ranged impact weapons


Advice


What if anything would go terribly awry if the impact quality could be applied to bows, imitating gravity bow rather than lead blades? The spells are the same level and basically identical, implying that neither option is intrinsically more powerful.


bumpety-bump


Impact is an atrocious quality, so...no, making it more available won't cause balance problems.

Seriously, the damage from Impact is worse than the damage from the 1d6 elemental effects, and those are crappier than a straight +1 enhancement. Despite that, Impact is a +2 enhancement for some bizarre reason. You have to have a gargantuan longbow before it is comparable to a +2 enhancement bonus.


I was also considering lowering the price to +1 for at least the melee version, could do so across the board.


Just using gravity bow is much cheaper...

Liberty's Edge

To answer the question, no, there's no reason that impact applied to bows would overpower anything.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

For most weapons, impact is not that good. For certain specific weapons and characters, it's actually useful.

For instance: A Medium impact nodachi does 2d8 base weapon damage (which is multiplied as normal on a critical hit or with Vital Strike), with a better critical range than a greatsword, and no penalty for using an oversized weapon; that is strictly better than a flaming/frost/etc. ability on the same weapon. Alternately, a Medium impact falcata does the same base weapon damage as a greatsword (2d6). It can also be combined with an oversized weapon, such as a Large impact bastard sword for the iconic barbarian that does 3d8 base weapon damage.

Also, don't forget the bonus on all bull rush attempts, including Shield Slam. A character with Bashing Finish, Exotic Weapon Proficiency (Falcata), Improved Critical (Falcata), Improved Shield Bash, Improved Two-Weapon Fighting, Shield Slam, Shield Master, and Two-Weapon Fighting, along with a bashing light shield and an impact falcata can do quite well in DPR (as well as shoving enemies around with Shield Slam). Even better if they can afford Power Attack/Cleave/Cleaving Finish.

Allowing an equivalent for ranged weapons such as bows would probably be OK at the same bonus equivalent. However, archery is already very strong, so an adaptive impact speed composite longbow may be a bit much for some campaigns; it might be better to allow it only on ammunition is such a case.


Hmm, maybe I'll make it +1 for melee and +2 for archery, since as DP points out the latter is stronger.

Thanks, all.


I would select Holy over ranged Impact any day of the week if they both were +2 enchantments.

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