Fated Champion Skald's "Far Seer" Ability and the Heal spell


Rules Questions


Hello,

The "Far Seer" Ability of the "Fated Champion" Skald Archetype is worded a bit unclear. Especially when looking at the healing spells who do not deal damage per se, but can be used to deal damage on undead creatures.

Quote:

Spell Kenning (Su)

At 5th level, a skald is learned in the magic of other spellcasters, and can use his own magic to duplicate those classes' spells. Once per day, a skald can cast any spell on the bard, cleric, or sorcerer/wizard spell list as if it were one of his skald spells known, expending a skald spell slot of the same spell level to cast the desired spell. Casting a spell with spell kenning always has a minimum casting time of 1 full round, regardless of the casting time of the spell.

Quote:

Far Seer (Su)

At 5th level, a fated champion learns a method of spell kenning that is especially suited for divining and understanding the future, but not for directly harming opponents. For the purpose of determining what level spell slot he expends when using spell kenning, the skald treats the spell level of spells that predict the future (such as augury and divination) as one spell level lower (minimum spell level 1st), and treats the spell level of spells that deal damage as one spell level higher.

This ability alters the spell kenning class feature.

#1. So can a Fated Champion cast Heal as a 6th level spell when using his Spell Kenning ability to heal himself?

#2. And if he can, what about when he wants to use it on an undead?

How i read it as it is written as "spells that deal damage" and not "could deal damage" option #1 would cost him a 6th level slot as it does not deal damage. But when he tries #2 if would cost him a 7th level spellslot and thus fail, as the spell now "deals damage" and thus the level increase would trigger.

How do you guys see this?


I'd just go with 1 (or 2, if you want) but either way, I wouldn't treat the spell as two different spells, depending on how you use it at that particular instance.


I would go with 6th level spell and consider undead damage to be a side effect.

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