Why is Behind the Veil illegal for halflings?


Pathfinder Society


I was looking over the AR with the updated content from Blood of Shadows and something I saw there flummoxed me; according the the AR document Behind the Veil racial trait is illegal for halflings and I cannot come up with any conceivable reason why...

Additional Resources wrote:
Alternate Racial Traits: All of the alternate racial traits are legal for play except dimdweller, shadowhunter, and blended view. Behind the veil is not available to halflings;
Behind the Veil (1 RP) wrote:

Characters with this trait slyly cover their body language and movements by acting in a shadowed or partitioned areas. These characters gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover.

Dwarves can take this trait in place of stonecunning. Elves, gnomes, and half-elves can take this trait in place of low-light vision. Half-orcs can take this trait in place of intimidating, also gaining the shadow blendingARG fetchling racial trait. Halflings can take this trait in place of weapon familiarity.

I would love to understand the reasoning behind this decision. I'm saddened to see that three of the other very interesting alternate racial traits did not make the cut either; especially Dimdweller and Blended View. Those I can sort of understand, but I just do not understand the decision on Behind the Veil.

5/5 5/55/55/5

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Because halfling weapon familiarity is almost a non ability?


BigNorseWolf wrote:
Because halfling weapon familiarity is almost a non ability?

I could see that, even though its a pretty poor reason if that is the case.

4/5

3 people marked this as a favorite.

If anyone shouldn't get access, it's Half-Orcs. Losing +2 Intimidate to gain +2 Bluff, +2 Sleight of Hand, AND this:

ARG wrote:
Shadow Blending (Su): Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.

That is truly ridiculous.


2 people marked this as a favorite.

Which is why I don't understand how halflings got the shaft there. A bonus to two skills with a stipulation of requiring cover or concealment is really not that big of a boost in exchange for losing out on weapon proficiencies. Granted, as BNW pointed out, the halfling weapon familiarity isn't very good, but regardless my point still stands.

Scarab Sages

I can understand Dimdweller, because you basically swap an extra skill point per level for darkvision 60 as a human, on top of the bonuses it already gives.

Obviously it won't work in PFS, but Dimdweller will definitely be something I look into for my homegame humans.

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

Serisan wrote:

If anyone shouldn't get access, it's Half-Orcs. Losing +2 Intimidate to gain +2 Bluff, +2 Sleight of Hand, AND this:

ARG wrote:
Shadow Blending (Su): Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
That is truly ridiculous.

Speaking of which, I have my incentive to create half orc I suppose <_< Still feels wrong, I've been reserving core races for core games xP

5/5

This seems like a typo in the AR, perhaps from some handwritten notes (not for Half...).

Separate from that... why on earth do half-orcs get such an incredible boost? Intimidating is not that impressive an ability.

Scarab Sages

And they can still take Sacred Tattoo as well.


This seems OP. I'm thinking Swift Action Darkness all day on my Half-Orc Warpriest...

Grand Lodge 3/5

Eclipsed Spell + Light is what I'm thinking.

4/5

Markov Spiked Chain wrote:
Eclipsed Spell + Light is what I'm thinking.

I use an eclipsed Continual Flame necklace that I hide under my tunic most of the time on my aspiring arcane trickster.

Grand Lodge 2/5

Serisan wrote:
Markov Spiked Chain wrote:
Eclipsed Spell + Light is what I'm thinking.
I use an eclipsed Continual Flame necklace that I hide under my tunic most of the time on my aspiring arcane trickster.

I really like that idea. Too bad continual flame isn't on the spiritualist spell list for the Shadow Caller archetype.


Eclipsed Spell + Light FTW!


The Other wrote:
Eclipsed Spell + Light FTW!

And Nightmare Fist if you have IUS. :)

Liberty's Edge 3/5

Umbral Mage Armor - Level x hours worth of dim light plus +4 AC

The Concordance 3/5 *

Half Orcs get Shadow Blending now? Oh dear Desna above...


Discrimination. Halflings are never expected to be good at their racial weapons and therefore whatever replacements shouldn't amount to much.

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