Definitely and if I felt like the character just screamed at me to be an inquisitor I'd run it anyways and find an excuse for why he ended up an inquisitor without all the training.

But for me that kind of character would have much deeper ties to religion or at least an ideal than this common cuttpurse has.

I mean we're talking a kid who stole to feed himself and because he had nobody to fall back on and no real skills and just ended up on the wrong side of the law.

I mean I could work in a story to make him an Inquisitor but I'd be stretching the character and it might just be better to change it entirely so that while I'd fill the same mechanical role I wouldn't have the same roleplaying roots, yknow?


For something a bit different, you might consider an oracle with the streets mystery or a shaman with the slums spirit. It's definitely different from a rogue or slayer, but it can help to fill the magic niche if your group's lacking it and gives some really neat flavor.

Liberty's Edge

gnomersy wrote:
I mean I could work in a story to make him an Inquisitor but I'd be stretching the character and it might just be better to change it entirely so that while I'd fill the same mechanical role I wouldn't have the same roleplaying roots, yknow?

Oh, sure. I'm not super-advocating Inquisitor per se, just pointing it out as an option. If you're not feeling it for the concept, go with something else.


Rennaivx wrote:
For something a bit different, you might consider an oracle with the streets mystery or a shaman with the slums spirit. It's definitely different from a rogue or slayer, but it can help to fill the magic niche if your group's lacking it and gives some really neat flavor.

Hmm interesting streets mystery seems alright slums spirit seems weak but I've never tried to make a Shaman so I have no idea how that pans out.

Honestly if I end up playing a divine caster I'm hoping my GM would let me play a Tiefling Outer Rifts mystery Oracle although that would depend on if they fit the campaign.

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