
Faelyn |

I was looking over the AR with the updated content from Blood of Shadows and something I saw there flummoxed me; according the the AR document Behind the Veil racial trait is illegal for halflings and I cannot come up with any conceivable reason why...
Alternate Racial Traits: All of the alternate racial traits are legal for play except dimdweller, shadowhunter, and blended view. Behind the veil is not available to halflings;
Characters with this trait slyly cover their body language and movements by acting in a shadowed or partitioned areas. These characters gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover.
Dwarves can take this trait in place of stonecunning. Elves, gnomes, and half-elves can take this trait in place of low-light vision. Half-orcs can take this trait in place of intimidating, also gaining the shadow blendingARG fetchling racial trait. Halflings can take this trait in place of weapon familiarity.
I would love to understand the reasoning behind this decision. I'm saddened to see that three of the other very interesting alternate racial traits did not make the cut either; especially Dimdweller and Blended View. Those I can sort of understand, but I just do not understand the decision on Behind the Veil.

![]() ![]() ![]() ![]() |
3 people marked this as a favorite. |

If anyone shouldn't get access, it's Half-Orcs. Losing +2 Intimidate to gain +2 Bluff, +2 Sleight of Hand, AND this:
Shadow Blending (Su): Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
That is truly ridiculous.

Faelyn |
2 people marked this as a favorite. |

Which is why I don't understand how halflings got the shaft there. A bonus to two skills with a stipulation of requiring cover or concealment is really not that big of a boost in exchange for losing out on weapon proficiencies. Granted, as BNW pointed out, the halfling weapon familiarity isn't very good, but regardless my point still stands.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

If anyone shouldn't get access, it's Half-Orcs. Losing +2 Intimidate to gain +2 Bluff, +2 Sleight of Hand, AND this:
ARG wrote:Shadow Blending (Su): Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.That is truly ridiculous.
Speaking of which, I have my incentive to create half orc I suppose <_< Still feels wrong, I've been reserving core races for core games xP

![]() ![]() ![]() |

Markov Spiked Chain wrote:Eclipsed Spell + Light is what I'm thinking.I use an eclipsed Continual Flame necklace that I hide under my tunic most of the time on my aspiring arcane trickster.
I really like that idea. Too bad continual flame isn't on the spiritualist spell list for the Shadow Caller archetype.