Blood of Shadows and Drow-Related Half-Elf Options


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5/5 Venture-Lieutenant, Finland—Tampere aka Rei

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So according to Additional Resources, all alternate racial traits from Blood of Shadows are legal. This includes the Drow Heritage, Flexible Half-Breed, Hidden Half-Breed, Lesser Spell-Like Abilities, Psychic Sensitivity, and Spell Resistance alternate racial traits, all of which imply a half-elf with drow heritage. Was the drow/half-elf section of alternate racial traits skipped in PFS review, since it seems unlikely to me that implied half-drow would suddenly be legal?

The Additional Resources also states that all feats except Cloak and Dagger Subterfuge and Cloak and Dagger Tactics are legal. This means that the Drow Magic feat would also be legal.

Note: This is not a personal thing I have for or against drow, just curiosity on why these new drow-related options are legal while previous options have not been.

Grand Lodge 2/5

I like it. It implies they (they as in campaign management) are open to lessening the restrictions on what's legal in any given player companion. Hopefully we as player don't disappoint with this new found responsibility.

Shadow Lodge 4/5

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Finally I can make all the TWF rangers with tragic aversions to incest I've always wanted to!

Grand Lodge

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Currently, it appears that those options are surprisingly legal. Personally, I'd advise caution when taking them as that may change, it could be an oversight.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

I hope not.

While the possibility of a crop of h'lfw'tz d'orden clones is there, the idea of a half drow has appealed to me for some time. Not just for having another option for Darkvision mind you ;-)

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

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I suggest people use them sparingly and non-disruptively.

Sovereign Court 4/5 Venture-Lieutenant, Texas—Houston aka Lord Valstaff

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Glad i wasn't the only one that caught that. Currently making a Half-Elf Drow heritage Magus. Hope they keep it as is. The feats are taxing and doesn't seem to over powering. Lets hope people don't abuse it.

Shadow Lodge 4/5

I hope they keep the drowness-as-malady thing intact in PFS. I don't want to go full Thrune on anybody's character but the open secret thing about the drow, the elven inquisition fighting them tooth-n-nail, the fear of spontaneous drowbustion(see: Second Darkness), the demonic taint, etc form this nuanced, if a bit contradictory wholeness to Golarion's drow that I've personally always liked. And part of that whole is that they are really freakin' evil. Like one goodish character among tens of thousands of dark elves kind of evil.

Now, half-drows in-setting just open up a can of biological worms and in turn satinizes the drow enough to serve as player characters. It's a win-lose situation for me, I guess. Golarion losing some of its lustre, but more options being open.

Scarab Sages

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I find this to be mostly good news, but what about Blended Vision? I thought I saw that that was illegal, which is very annoying, because it's another one of the precious few things Half-Elves can trade in Multitalented for without losing Adaptability along with it.

Grand Lodge

I'm Hiding In Your Closet wrote:
I find this to be mostly good news, but what about Blended Vision? I thought I saw that that was illegal, which is very annoying, because it's another one of the precious few things Half-Elves can trade in Multitalented for without losing Adaptability along with it.
From the Additional Resources wrote:
All of the alternate racial traits are legal for play except dimdweller, shadowhunter, and blended view.

Scarab Sages

Joe Ducey wrote:
I'm Hiding In Your Closet wrote:
I find this to be mostly good news, but what about Blended Vision? I thought I saw that that was illegal, which is very annoying, because it's another one of the precious few things Half-Elves can trade in Multitalented for without losing Adaptability along with it.
From the Additional Resources wrote:
All of the alternate racial traits are legal for play except dimdweller, shadowhunter, and blended view.

That's what I thought, unfortunately. I wonder why? That has got to be the subtlest/least significant or disruptive of all signs of drow heritage.

Liberty's Edge 5/5

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If the remains legal, I just sincerely request that people continue to create characters that adhere to explore, report, cooperate! Angsty, lone-wolf characters, drow or not, don't really fit that profile. Just happens that drow themes fit Angsty and lone-wolf better than most.


I wouldn't mind playing a half Drow. Recently read a story about a Drow who couldn't handle being a secondary citizen.

How much you want to bet their going to fix this though, and its going to be one of those "Banned after first week - you only get to play them if you made them before the ban" like everything else?

That being said, I'd much rather play a Monkey then a Dark Elf.

Soo..... I just thought of an idea....

A Half Drow that doesn't know what a Drow is?

Any takers?

Scarab Sages

Andrew Christian wrote:
If the remains legal, I just sincerely request that people continue to create characters that adhere to explore, report, cooperate! Angsty, lone-wolf characters, drow or not, don't really fit that profile....

Not true. To paraphrase a wonderful quote by Napoleon, never attribute to a well-known character archetype what can be adequately explained by stupid players.

Liberty's Edge 5/5

I'm Hiding In Your Closet wrote:
Andrew Christian wrote:
If the remains legal, I just sincerely request that people continue to create characters that adhere to explore, report, cooperate! Angsty, lone-wolf characters, drow or not, don't really fit that profile....
Not true. To paraphrase a wonderful quote by Napoleon, never attribute to a well-known character archetype what can be adequately explained by stupid players.

Not sure how your quote has anything to do with what I said.

3/5 Venture-Lieutenant, Louisiana—New Orleans aka Duncan7291

Are there any drow related PFS scenarios in the level 1-5 range? May want to run one this weekend as it would be fun to have all the half-drows playing in that setting.

As to the points made earlier, I agree. I hope they remain legal (more race options are always a good thing). I also encourage those players who elect to make one to not use it as an excuse/vehicle to play in a manner disruptive to other players and likely to draw negative attention to this.

Grand Lodge 4/5 Premier Event Coordinator

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Jordan Agudelo wrote:
doesn't seem to over powering

Just for informational purposes, the stance against drow has never been based on a perception of OP. PFS leadership and for the most part Paizo, has not considered drow to fit well into Golarion. Of course, they are included in many of the products lines, but mostly with regards to the general game materials (non-world specific) rather than the Campaign-specific lines. They have usually been downplayed in official Golarion materials and always outright banned for PFS. So far, Darklands Revisited has not been addressed by the Additional Resources which is interesting in and of itself. While it is mostly a "fluff" product, there is at least one trait option regarding half-drow that would seem to mesh directly with the drow materials in Blood of Shadows.

In any event, if this represents an intentional shift in attitude towards drow, I think PFS leadership owes it to the community to comment. If, however, this was just a rather large oversight, it really needs to be corrected immediately before we have a bunch of half-drow characters running around that need rebuild decisions made for their briefly legal, now banned again options.

Grand Lodge 4/5 Premier Event Coordinator

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Robert Reine wrote:
Are there any drow related PFS scenarios in the level 1-5 range?

As I recall the only three scenarios to include drow were

Spoiler:
#25 Hands of the Muted God (retired, 5-9)
#32 Drow of the Darklands Pyramid (7-11)
#4-17 Tower of the Ironwood Watch (5-9)

Dark Archive

Muser wrote:
Finally I can make all the TWF rangers with tragic aversions to incest I've always wanted to!

Yes, EVERYBODY DO THIS! ALL OF US!

No, please do not. If you must make a drowish character, please go nowhere near rangers, good alignments and TWF. Go back to the good old fashioned drowish wizards or something.

3/5 Venture-Lieutenant, Louisiana—New Orleans aka Duncan7291

Thanks Bob for the list. I didn't recall any and seeing the list, I know why. Really only one recent scenario. Also, it gives evidence how PFS leadership doesn't consider drow to fit into Golarion as they have had little love to date. Hope that changes as I feel drow are an iconic race in fantasy settings.

Grand Lodge 4/5

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It's less that they don't fit into Golarion (they do) it's that the way they're written in Golarion makes them extremely secretive and even more xenophobic than they are in other settings, so they don't have much opportunity to show up. If I'm remembering correctly, the surface elves are even waging an information war to keep knowledge of the drow hidden.

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

Jeff Merola wrote:
It's less that they don't fit into Golarion (they do) it's that the way they're written in Golarion makes them extremely secretive and even more xenophobic than they are in other settings, so they don't have much opportunity to show up. If I'm remembering correctly, the surface elves are even waging an information war to keep knowledge of the drow hidden.

Not only that, but the lantern bearer prestige class is legal for play. Meaning you could have a half drow and a lantern bearer in the same party...

And you guys thought the necromancer / priest of Pharasma fights were bad.

"That was a really tough boss fight. I'm glad I hung out here at the back and didn't get involved. Remember how Jimmy told us earlier he was a half drow? My prestige class requires that I kill Jimmy. And since Jimmy said it in front of the rest of the party, they now know drow exist. So, no, I will not be stabilizing Kyra. Instead I will be killing the rest of you to make sure you never speak of this to anyone. But don't worry, I will make sure to report back how you gloriously fell carrying out the mission. After all, I wouldn't want to be accused of hogging the glory to myself. Explore, report, cooperate and all that."

No, I am not advocating that this ever happen, but I do advise any "part drow" PC be very circumspect about their heritage. But do remember that your drow ancestry is a nightmare boogy man from below, tainted by the one god almost universally opposed by all others. You really should keep that a secret.

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

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Jared Thaler wrote:
Jeff Merola wrote:
It's less that they don't fit into Golarion (they do) it's that the way they're written in Golarion makes them extremely secretive and even more xenophobic than they are in other settings, so they don't have much opportunity to show up. If I'm remembering correctly, the surface elves are even waging an information war to keep knowledge of the drow hidden.
Not only that, but the lantern bearer prestige class is legal for play. Meaning you could have a half drow and a lantern bearer in the same party...

Or a half-drow lantern bearer.

3/5 Venture-Lieutenant, Louisiana—New Orleans aka Duncan7291

Rei wrote:
Jared Thaler wrote:
Jeff Merola wrote:
It's less that they don't fit into Golarion (they do) it's that the way they're written in Golarion makes them extremely secretive and even more xenophobic than they are in other settings, so they don't have much opportunity to show up. If I'm remembering correctly, the surface elves are even waging an information war to keep knowledge of the drow hidden.
Not only that, but the lantern bearer prestige class is legal for play. Meaning you could have a half drow and a lantern bearer in the same party...
Or a half-drow lantern bearer.

Poor bastard. He would hate himself :)

Silver Crusade 4/5 5/55/55/55/5

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As someone who badly wants a Golarian sign language option allowed in PFS, I hope that we allow for sunny, happy cheery half drows who can teach us all finally the mysteries of Drow Sign Language so that deaf characters can finally sign in PFS!

Lyric the Singing Paladin welcomes her half Drow brethren and plans to redeem each and every one of them through the power of song!

Hmm

Grand Lodge 4/5 Premier Event Coordinator

Actually we have a sign language, albeit a slightly limited one. We all get it for free as being agents.

Seeker of Secrets page 25" wrote:
Pathfinders have a variety of gestures used to communicate silently in dangerous situations, or subtly across a crowded room. Though rarely as versatile as a naturally evolved sign language, these gestures can prove invaluable, and every Pathfinder picks up a handful during training, most relating to combat, directions, and hazards, often varying with the cohort of initiates to which a given Pathfinder belonged. Even when two Pathfinders’ signs differ significantly, certain gestures common to all who’ve studied in the Grand Lodge can go a long way toward establishing that an inquisitive stranger is in fact a fellow member of the Pathfinder Society.

Course the extent it can be used to communicate is rather ambiguous so its use will be heavily influenced by table variation.

Grand Lodge

Bob Jonquet wrote:

Actually we have a sign language, albeit a slightly limited one. We all get it for free as being agents.

Seeker of Secrets page 25" wrote:
Pathfinders have a variety of gestures used to communicate silently in dangerous situations, or subtly across a crowded room. Though rarely as versatile as a naturally evolved sign language, these gestures can prove invaluable, and every Pathfinder picks up a handful during training, most relating to combat, directions, and hazards, often varying with the cohort of initiates to which a given Pathfinder belonged. Even when two Pathfinders’ signs differ significantly, certain gestures common to all who’ve studied in the Grand Lodge can go a long way toward establishing that an inquisitive stranger is in fact a fellow member of the Pathfinder Society.
Course the extent it can be used to communicate is rather ambiguous so its use will be heavily influenced by table variation.

As a linguist, let me say, that limited set of signs does not meet the definition of a language. A set of gestures does not equal a language. A set of gestures is what you use to play charades or emphasize meaning through body language. A language evolves, has syntactic structure, and can convey a nearly infinite set of ideas through novel constructions and is generally identifiable across users (both meaning the language and multiple users understanding each other), that set of gestures does not qualify in any way shape or form. Please stop suggesting it is a language. A person can't use that as a reliable means of communication.

It is IMO one of the great oversights of the system that there is no way for the deaf/mute members of society to efficiently communicate. (And no reading lips doesn't count - it's one-sided communication, while writing is horrifically inefficient)

The two possible languages that could be replicated by sign are both illegal. Drow Sign (an actual sign language) and Flail Snail could potentially be replicated with arm and hand movements. Pathfinder Sign in that way is much more akin to signs used by the military/police/special forces to communicate information over distance, in loud areas, and/or silently, not a full language just short-hand.

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

Robert Reine wrote:
Rei wrote:
Jared Thaler wrote:
Jeff Merola wrote:
It's less that they don't fit into Golarion (they do) it's that the way they're written in Golarion makes them extremely secretive and even more xenophobic than they are in other settings, so they don't have much opportunity to show up. If I'm remembering correctly, the surface elves are even waging an information war to keep knowledge of the drow hidden.
Not only that, but the lantern bearer prestige class is legal for play. Meaning you could have a half drow and a lantern bearer in the same party...
Or a half-drow lantern bearer.
Poor bastard. He would hate himself :)

Sounds like exactly the kind of angst one is prone to pull off with a half-drow, if I'm perfectly honest.

4/5

Bob Jonquet wrote:

Actually we have a sign language, albeit a slightly limited one. We all get it for free as being agents.

Seeker of Secrets page 25" wrote:
Pathfinders have a variety of gestures used to communicate silently in dangerous situations, or subtly across a crowded room. Though rarely as versatile as a naturally evolved sign language, these gestures can prove invaluable, and every Pathfinder picks up a handful during training, most relating to combat, directions, and hazards, often varying with the cohort of initiates to which a given Pathfinder belonged. Even when two Pathfinders’ signs differ significantly, certain gestures common to all who’ve studied in the Grand Lodge can go a long way toward establishing that an inquisitive stranger is in fact a fellow member of the Pathfinder Society.
Course the extent it can be used to communicate is rather ambiguous so its use will be heavily influenced by table variation.

... except it seems most agents come in with Field Commissions these days, so where would they have learned it?

Silver Crusade 4/5 5/55/55/55/5

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I once wrote a petition for a legalized sign language option in PFS. I even proposed a way that Pathfinder Sign could morph from a pidgin to a full-fledged language.

All you need for this to happen is for a school for the Deaf in Absalom, and for have someone to teach Pathfinder Sign to children. Children are natural creators of language, and have turned trade tongues and pidgins into full-fledged languages before.

But here we have another potential option arising... If there are legal half-drow characters, it follows that they would be able to come into the society with the secrets of Drow Sign Language, finally allowing those of us who fully wish to embrace the beauty of deaf culture with a way to sign.

Please, please, please... Give us a PFS legal sign language option. Please!

Lyric's Player,
Hmm

The Exchange 5/5

Pathfinder Sign is the equivalent of the tactical hand and arm signals used by the military and some police units, or the hand signals used by construction workers or ground crews at airports.

It will never be comprehensive enough to even come close to a sign language on par with ASL.

Scarab Sages

As the player of a deaf Oradin I'm familiar with the petition. (In fact I started playing the character just slightly before your petition went up). He's a seeker now, and was a ton of fun.

3/5 Venture-Lieutenant, Louisiana—New Orleans aka Duncan7291

As a person who is deaf (in one ear), I fully support this. However, lets not hijack this thread. Topic here is drow related half-elf options. If you want to discuss sign language and the inclusion of it in PFS, please start a separate thread.

3/5 Venture-Agent, Massachusetts—Boston Metro aka MadScientistWorking

Lyric the Singing Paladin wrote:

I once wrote a petition for a legalized sign language option in PFS. I even proposed a way that Pathfinder Sign could morph from a pidgin to a full-fledged language.

All you need for this to happen is for a school for the Deaf in Absalom, and for have someone to teach Pathfinder Sign to children. Children are natural creators of language, and have turned trade tongues and pidgins into full-fledged languages before.

But here we have another potential option arising... If there are legal half-drow characters, it follows that they would be able to come into the society with the secrets of Drow Sign Language, finally allowing those of us who fully wish to embrace the beauty of deaf culture with a way to sign.

Please, please, please... Give us a PFS legal sign language option. Please!

Lyric's Player,
Hmm

Wait I thought that it was the case that sign language existed but its read lips? What the?

Paizo Employee 5/5 Pathfinder Society Lead Developer

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This was an oversight I made while attempting to clean up how the Additional Resources entry read, and it is not intended to signal a relaxing of drow options. There are, however, some very fun drow options that the campaign has not yet incorporated, and you can bet I'm watching for the right opportunity for the Society to clash with drow, recover some of those strange techniques and technology, and include it on a Chronicle sheet.

The revised language should read, "All of the alternate racial traits on pages 4–6 and 10 are legal for play except dimdweller, shadowhunter, and blended view. Behind the veil is not available to halflings." This is flagged to be fixed in the next Additional Resources release.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

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Maybe a return to the pyramids?

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

John Compton wrote:

This was an oversight I made while attempting to clean up how the Additional Resources entry read, and it is not intended to signal a relaxing of drow options. There are, however, some very fun drow options that the campaign has not yet incorporated, and you can bet I'm watching for the right opportunity for the Society to clash with drow, recover some of those strange techniques and technology, and include it on a Chronicle sheet.

The revised language should read, "All of the alternate racial traits on pages 4–6 and 10 are legal for play except dimdweller, shadowhunter, and blended view. Behind the veil is not available to halflings." This is flagged to be fixed in the next Additional Resources release.

So Drow Magic remains legal, then?

Grand Lodge 4/5 5/55/55/55/5

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps Subscriber

So... No drow sign language option then, John?

Robert Reine wrote:
As a person who is deaf (in one ear), I fully support this. However, lets not hijack this thread. Topic here is drow related half-elf options. If you want to discuss sign language and the inclusion of it in PFS, please start a separate thread.

Alright, I'll bring my petition back out of the dead file.

Hmm

Paizo Employee 5/5 Pathfinder Society Lead Developer

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Rei wrote:
John Compton wrote:

This was an oversight I made while attempting to clean up how the Additional Resources entry read, and it is not intended to signal a relaxing of drow options. There are, however, some very fun drow options that the campaign has not yet incorporated, and you can bet I'm watching for the right opportunity for the Society to clash with drow, recover some of those strange techniques and technology, and include it on a Chronicle sheet.

The revised language should read, "All of the alternate racial traits on pages 4–6 and 10 are legal for play except dimdweller, shadowhunter, and blended view. Behind the veil is not available to halflings." This is flagged to be fixed in the next Additional Resources release.

So Drow Magic remains legal, then?

Yes, those are entirely legal. Also, looking at that spread, it looks like I neglected to add Drow Spirit to the list of prohibited options. Sorry for the confusion.

Sovereign Court 4/5 Venture-Lieutenant, Texas—Houston aka Lord Valstaff

Gonna see what I can do with the magus, now that we have this new information.

Might still incorporate the drow magic.

Grand Lodge 4/5 Premier Event Coordinator

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Hopefully everyone who rushed out over the past few days to create a Half-Drow character didn't burst play it to the point of 2nd level or more ;-)


John Compton wrote:
Rei wrote:
John Compton wrote:

This was an oversight I made while attempting to clean up how the Additional Resources entry read, and it is not intended to signal a relaxing of drow options. There are, however, some very fun drow options that the campaign has not yet incorporated, and you can bet I'm watching for the right opportunity for the Society to clash with drow, recover some of those strange techniques and technology, and include it on a Chronicle sheet.

The revised language should read, "All of the alternate racial traits on pages 4–6 and 10 are legal for play except dimdweller, shadowhunter, and blended view. Behind the veil is not available to halflings." This is flagged to be fixed in the next Additional Resources release.

So Drow Magic remains legal, then?
Yes, those are entirely legal. Also, looking at that spread, it looks like I neglected to add Drow Spirit to the list of prohibited options. Sorry for the confusion.

Just to be clear. Except to the limitations listed by you & Rei, it is legal in PFS to have a half-elf drow character.

Morag

Silver Crusade

Morag the Gatherer wrote:
John Compton wrote:
Rei wrote:
John Compton wrote:

This was an oversight I made while attempting to clean up how the Additional Resources entry read, and it is not intended to signal a relaxing of drow options. There are, however, some very fun drow options that the campaign has not yet incorporated, and you can bet I'm watching for the right opportunity for the Society to clash with drow, recover some of those strange techniques and technology, and include it on a Chronicle sheet.

The revised language should read, "All of the alternate racial traits on pages 4–6 and 10 are legal for play except dimdweller, shadowhunter, and blended view. Behind the veil is not available to halflings." This is flagged to be fixed in the next Additional Resources release.

So Drow Magic remains legal, then?
Yes, those are entirely legal. Also, looking at that spread, it looks like I neglected to add Drow Spirit to the list of prohibited options. Sorry for the confusion.

Just to be clear. Except to the limitations listed by you & Rei, it is legal in PFS to have a half-elf drow character.

Morag

Bolded the quote from John. Until Blood of Shadows anything drow related was banned, now a few minor drow related items are in but "full" and half-drow are still banned, or at least that's how I reading John's quote.

Edit: having run second darkness, I will say Drow are evil and I'm happy they aren't available.

Silver Crusade 5/5

Morag the Gatherer wrote:
John Compton wrote:
Rei wrote:
John Compton wrote:

This was an oversight I made while attempting to clean up how the Additional Resources entry read, and it is not intended to signal a relaxing of drow options. There are, however, some very fun drow options that the campaign has not yet incorporated, and you can bet I'm watching for the right opportunity for the Society to clash with drow, recover some of those strange techniques and technology, and include it on a Chronicle sheet.

The revised language should read, "All of the alternate racial traits on pages 4–6 and 10 are legal for play except dimdweller, shadowhunter, and blended view. Behind the veil is not available to halflings." This is flagged to be fixed in the next Additional Resources release.

So Drow Magic remains legal, then?
Yes, those are entirely legal. Also, looking at that spread, it looks like I neglected to add Drow Spirit to the list of prohibited options. Sorry for the confusion.

Just to be clear. Except to the limitations listed by you & Rei, it is legal in PFS to have a half-elf drow character.

Morag

Sorry, but drow and half-drow need not apply to the Pathfinder Society.

5/5 5/55/55/5

UndeadMitch wrote:


Sorry, but drow and half-drow need not apply to the Pathfinder Society.

Don't be ridiculous. We can use all the drow and half drow we can get. Walk this way and be sure to give the red tile there a good stomp on the way in. ERm.. for luck.

Holds up umbrella for splatter

Silver Crusade 5/5

BigNorseWolf wrote:
UndeadMitch wrote:


Sorry, but drow and half-drow need not apply to the Pathfinder Society.

Don't be ridiculous. We can use all the drow and half drow we can get. Walk this way and be sure to give the red tile there a good stomp on the way in. ERm.. for luck.

Holds up umbrella for splatter

True, but I'd call that more of an unpaid internship than anything else. You don't have to pay 'em if they die, right?

Scarab Sages Venture-Agent, Washington—Ballard aka WiseWolfOfYoitsu

John Compton wrote:
Rei wrote:
John Compton wrote:

This was an oversight I made while attempting to clean up how the Additional Resources entry read, and it is not intended to signal a relaxing of drow options. There are, however, some very fun drow options that the campaign has not yet incorporated, and you can bet I'm watching for the right opportunity for the Society to clash with drow, recover some of those strange techniques and technology, and include it on a Chronicle sheet.

The revised language should read, "All of the alternate racial traits on pages 4–6 and 10 are legal for play except dimdweller, shadowhunter, and blended view. Behind the veil is not available to halflings." This is flagged to be fixed in the next Additional Resources release.

So Drow Magic remains legal, then?
Yes, those are entirely legal. Also, looking at that spread, it looks like I neglected to add Drow Spirit to the list of prohibited options. Sorry for the confusion.

John,

Is there a reason that Behind the Veil is legal for Hal-Orcs, but not Halflings? The Half-Orc option seems much more powerful than any of the other options, with the miss chance of Fetchlings on a different chassis. Is it only due to being small sized?

Scarab Sages

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John Compton wrote:


The revised language should read, "All of the alternate racial traits on pages 4–6 and 10 are legal for play except dimdweller, shadowhunter, and blended view. Behind the veil is not available to halflings." This is flagged to be fixed in the next Additional Resources release.

The only thing that I'd fuss much about any of this is Blended View - for Half-Elves, it replaces Multitalented, and Half-Elves are a bit starved for good options that replace Multitalented and nothing else, and NEED some new good ones that fit more than a limited array of single-class character choices. Being able to have Fey Thoughts would be very nice, too, for that same reason (I can sort of see why you might have stricken that one, but I would argue that it makes much more sense for Half-Elves, Elves, Gnomes, and possibly Wayang and Kitsune than the other races, so could be permitted only to them)

Let me make a bit of a case: A "Blended View" is such a comparatively minor physiological anomaly that there are many ways to explain it without permitting Half-Drow. I could see the augmented vision being found in Half-Elves who just happened to be, say, One-Sixteenth-Drows. That shouldn't be a hanging offense, should it? Alternatively, it could just be a freak mutation, or indicative of lineage other than Drow (like some nice, safe, friendly Lovecraftian Starspawn, or maybe some totally sitcom-worthy Elf-and-Half-Orc marriage).

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