Poll: 6th or 9th level casters?


Pathfinder First Edition General Discussion


Poll is done like before.

I like wizards so I am voting for 9th level.

What about you?


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Full caster


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6th level caster


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Anyone?


I think 6th level casters are more fun since they are not as powerful. They also can usually swing a weapon and that is fun.


I generally like 6th level casters more. They might not be quite as terrifying with spells, but they usually make up for it with better mundane combat skills plus a nice smattering of class abilities that really add to their non-spell options.

Bard, Inquisitor, and Investigator are my personal favorites since they really feel like some of the most versatile classes in the game. Spells, mundane combat, and skills all in one package.


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I prefer vanilla 9th level casting NPCs (like wizards or clerics) that serve to aid the adventuring party, while the party themselves are very capable at just about anything but are extremely capable at one thing.

9th level casters in the system are really too versatile for a PC (my opinion) since they are capable of solving just about any out of combat problem while still having plenty of in combat solutions. It just makes the optimization boring and I feel like many players that don't optimize can easily be incapable of most things because the base chassis is so weak.

6th level caster, on the other hand, can always attack or always use some class ability their class is built for if they don't have an optimized spell list. It allows more variety and interest in the game and as a GM it is much, much, much easier to balance a party of only 6th level casters than trying to balance a rogue vs wizard. I might as well just through the rules out the window in the second case.


Remember to favorite the one you like more :)


While I appreciate the awesome balance of the 6th casters, I still voted for the 9's because, who wouldn't like promises of powers that let you make personal demiplanes that's yours to command at leisure?

Liberty's Edge

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6-level casters.

I like both having and being good at skills (especially social skills), and doing physical combat rather than offensive casting.

There are precious few 9-level casters who match that set of criteria. Oracles are pretty much it, to be honest.


We are tied 3 to 3


Deadmanwalking wrote:

6-level casters.

I like both having and being good at skills (especially social skills), and doing physical combat rather than offensive casting.

There are precious few 9-level casters who match that set of criteria. Oracles are pretty much it, to be honest.

I'd say Druids can also be decent at skills and physical combat. Wildshape + buffs + an animal companion makes the Druid a fine melee combatant, and 4+Int skill points gives them a decent base to build off of for skills (though more focused on exploration skills than social ones).

Scarab Sages

I'm a bigger fan of 6th level casters, with Bard being my favorite. There are some 9th level casters that I really enjoy, but nothing beats the overall versatility and independence of the 6th level caster.


9th. Wizard and cleric were two of the fundamental classes around which the game was made.

Liberty's Edge

Chengar Qordath wrote:
I'd say Druids can also be decent at skills and physical combat. Wildshape + buffs + an animal companion makes the Druid a fine melee combatant, and 4+Int skill points gives them a decent base to build off of for skills (though more focused on exploration skills than social ones).

This is true, but that last bit is kinda a deal breaker for me. Druids make terrible social characters and I can't shut up to save my life, not in an RPG anyway. And talky Druids are way too awkward to make to be a lot of fun for me.


Deadmanwalking wrote:
Chengar Qordath wrote:
I'd say Druids can also be decent at skills and physical combat. Wildshape + buffs + an animal companion makes the Druid a fine melee combatant, and 4+Int skill points gives them a decent base to build off of for skills (though more focused on exploration skills than social ones).
This is true, but that last bit is kinda a deal breaker for me. Druids make terrible social characters and I can't shut up to save my life, not in an RPG anyway. And talky Druids are way too awkward to make to be a lot of fun for me.

Yeah, Druids get no in-class social skills by default (unless you count handle animal). Not to mention they generally use charisma as their main dump stat, though at least wisdom-based casting means they'd be good at sense motive.

Granted, some archetypes change your class skills (Goliath Druid snags you bluff and diplomacy, plus it's a personal favorite of mine) and you can always spend traits to add to your skill list. But then you're locking yourself into specific archetypes and/or spending traits that an Oracle could use elsewhere just to gain Face skills.


It's a difficult question. Mechanically I would rather some method where there are no 9th level casters and give 6th level casters the opportunity to access limited 7th-9th level spells through particular methods.

However, there is something undeniable about spells like wish, and I like that.


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9th or go home.


Pathfinder Adventure Path Subscriber

6th level Psychic Warrior, Hunter, Alchemist such great company to name a few


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9th level casters are the strongest, no arguments there. But I find that the 6th level casters tend to get really interesting mechanics thrown in to make up for their inability to cast those higher level spells. Plus, they tend to get a 3/4 BAB and average-or-better skill points, so you have a lot going on.


Like others, I prefer 6 level casters as they are more flexible: want to be Martial for the moment? You can do that. Want to save the day with a spell? Yep, you can do that too.
Bards, Inquisitors, Investigators, Alchemists...so much fun, all of them!


¿por qué no los dos?


Mathius wrote:
I think 6th level casters are more fun since they are not as powerful. They also can usually swing a weapon and that is fun.

really? and a cleric \ oracle \ druid cant swing just as well as a magus?


Deadmanwalking wrote:
Chengar Qordath wrote:
I'd say Druids can also be decent at skills and physical combat. Wildshape + buffs + an animal companion makes the Druid a fine melee combatant, and 4+Int skill points gives them a decent base to build off of for skills (though more focused on exploration skills than social ones).
This is true, but that last bit is kinda a deal breaker for me. Druids make terrible social characters and I can't shut up to save my life, not in an RPG anyway. And talky Druids are way too awkward to make to be a lot of fun for me.

still not right...

lion shaman has glory domain, that add a huge sum to the skills.
i had a halfling druid that had charisma of 14, he isnt a bard - but he did well.
my lion shaman was a former knight - that a mishap fused it with it's lion mount.

The Exchange

9th level casters all the way. When you finally get the power you appreciate having few spells, crap armor and crap health as a lowbie.

Liberty's Edge

If I were going for pure power, 9-level casters win. But I prefer 6th-level casters because I feel like I don't have to hold back using them to avoid breaking things.

Oracle and Bard top my list for favorite classes. They're both very versatile and get party-useful stuff for free. Plus, ASF can suck it.

I still need to try Warpriest one of these days.


*Shrug*

What is the nature and flavor of the campaign?

Dark Archive

Maybe it's just me and my playstyle. But I never really found 9th level casters to be the problem so many others do. Not sure if it's because I've never specifically tried to break the game when playing one, because I generally don't do the "silly" things that others find overpowered, or what. Mind you, I do try to use my spells creatively. Especially at low levels. But then again I try to use my abilities creatively regardless of class.

Plus I'm more then willing to accept a GM ruling of "That doesn't work" or "That's really difficult, you probably can't do it. But here's the DC."


9th level, favourite character I've played so far is a sorcerer so I can't choose anything else.


Kahel Stormbender wrote:

Maybe it's just me and my playstyle. But I never really found 9th level casters to be the problem so many others do. Not sure if it's because I've never specifically tried to break the game when playing one, because I generally don't do the "silly" things that others find overpowered, or what. Mind you, I do try to use my spells creatively. Especially at low levels. But then again I try to use my abilities creatively regardless of class.

Plus I'm more then willing to accept a GM ruling of "That doesn't work" or "That's really difficult, you probably can't do it. But here's the DC."

I get the impression a lot of the strong stuff is in the higher levels, particularly because it's never seemed an issue at a low level for me, so if you don't tend to play much in higher levels that might be it.

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